/frameworks/base/core/java/android/gesture/ |
H A D | OrientedBoundingBox.java | 36 OrientedBoundingBox(float angle, float cx, float cy, float w, float h) { argument 40 centerX = cx;
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/frameworks/base/graphics/java/android/graphics/ |
H A D | SweepGradient.java | 40 * @param cx The x-coordinate of the center 51 public SweepGradient(float cx, float cy, argument 61 mCx = cx; 65 init(nativeCreate1(cx, cy, colors, positions)); 71 * @param cx The x-coordinate of the center 76 public SweepGradient(float cx, float cy, int color0, int color1) { argument 78 mCx = cx; 82 init(nativeCreate2(cx, cy, color0, color1));
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H A D | Canvas.java | 1175 * @param cx The x-coordinate of the center of the cirle to be drawn 1180 public void drawCircle(float cx, float cy, float radius, @NonNull Paint paint) { argument 1181 native_drawCircle(mNativeCanvasWrapper, cx, cy, radius, paint.mNativePaint); 2037 private static native void native_drawCircle(long nativeCanvas, float cx, argument
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/frameworks/base/core/java/android/view/ |
H A D | HardwareCanvas.java | 110 public abstract void drawCircle(CanvasProperty<Float> cx, CanvasProperty<Float> cy, argument
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H A D | GLES20Canvas.java | 709 public void drawCircle(float cx, float cy, float radius, Paint paint) { argument 710 nDrawCircle(mRenderer, cx, cy, radius, paint.mNativePaint); 713 private static native void nDrawCircle(long renderer, float cx, float cy, argument 717 public void drawCircle(CanvasProperty<Float> cx, CanvasProperty<Float> cy, argument 719 nDrawCircle(mRenderer, cx.getNativeContainer(), cy.getNativeContainer(),
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/frameworks/base/tools/layoutlib/bridge/src/android/graphics/ |
H A D | SweepGradient_Delegate.java | 70 * @param cx The x-coordinate of the center 81 private SweepGradient_Delegate(float cx, float cy, argument 84 mJavaPaint = new SweepGradientPaint(cx, cy, mColors, mPositions); 92 public SweepGradientPaint(float cx, float cy, int[] colors, argument 95 mCx = cx;
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H A D | Canvas_Delegate.java | 624 float cx, float cy, float radius, long paint) { 626 cx - radius, cy - radius, cx + radius, cy + radius, 623 native_drawCircle(long nativeCanvas, float cx, float cy, float radius, long paint) argument
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/frameworks/base/core/java/android/util/ |
H A D | PathParser.java | 589 double cx; 592 cx = xm - sdy; 595 cx = xm + sdy; 599 double eta0 = Math.atan2((y0p - cy), (x0p - cx)); 601 double eta1 = Math.atan2((y1p - cy), (x1p - cx)); 612 cx *= a; 614 double tcx = cx; 615 cx = cx * cosTheta - cy * sinTheta; 618 arcToBezier(p, cx, c 635 arcToBezier(Path p, double cx, double cy, double a, double b, double e1x, double e1y, double theta, double start, double sweep) argument [all...] |
/frameworks/rs/cpu_ref/ |
H A D | rsCpuIntrinsicYuvToRGB.cpp | 159 int cx = (x1 >> 1) * cstep; local 160 *out = rsYuvToRGBA_uchar4(Y[x1], u[cx], v[cx]); 193 int cx = (x1 >> 1) * cstep; local 194 *out = rsYuvToRGBA_uchar4(Y[x1], u[cx], v[cx]); 197 *out = rsYuvToRGBA_uchar4(Y[x1], u[cx], v[cx]);
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/frameworks/support/v4/java/android/support/v4/widget/ |
H A D | SwipeProgressBar.java | 140 final int cx = width / 2; 170 mClipRect.set(cx - clearRadius, 0, cx + clearRadius, height); 202 drawCircle(canvas, cx, cy, mColor1, pct); 206 drawCircle(canvas, cx, cy, mColor2, pct); 210 drawCircle(canvas, cx, cy, mColor3, pct); 214 drawCircle(canvas, cx, cy, mColor4, pct); 218 drawCircle(canvas, cx, cy, mColor1, pct); 228 drawTrigger(canvas, cx, cy); 236 drawTrigger(canvas, cx, c 242 drawTrigger(Canvas canvas, int cx, int cy) argument 256 drawCircle(Canvas canvas, float cx, float cy, int color, float pct) argument [all...] |
/frameworks/base/packages/SystemUI/src/com/android/systemui/egg/ |
H A D | LLand.java | 692 c.drawCircle(p.cx, p.cy, p.r, pt); 860 int cx, cy, r; field in class:LLand.Pop 882 if (Math.hypot(x-cx, y-cy) <= r) return true; 894 cx = (hitRect.left + hitRect.right)/2;
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/frameworks/base/core/jni/ |
H A D | android_graphics_Canvas.cpp | 254 static void drawCircle(JNIEnv* env, jobject, jlong canvasHandle, jfloat cx, jfloat cy, argument 257 get_canvas(canvasHandle)->drawCircle(cx, cy, radius, *paint);
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/frameworks/base/libs/hwui/ |
H A D | PathTessellator.cpp | 1022 float cx, float cy, 1027 float d = (cx - bx) * dy - (cy - by) * dx; 1035 float acx = (ax + cx) * 0.5f; 1036 float bcx = (bx + cx) * 0.5f; 1019 recursiveQuadraticBezierVertices( float ax, float ay, float bx, float by, float cx, float cy, float sqrInvScaleX, float sqrInvScaleY, float thresholdSquared, Vector<Vertex>& outputVertices, int depth) argument
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H A D | SpotShadow.cpp | 221 float cx, float cy) { 222 return (bx - ax) * (cy - ay) - (by - ay) * (cx - ax) > EPSILON; 220 ccw(float ax, float ay, float bx, float by, float cx, float cy) argument
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H A D | OpenGLRenderer.cpp | 2078 int cx = i + 2; local 2079 int cy = cx + 1; 2089 ColorTextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1, colors[cx / 2]); 2091 left = fminf(left, fminf(vertices[ax], fminf(vertices[bx], vertices[cx]))); 2093 right = fmaxf(right, fmaxf(vertices[ax], fmaxf(vertices[bx], vertices[cx])));
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