/frameworks/native/include/gui/ |
H A D | BufferQueueConsumer.h | 41 // field of buffer is set to NULL and it is assumed that the consumer still 58 // releaseBuffer releases a buffer slot from the consumer back to the 63 // If releaseBuffer returns STALE_BUFFER_SLOT, then the consumer must free 74 // connect connects a consumer to the BufferQueue. Only one 75 // consumer may be connected, and when that consumer disconnects the 78 // controlledByApp indicates whether the consumer is controlled by 85 // disconnect disconnects a consumer from the BufferQueue. All 93 // but have not yet been released by the consumer. 112 // (when both producer and consumer hav 158 consumerConnect(const sp<IConsumerListener>& consumer, bool controlledByApp) argument [all...] |
/frameworks/native/services/surfaceflinger/ |
H A D | SurfaceFlingerConsumer.h | 35 SurfaceFlingerConsumer(const sp<IGraphicBufferConsumer>& consumer, argument 37 : GLConsumer(consumer, tex, GLConsumer::TEXTURE_EXTERNAL, false, false),
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/frameworks/native/libs/gui/tests/ |
H A D | MultiTextureConsumer_test.cpp | 38 sp<IGraphicBufferConsumer> consumer; local 39 BufferQueue::createBufferQueue(&producer, &consumer); 40 mGlConsumer = new GLConsumer(consumer, TEX_ID,
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H A D | Surface_test.cpp | 93 sp<IGraphicBufferConsumer> consumer; local 94 BufferQueue::createBufferQueue(&producer, &consumer); 95 sp<CpuConsumer> cpuConsumer = new CpuConsumer(consumer, 1); 143 sp<IGraphicBufferConsumer> consumer; local 144 BufferQueue::createBufferQueue(&producer, &consumer); 145 sp<BufferItemConsumer> c = new BufferItemConsumer(consumer,
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H A D | BufferQueue_test.cpp | 87 sp<IGraphicBufferConsumer> consumer; local 88 BufferQueue::createBufferQueue(&producer, &consumer); 91 serviceManager->addService(CONSUMER_NAME, consumer->asBinder());
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H A D | SurfaceTextureClient_test.cpp | 47 sp<IGraphicBufferConsumer> consumer; local 48 BufferQueue::createBufferQueue(&producer, &consumer); 49 mST = new GLConsumer(consumer, 123, GLConsumer::TEXTURE_EXTERNAL, true, 718 sp<IGraphicBufferConsumer> consumer; local 719 BufferQueue::createBufferQueue(&producer, &consumer); 720 sp<GLConsumer> st(new GLConsumer(consumer, i,
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/frameworks/native/opengl/tests/EGLTest/ |
H A D | EGL_test.cpp | 111 sp<IGraphicBufferConsumer> consumer; local 112 BufferQueue::createBufferQueue(&producer, &consumer); 113 consumer->consumerConnect(new DummyConsumer, false);
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/frameworks/native/services/surfaceflinger/DisplayHardware/ |
H A D | FramebufferSurface.cpp | 54 const sp<IGraphicBufferConsumer>& consumer) : 55 ConsumerBase(consumer), 53 FramebufferSurface(HWComposer& hwc, int disp, const sp<IGraphicBufferConsumer>& consumer) argument
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/frameworks/av/cmds/screenrecord/ |
H A D | FrameOutput.cpp | 71 sp<IGraphicBufferConsumer> consumer; local 72 BufferQueue::createBufferQueue(&producer, &consumer); 73 mGlConsumer = new GLConsumer(consumer, mExtTextureName,
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H A D | Overlay.cpp | 173 sp<IGraphicBufferConsumer> consumer; local 174 BufferQueue::createBufferQueue(&mProducer, &consumer); 175 mGlConsumer = new GLConsumer(consumer, mExtTextureName,
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/frameworks/av/services/camera/libcameraservice/device3/ |
H A D | Camera3InputStream.cpp | 175 * no-op since we can't disconnect the producer from the consumer-side 207 sp<IGraphicBufferConsumer> consumer; local 208 BufferQueue::createBufferQueue(&producer, &consumer); 224 * (Note that this sets consumer-side buffer count only, 225 * and not the sum of producer+consumer side as in other camera streams). 231 mConsumer = new BufferItemConsumer(consumer, camera3_stream::usage,
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H A D | Camera3OutputStream.cpp | 35 sp<ANativeWindow> consumer, 39 mConsumer(consumer), 50 sp<ANativeWindow> consumer, 54 mConsumer(consumer), 278 // Configure consumer-side ANativeWindow interface 330 ALOGE("%s: Unable to query consumer undequeued" 34 Camera3OutputStream(int id, sp<ANativeWindow> consumer, uint32_t width, uint32_t height, int format) argument 49 Camera3OutputStream(int id, sp<ANativeWindow> consumer, uint32_t width, uint32_t height, size_t maxSize, int format) argument
