Searched defs:cx (Results 1 - 15 of 15) sorted by relevance

/frameworks/base/core/java/android/gesture/
H A DOrientedBoundingBox.java36 OrientedBoundingBox(float angle, float cx, float cy, float w, float h) { argument
40 centerX = cx;
/frameworks/base/graphics/java/android/graphics/
H A DSweepGradient.java40 * @param cx The x-coordinate of the center
51 public SweepGradient(float cx, float cy, argument
61 mCx = cx;
65 init(nativeCreate1(cx, cy, colors, positions));
71 * @param cx The x-coordinate of the center
76 public SweepGradient(float cx, float cy, int color0, int color1) { argument
78 mCx = cx;
82 init(nativeCreate2(cx, cy, color0, color1));
H A DCanvas.java1175 * @param cx The x-coordinate of the center of the cirle to be drawn
1180 public void drawCircle(float cx, float cy, float radius, @NonNull Paint paint) { argument
1181 native_drawCircle(mNativeCanvasWrapper, cx, cy, radius, paint.mNativePaint);
2037 private static native void native_drawCircle(long nativeCanvas, float cx, argument
/frameworks/base/core/java/android/view/
H A DHardwareCanvas.java110 public abstract void drawCircle(CanvasProperty<Float> cx, CanvasProperty<Float> cy, argument
H A DGLES20Canvas.java709 public void drawCircle(float cx, float cy, float radius, Paint paint) { argument
710 nDrawCircle(mRenderer, cx, cy, radius, paint.mNativePaint);
713 private static native void nDrawCircle(long renderer, float cx, float cy, argument
717 public void drawCircle(CanvasProperty<Float> cx, CanvasProperty<Float> cy, argument
719 nDrawCircle(mRenderer, cx.getNativeContainer(), cy.getNativeContainer(),
/frameworks/base/tools/layoutlib/bridge/src/android/graphics/
H A DSweepGradient_Delegate.java70 * @param cx The x-coordinate of the center
81 private SweepGradient_Delegate(float cx, float cy, argument
84 mJavaPaint = new SweepGradientPaint(cx, cy, mColors, mPositions);
92 public SweepGradientPaint(float cx, float cy, int[] colors, argument
95 mCx = cx;
H A DCanvas_Delegate.java624 float cx, float cy, float radius, long paint) {
626 cx - radius, cy - radius, cx + radius, cy + radius,
623 native_drawCircle(long nativeCanvas, float cx, float cy, float radius, long paint) argument
/frameworks/base/core/java/android/util/
H A DPathParser.java589 double cx;
592 cx = xm - sdy;
595 cx = xm + sdy;
599 double eta0 = Math.atan2((y0p - cy), (x0p - cx));
601 double eta1 = Math.atan2((y1p - cy), (x1p - cx));
612 cx *= a;
614 double tcx = cx;
615 cx = cx * cosTheta - cy * sinTheta;
618 arcToBezier(p, cx, c
635 arcToBezier(Path p, double cx, double cy, double a, double b, double e1x, double e1y, double theta, double start, double sweep) argument
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/frameworks/rs/cpu_ref/
H A DrsCpuIntrinsicYuvToRGB.cpp159 int cx = (x1 >> 1) * cstep; local
160 *out = rsYuvToRGBA_uchar4(Y[x1], u[cx], v[cx]);
193 int cx = (x1 >> 1) * cstep; local
194 *out = rsYuvToRGBA_uchar4(Y[x1], u[cx], v[cx]);
197 *out = rsYuvToRGBA_uchar4(Y[x1], u[cx], v[cx]);
/frameworks/support/v4/java/android/support/v4/widget/
H A DSwipeProgressBar.java140 final int cx = width / 2;
170 mClipRect.set(cx - clearRadius, 0, cx + clearRadius, height);
202 drawCircle(canvas, cx, cy, mColor1, pct);
206 drawCircle(canvas, cx, cy, mColor2, pct);
210 drawCircle(canvas, cx, cy, mColor3, pct);
214 drawCircle(canvas, cx, cy, mColor4, pct);
218 drawCircle(canvas, cx, cy, mColor1, pct);
228 drawTrigger(canvas, cx, cy);
236 drawTrigger(canvas, cx, c
242 drawTrigger(Canvas canvas, int cx, int cy) argument
256 drawCircle(Canvas canvas, float cx, float cy, int color, float pct) argument
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/frameworks/base/packages/SystemUI/src/com/android/systemui/egg/
H A DLLand.java692 c.drawCircle(p.cx, p.cy, p.r, pt);
860 int cx, cy, r; field in class:LLand.Pop
882 if (Math.hypot(x-cx, y-cy) <= r) return true;
894 cx = (hitRect.left + hitRect.right)/2;
/frameworks/base/core/jni/
H A Dandroid_graphics_Canvas.cpp254 static void drawCircle(JNIEnv* env, jobject, jlong canvasHandle, jfloat cx, jfloat cy, argument
257 get_canvas(canvasHandle)->drawCircle(cx, cy, radius, *paint);
/frameworks/base/libs/hwui/
H A DPathTessellator.cpp1022 float cx, float cy,
1027 float d = (cx - bx) * dy - (cy - by) * dx;
1035 float acx = (ax + cx) * 0.5f;
1036 float bcx = (bx + cx) * 0.5f;
1019 recursiveQuadraticBezierVertices( float ax, float ay, float bx, float by, float cx, float cy, float sqrInvScaleX, float sqrInvScaleY, float thresholdSquared, Vector<Vertex>& outputVertices, int depth) argument
H A DSpotShadow.cpp221 float cx, float cy) {
222 return (bx - ax) * (cy - ay) - (by - ay) * (cx - ax) > EPSILON;
220 ccw(float ax, float ay, float bx, float by, float cx, float cy) argument
H A DOpenGLRenderer.cpp2078 int cx = i + 2; local
2079 int cy = cx + 1;
2089 ColorTextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1, colors[cx / 2]);
2091 left = fminf(left, fminf(vertices[ax], fminf(vertices[bx], vertices[cx])));
2093 right = fmaxf(right, fmaxf(vertices[ax], fmaxf(vertices[bx], vertices[cx])));

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