H A D | TessellationCache.cpp | 165 ShadowTask(const Matrix4* drawTransform, const Rect& localClip, bool opaque, argument 169 , localClip(localClip) 193 const Rect localClip; member in class:android::uirenderer::ShadowTask 211 const Matrix4* drawTransform, const Rect* localClip, 267 casterBounds, *localClip, maxZ, ambientBuffer); 271 *drawTransform, lightCenter, lightRadius, casterBounds, *localClip, 287 tessellateShadows(&t->drawTransform, &t->localClip, t->opaque, &t->casterPerimeter, 377 void TessellationCache::precacheShadows(const Matrix4* drawTransform, const Rect& localClip, argument 383 sp<ShadowTask> task = new ShadowTask(drawTransform, localClip, opaqu 210 tessellateShadows( const Matrix4* drawTransform, const Rect* localClip, bool isCasterOpaque, const SkPath* casterPerimeter, const Matrix4* casterTransformXY, const Matrix4* casterTransformZ, const Vector3& lightCenter, float lightRadius, VertexBuffer& ambientBuffer, VertexBuffer& spotBuffer) argument 394 getShadowBuffers(const Matrix4* drawTransform, const Rect& localClip, bool opaque, const SkPath* casterPerimeter, const Matrix4* transformXY, const Matrix4* transformZ, const Vector3& lightCenter, float lightRadius, vertexBuffer_pair_t& outBuffers) argument [all...] |