Searched defs:isCasterOpaque (Results 1 - 5 of 5) sorted by relevance

/frameworks/base/libs/hwui/
H A DAmbientShadow.cpp108 int* totalUmbraCount, int casterVertexCount, bool isCasterOpaque) {
122 if (!isCasterOpaque) {
138 * @param isCasterOpaque Whether the caster is opaque.
178 void AmbientShadow::createAmbientShadow(bool isCasterOpaque, argument
196 casterVertexCount, isCasterOpaque);
224 if (!isCasterOpaque) {
289 if (!isCasterOpaque) {
306 if (!isCasterOpaque) {
107 computeBufferSize(int* totalVertexCount, int* totalIndexCount, int* totalUmbraCount, int casterVertexCount, bool isCasterOpaque) argument
H A DShadowTessellator.cpp32 void ShadowTessellator::tessellateAmbientShadow(bool isCasterOpaque, argument
58 AmbientShadow::createAmbientShadow(isCasterOpaque, casterPolygon,
63 void ShadowTessellator::tessellateSpotShadow(bool isCasterOpaque, argument
107 SpotShadow::createSpotShadow(isCasterOpaque, adjustedLightCenter, lightRadius,
H A DTessellationCache.cpp212 bool isCasterOpaque, const SkPath* casterPerimeter,
266 isCasterOpaque, casterPolygon, casterVertexCount, centroid3d,
270 isCasterOpaque, casterPolygon, casterVertexCount, centroid3d,
210 tessellateShadows( const Matrix4* drawTransform, const Rect* localClip, bool isCasterOpaque, const SkPath* casterPerimeter, const Matrix4* casterTransformXY, const Matrix4* casterTransformZ, const Vector3& lightCenter, float lightRadius, VertexBuffer& ambientBuffer, VertexBuffer& spotBuffer) argument
H A DSpotShadow.cpp405 * @param isCasterOpaque whether the caster is opaque
413 void SpotShadow::createSpotShadow(bool isCasterOpaque, const Vector3& lightCenter, argument
614 generateTriangleStrip(isCasterOpaque, shadowStrengthScale, finalPenumbra,
869 void SpotShadow::generateTriangleStrip(bool isCasterOpaque, float shadowStrengthScale, argument
876 if (isCasterOpaque) {
H A DDisplayListOp.h1550 renderer.getLocalClipBounds(), isCasterOpaque(), mCasterOutline,
1558 renderer.getLocalClipBounds(), isCasterOpaque(), mCasterOutline,
1572 bool isCasterOpaque() { return mCasterAlpha >= 1.0f; } function in class:android::uirenderer::DrawShadowOp

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