Searched defs:ignoreTransform (Results 1 - 1 of 1) sorted by relevance

/frameworks/base/libs/hwui/
H A DOpenGLRenderer.cpp1715 float left, float top, float right, float bottom, bool ignoreTransform) {
1722 const Matrix4& transformMatrix = ignoreTransform ? Matrix4::identity() : *currentTransform();
1725 if (!ignoreTransform) {
1745 void OpenGLRenderer::setupDrawShaderUniforms(const SkShader* shader, bool ignoreTransform) { argument
1750 if (ignoreTransform) {
1751 // if ignoreTransform=true was passed to setupDrawModelView, undo currentTransform()
1941 bool ignoreTransform = false; local
1945 ignoreTransform = true;
1956 GL_TRIANGLE_STRIP, gMeshCount, ignoreTransform);
2186 bool ignoreTransform local
1714 setupDrawModelView(ModelViewMode mode, bool offset, float left, float top, float right, float bottom, bool ignoreTransform) argument
2285 bool ignoreTransform = false; local
3172 drawColorRects(const float* rects, int count, const SkPaint* paint, bool ignoreTransform, bool dirty, bool clip) argument
3236 drawColorRect(float left, float top, float right, float bottom, const SkPaint* paint, bool ignoreTransform) argument
3254 setupDrawShaderUniforms(getShader(paint), ignoreTransform); local
3297 drawTextureMesh(float left, float top, float right, float bottom, GLuint texture, const SkPaint* paint, bool blend, GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount, bool swapSrcDst, bool ignoreTransform, GLuint vbo, ModelViewMode modelViewMode, bool dirty) argument
3324 drawIndexedTextureMesh(float left, float top, float right, float bottom, GLuint texture, const SkPaint* paint, bool blend, GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount, bool swapSrcDst, bool ignoreTransform, GLuint vbo, ModelViewMode modelViewMode, bool dirty) argument
3351 drawAlpha8TextureMesh(float left, float top, float right, float bottom, GLuint texture, const SkPaint* paint, GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount, bool ignoreTransform, ModelViewMode modelViewMode, bool dirty) argument
3375 setupDrawShaderUniforms(getShader(paint), ignoreTransform); local
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