Searched defs:localClip (Results 1 - 2 of 2) sorted by relevance

/frameworks/base/libs/hwui/
H A DShadowTessellator.cpp35 const Rect& localClip, float maxZ, VertexBuffer& shadowVertexBuffer) {
51 if (!localClip.intersects(ambientShadowBounds)) {
66 const Rect& casterBounds, const Rect& localClip, VertexBuffer& shadowVertexBuffer) {
99 lightRect.unionWith(localClip);
32 tessellateAmbientShadow(bool isCasterOpaque, const Vector3* casterPolygon, int casterVertexCount, const Vector3& centroid3d, const Rect& casterBounds, const Rect& localClip, float maxZ, VertexBuffer& shadowVertexBuffer) argument
63 tessellateSpotShadow(bool isCasterOpaque, const Vector3* casterPolygon, int casterVertexCount, const Vector3& casterCentroid, const mat4& receiverTransform, const Vector3& lightCenter, int lightRadius, const Rect& casterBounds, const Rect& localClip, VertexBuffer& shadowVertexBuffer) argument
H A DTessellationCache.cpp165 ShadowTask(const Matrix4* drawTransform, const Rect& localClip, bool opaque, argument
169 , localClip(localClip)
193 const Rect localClip; member in class:android::uirenderer::ShadowTask
211 const Matrix4* drawTransform, const Rect* localClip,
267 casterBounds, *localClip, maxZ, ambientBuffer);
271 *drawTransform, lightCenter, lightRadius, casterBounds, *localClip,
287 tessellateShadows(&t->drawTransform, &t->localClip, t->opaque, &t->casterPerimeter,
377 void TessellationCache::precacheShadows(const Matrix4* drawTransform, const Rect& localClip, argument
383 sp<ShadowTask> task = new ShadowTask(drawTransform, localClip, opaqu
210 tessellateShadows( const Matrix4* drawTransform, const Rect* localClip, bool isCasterOpaque, const SkPath* casterPerimeter, const Matrix4* casterTransformXY, const Matrix4* casterTransformZ, const Vector3& lightCenter, float lightRadius, VertexBuffer& ambientBuffer, VertexBuffer& spotBuffer) argument
394 getShadowBuffers(const Matrix4* drawTransform, const Rect& localClip, bool opaque, const SkPath* casterPerimeter, const Matrix4* transformXY, const Matrix4* transformZ, const Vector3& lightCenter, float lightRadius, vertexBuffer_pair_t& outBuffers) argument
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