Searched defs:inputTargets (Results 1 - 1 of 1) sorted by relevance
/frameworks/native/services/inputflinger/ |
H A D | InputDispatcher.cpp | 786 Vector<InputTarget> inputTargets; local 788 entry, inputTargets, nextWakeupTime); 798 addMonitoringTargetsLocked(inputTargets); 801 dispatchEventLocked(currentTime, entry, inputTargets); 836 Vector<InputTarget> inputTargets; local 843 entry, inputTargets, nextWakeupTime, &conflictingPointerActions); 847 entry, inputTargets, nextWakeupTime); 860 addMonitoringTargetsLocked(inputTargets); 869 dispatchEventLocked(currentTime, entry, inputTargets); 908 EventEntry* eventEntry, const Vector<InputTarget>& inputTargets) { 907 dispatchEventLocked(nsecs_t currentTime, EventEntry* eventEntry, const Vector<InputTarget>& inputTargets) argument 1058 findFocusedWindowTargetsLocked(nsecs_t currentTime, const EventEntry* entry, Vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime) argument 1115 findTouchedWindowTargetsLocked(nsecs_t currentTime, const MotionEntry* entry, Vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime, bool* outConflictingPointerActions) argument 1551 addWindowTargetLocked(const sp<InputWindowHandle>& windowHandle, int32_t targetFlags, BitSet32 pointerIds, Vector<InputTarget>& inputTargets) argument 1565 addMonitoringTargetsLocked(Vector<InputTarget>& inputTargets) argument [all...] |
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