Searched defs:forceFilter (Results 1 - 3 of 3) sorted by relevance
/frameworks/base/libs/hwui/ |
H A D | DeferredLayerUpdater.cpp | 96 bool forceFilter = false; local 100 forceFilter = mWidth != buffer->getWidth() 113 !mBlend, forceFilter, renderTarget, transform);
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H A D | LayerRenderer.cpp | 293 bool isOpaque, bool forceFilter, GLenum renderTarget, float* textureTransform) { 296 layer->setForceFilter(forceFilter); 292 updateTextureLayer(Layer* layer, uint32_t width, uint32_t height, bool isOpaque, bool forceFilter, GLenum renderTarget, float* textureTransform) argument
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H A D | Layer.h | 146 inline void setForceFilter(bool forceFilter) { argument 147 this->forceFilter = forceFilter; 151 return forceFilter; 393 bool forceFilter; member in class:android::uirenderer::Layer
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