Searched defs:forceFilter (Results 1 - 3 of 3) sorted by relevance

/frameworks/base/libs/hwui/
H A DDeferredLayerUpdater.cpp96 bool forceFilter = false; local
100 forceFilter = mWidth != buffer->getWidth()
113 !mBlend, forceFilter, renderTarget, transform);
H A DLayerRenderer.cpp293 bool isOpaque, bool forceFilter, GLenum renderTarget, float* textureTransform) {
296 layer->setForceFilter(forceFilter);
292 updateTextureLayer(Layer* layer, uint32_t width, uint32_t height, bool isOpaque, bool forceFilter, GLenum renderTarget, float* textureTransform) argument
H A DLayer.h146 inline void setForceFilter(bool forceFilter) { argument
147 this->forceFilter = forceFilter;
151 return forceFilter;
393 bool forceFilter; member in class:android::uirenderer::Layer

Completed in 1969 milliseconds