Searched defs:intersection (Results 1 - 1 of 1) sorted by relevance
/frameworks/base/libs/hwui/ |
H A D | SpotShadow.cpp | 104 * Calculate the intersection of a ray with the line segment defined by two points. 118 // intersection point should stay on both the ray and the edge of (p1, p2). 153 * @return the number of points in the polygon 0 if no intersection 535 // Compute the umbra by the intersection from the outline's centroid! 680 // Allow some epsilon here since the later ray intersection did allow for some small 681 // floating point error, when the intersection point is slightly outside the segment. 832 // If the ray hit the polygon first, then return the intersection point as the 998 // shorter distance to the centroid, b/t the umbra vertex or the intersection point. 1103 * Test whether or not the polygon (intersection) is within the 2 input polygons. 1105 * intersection, the 1107 testIntersection(const Vector2* poly1, int poly1Length, const Vector2* poly2, int poly2Length, const Vector2* intersection, int intersectionLength) argument [all...] |
Completed in 8 milliseconds