Searched defs:linkedID (Results 1 - 1 of 1) sorted by relevance

/frameworks/rs/driver/
H A DrsdShaderCache.cpp41 void RsdShaderCache::updateUniformArrayData(const Context *rsc, RsdShader *prog, uint32_t linkedID, argument
63 void RsdShaderCache::populateUniformData(RsdShader *prog, uint32_t linkedID, UniformData *data) { argument
65 data[ct].slot = glGetUniformLocation(linkedID, prog->getUniformName(ct));

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