Searched defs:inputTargets (Results 1 - 1 of 1) sorted by relevance

/frameworks/native/services/inputflinger/
H A DInputDispatcher.cpp786 Vector<InputTarget> inputTargets; local
788 entry, inputTargets, nextWakeupTime);
798 addMonitoringTargetsLocked(inputTargets);
801 dispatchEventLocked(currentTime, entry, inputTargets);
836 Vector<InputTarget> inputTargets; local
843 entry, inputTargets, nextWakeupTime, &conflictingPointerActions);
847 entry, inputTargets, nextWakeupTime);
860 addMonitoringTargetsLocked(inputTargets);
869 dispatchEventLocked(currentTime, entry, inputTargets);
908 EventEntry* eventEntry, const Vector<InputTarget>& inputTargets) {
907 dispatchEventLocked(nsecs_t currentTime, EventEntry* eventEntry, const Vector<InputTarget>& inputTargets) argument
1058 findFocusedWindowTargetsLocked(nsecs_t currentTime, const EventEntry* entry, Vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime) argument
1115 findTouchedWindowTargetsLocked(nsecs_t currentTime, const MotionEntry* entry, Vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime, bool* outConflictingPointerActions) argument
1551 addWindowTargetLocked(const sp<InputWindowHandle>& windowHandle, int32_t targetFlags, BitSet32 pointerIds, Vector<InputTarget>& inputTargets) argument
1565 addMonitoringTargetsLocked(Vector<InputTarget>& inputTargets) argument
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