Searched defs:distance_to_visible (Results 1 - 5 of 5) sorted by relevance

/external/chromium_org/cc/resources/
H A Dmanaged_tile_state.h118 float distance_to_visible; member in class:cc::ManagedTileState
H A Dpicture_pile_base.cc233 int distance_to_visible) {
241 ((distance_to_visible <= kFrequentInvalidationDistanceThreshold) ||
232 NeedsRecording(int frame_number, int distance_to_visible) argument
H A Dtile_priority.h49 distance_to_visible(std::numeric_limits<float>::infinity()) {}
53 float distance_to_visible)
57 distance_to_visible(distance_to_visible) {}
74 distance_to_visible = active.distance_to_visible;
77 distance_to_visible = pending.distance_to_visible;
80 distance_to_visible =
81 std::min(active.distance_to_visible, pendin
51 TilePriority(TileResolution resolution, PriorityBin bin, float distance_to_visible) argument
107 float distance_to_visible; member in struct:cc::TilePriority
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H A Dpicture_pile.cc460 int distance_to_visible = local
463 if (info.NeedsRecording(frame_number, distance_to_visible)) {
H A Dpicture_layer_tiling.cc50 return a_priority.distance_to_visible > b_priority.distance_to_visible;
630 float distance_to_visible = local
634 TilePriority priority(resolution_, TilePriority::SOON, distance_to_visible);
653 float distance_to_visible = local
657 resolution_, TilePriority::EVENTUALLY, distance_to_visible);
678 tile->priority(tree).distance_to_visible);

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