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H A D | Camera3ZslStream.cpp | 121 sp<IGraphicBufferConsumer> consumer; local 122 BufferQueue::createBufferQueue(&producer, &consumer); 123 mProducer = new RingBufferConsumer(consumer, GRALLOC_USAGE_HW_CAMERA_ZSL, bufferCount);
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/frameworks/av/services/camera/libcameraservice/gui/ |
H A D | RingBufferConsumer.h | 62 // Create a new ring buffer consumer. The consumerUsage parameter determines 63 // the consumer usage flags passed to the graphics allocator. The 66 RingBufferConsumer(const sp<IGraphicBufferConsumer>& consumer, uint32_t consumerUsage, 84 // setConsumerUsage allows the BufferQueue consumer usage to be 123 PinnedBufferItem(wp<RingBufferConsumer> consumer, argument 125 mConsumer(consumer), 130 sp<RingBufferConsumer> consumer = mConsumer.promote(); local 131 if (consumer != NULL) { 132 consumer->unpinBuffer(mBufferItem);
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H A D | RingBufferConsumer.cpp | 40 RingBufferConsumer::RingBufferConsumer(const sp<IGraphicBufferConsumer>& consumer, argument 43 ConsumerBase(consumer),
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/frameworks/native/libs/gui/ |
H A D | BufferItemConsumer.cpp | 33 const sp<IGraphicBufferConsumer>& consumer, uint32_t consumerUsage, 35 ConsumerBase(consumer, controlledByApp) 39 "Failed to set consumer usage bits to %#x", consumerUsage); 32 BufferItemConsumer( const sp<IGraphicBufferConsumer>& consumer, uint32_t consumerUsage, int bufferCount, bool controlledByApp) argument
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H A D | IGraphicBufferConsumer.cpp | 273 virtual status_t consumerConnect(const sp<IConsumerListener>& consumer, bool controlledByApp) { argument 276 data.writeStrongBinder(consumer->asBinder()); 467 sp<IConsumerListener> consumer = IConsumerListener::asInterface( data.readStrongBinder() ); local 469 status_t result = consumerConnect(consumer, controlledByApp);
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/frameworks/av/camera/ |
H A D | ProCamera.cpp | 253 sp<IGraphicBufferConsumer> consumer; local 254 BufferQueue::createBufferQueue(&producer, &consumer); 255 sp<CpuConsumer> cc = new CpuConsumer(consumer, heapCount
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/frameworks/av/services/camera/libcameraservice/api1/client2/ |
H A D | CallbackProcessor.cpp | 114 sp<IGraphicBufferConsumer> consumer; local 115 BufferQueue::createBufferQueue(&producer, &consumer); 116 mCallbackConsumer = new CpuConsumer(consumer, kCallbackHeapCount);
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H A D | JpegProcessor.cpp | 86 sp<IGraphicBufferConsumer> consumer; local 87 BufferQueue::createBufferQueue(&producer, &consumer); 88 mCaptureConsumer = new CpuConsumer(consumer, 1);
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H A D | ZslProcessor.cpp | 136 sp<IGraphicBufferConsumer> consumer; local 137 BufferQueue::createBufferQueue(&producer, &consumer); 138 mZslConsumer = new BufferItemConsumer(consumer,
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H A D | StreamingProcessor.cpp | 255 // Need to re-size consumer and heap 257 ALOGV("%s: Camera %d: Resetting recording heap and consumer", 372 ALOGV("%s: Camera %d: Creating recording consumer with %zu + 1 " 373 "consumer-side buffers", __FUNCTION__, mId, mRecordingHeapCount); 375 // always acquire and free a buffer when the heap is full; otherwise the consumer 378 sp<IGraphicBufferConsumer> consumer; local 379 BufferQueue::createBufferQueue(&producer, &consumer); 380 mRecordingConsumer = new BufferItemConsumer(consumer,
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/frameworks/base/core/jni/android/graphics/ |
H A D | SurfaceTexture.cpp | 234 sp<IGraphicBufferConsumer> consumer; local 235 BufferQueue::createBufferQueue(&producer, &consumer); 238 consumer->disableAsyncBuffer(); 239 consumer->setDefaultMaxBufferCount(1); 244 surfaceTexture = new GLConsumer(consumer, GL_TEXTURE_EXTERNAL_OES, 247 surfaceTexture = new GLConsumer(consumer, texName,
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/frameworks/base/media/mca/filterfw/native/core/ |
H A D | gl_env.cpp | 166 sp<IGraphicBufferConsumer> consumer; local 167 BufferQueue::createBufferQueue(&producer, &consumer); 168 surfaceTexture_ = new GLConsumer(consumer, 0, GLConsumer::TEXTURE_EXTERNAL,
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/frameworks/native/cmds/flatland/ |
H A D | GLHelper.cpp | 205 sp<IGraphicBufferConsumer> consumer; local 206 BufferQueue::createBufferQueue(&producer, &consumer, mGraphicBufferAlloc); 207 sp<GLConsumer> glc = new GLConsumer(consumer, name,
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