Searched defs:fragShader (Results 1 - 6 of 6) sorted by relevance

/external/chromium_org/third_party/angle/tests/angle_tests/
H A DUniformTest.cpp21 const std::string &fragShader = local
27 mProgram = CompileProgram(vertexShader, fragShader);
/external/deqp/modules/egl/
H A DteglPreservingSwapTests.cpp141 glw::GLuint fragShader = (glw::GLuint)-1; local
146 fragShader = m_gl.createShader(GL_FRAGMENT_SHADER);
153 m_gl.shaderSource(fragShader, 1, &fragmentShaderSource, DE_NULL);
157 m_gl.compileShader(fragShader);
161 m_gl.attachShader(m_glProgram, fragShader);
167 m_gl.deleteShader(fragShader);
168 fragShader = (glw::GLuint)-1;
186 if (fragShader != (glw::GLuint)-1)
187 m_gl.deleteShader(fragShader);
/external/deqp/modules/gles2/functional/
H A Des2fShaderApiTests.cpp309 void logVertexFragmentProgram (TestLog& log, glu::RenderContext& renderCtx, glu::Program& program, glu::Shader& vertShader, glu::Shader& fragShader) argument
311 DE_ASSERT(vertShader.getType() == glu::SHADERTYPE_VERTEX && fragShader.getType() == glu::SHADERTYPE_FRAGMENT);
316 logShader(log, renderCtx, fragShader);
409 const GLuint fragShader = glCreateShader(GL_FRAGMENT_SHADER); local
412 TCU_CHECK(fragShader != 0);
417 glShaderSource(fragShader, 1, &fragSource, 0);
418 glCompileShader(fragShader);
423 m_fragShader = fragShader;
788 glu::Shader& fragShader = shaders.createShader(glu::SHADERTYPE_FRAGMENT); local
791 fragShader
[all...]
/external/deqp/modules/gles3/functional/
H A Des3fShaderApiTests.cpp363 void logVertexFragmentProgram (TestLog& log, glu::RenderContext& renderCtx, glu::Program& program, glu::Shader& vertShader, glu::Shader& fragShader) argument
365 DE_ASSERT(vertShader.getType() == glu::SHADERTYPE_VERTEX && fragShader.getType() == glu::SHADERTYPE_FRAGMENT);
370 logShader(log, renderCtx, fragShader);
463 const GLuint fragShader = glCreateShader(GL_FRAGMENT_SHADER); local
466 TCU_CHECK(fragShader != 0);
471 glShaderSource(fragShader, 1, &fragSource, 0);
472 glCompileShader(fragShader);
477 m_fragShader = fragShader;
848 glu::Shader& fragShader = shaders.createShader(glu::SHADERTYPE_FRAGMENT); local
851 fragShader
1422 glu::Shader& fragShader = shaders.createShader(glu::SHADERTYPE_FRAGMENT); local
[all...]
/external/deqp/modules/gles3/performance/
H A Des3pDepthTests.cpp476 inline ObjectData quadWith (const string& fragShader, float depth) argument
478 return ObjectData(glu::makeVtxFragSources(getBaseVertexShader(), fragShader), getFullscreenQuad(depth));
/external/deqp/modules/glshared/
H A DglsLifetimeTests.cpp119 CheckedProgram (const RenderContext& renderCtx, GLuint vtxShader, GLuint fragShader) argument
123 attachShader(fragShader);
848 CheckedShader fragShader (getRenderContext(),
851 vtxShader.getShader(), fragShader.getShader());

Completed in 235 milliseconds