/frameworks/av/media/libstagefright/codecs/on2/h264dec/source/arm_neon_asm/ |
H A D | h264bsdClearMbLayer.s | 55 loop label 61 BCS loop
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/frameworks/av/media/libstagefright/codecs/on2/h264dec/omxdl/arm11/vc/m4p2/src/ |
H A D | armVCM4P2_Clip8_s.s | 60 loop label 84 BGT loop ;// Continue loop until Count reaches 64
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/frameworks/av/media/libstagefright/codecs/on2/h264dec/source/arm_neon_asm_gcc/ |
H A D | h264bsdClearMbLayer.S | 55 loop: label 61 BCS loop
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/frameworks/av/media/libnbaio/ |
H A D | LibsndfileSource.cpp | 26 LibsndfileSource::LibsndfileSource(SNDFILE *sndfile, const SF_INFO &sfinfo, bool loop) : argument 30 mLooping(loop && sfinfo.seekable), 62 // We didn't read any frames during the current loop cycle, so disable
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/frameworks/native/services/surfaceflinger/tests/vsync/ |
H A D | vsync.cpp | 54 sp<Looper> loop = new Looper(false); local 55 loop->addFd(myDisplayEvent.getFd(), 0, ALOOPER_EVENT_INPUT, receiver, 62 int32_t ret = loop->pollOnce(-1);
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/frameworks/native/services/sensorservice/tests/ |
H A D | sensorservicetest.cpp | 83 sp<Looper> loop = new Looper(false); local 84 loop->addFd(q->getFd(), 0, ALOOPER_EVENT_INPUT, receiver, q.get()); 88 int32_t ret = loop->pollOnce(-1);
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/frameworks/base/rs/java/android/renderscript/ |
H A D | Path.java | 41 Path(long id, RenderScript rs, Primitive p, Allocation vtx, Allocation loop, float q) { argument 44 mLoopBuffer = loop;
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/frameworks/av/media/libstagefright/foundation/ |
H A D | ALooper.cpp | 47 return mLooper->loop(); 107 } while (loop()); 154 // the loop() function will return and never be called again. 187 bool ALooper::loop() { function in class:android::ALooper 217 // delivering the message). We have made sure, however, that loop()
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/frameworks/base/core/java/android/os/ |
H A D | Looper.java | 23 * Class used to run a message loop for a thread. Threads by default do 24 * not have a message loop associated with them; to create one, call 25 * {@link #prepare} in the thread that is to run the loop, and then 26 * {@link #loop} to have it process messages until the loop is stopped. 28 * <p>Most interaction with a message loop is through the 32 * using the separation of {@link #prepare} and {@link #loop} to create an 48 * Looper.loop(); 66 * this looper, before actually starting the loop. Be sure to call 67 * {@link #loop()} afte 109 public static void loop() { method in class:Looper [all...] |
/frameworks/av/media/libmediaplayerservice/ |
H A D | MidiFile.cpp | 417 status_t MidiFile::setLooping(int loop) argument 424 loop = loop ? -1 : 0; 425 if (EAS_SetRepeat(mEasData, mEasHandle, loop) != EAS_SUCCESS) {
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H A D | StagefrightPlayer.cpp | 159 status_t StagefrightPlayer::setLooping(int loop) { argument 162 return mPlayer->setLooping(loop);
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/frameworks/base/media/jni/soundpool/ |
H A D | android_media_SoundPool_SoundPoolImpl.cpp | 84 jfloat leftVolume, jfloat rightVolume, jint priority, jint loop, 90 return (jint) ap->play(sampleID, leftVolume, rightVolume, priority, loop, rate); 160 int loop) 165 ap->setLoop(channelID, loop); 83 android_media_SoundPool_SoundPoolImpl_play(JNIEnv *env, jobject thiz, jint sampleID, jfloat leftVolume, jfloat rightVolume, jint priority, jint loop, jfloat rate) argument 159 android_media_SoundPool_SoundPoolImpl_setLoop(JNIEnv *env, jobject thiz, jint channelID, int loop) argument
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/frameworks/base/media/tests/players/ |
H A D | invoke_mock_media_player.cpp | 85 virtual status_t setLooping(int loop) {return OK;} argument
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/frameworks/base/tests/AccessoryDisplay/common/src/com/android/accessorydisplay/common/ |
H A D | Transport.java | 286 loop(); 290 private void loop() { method in class:Transport.ReaderThread
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/frameworks/wilhelm/src/android/ |
H A D | android_GenericMediaPlayer.cpp | 429 int32_t loop = 0; local 430 if (msg->findInt32(WHATPARAM_LOOP_LOOPING, &loop)) { 431 if (loop) { 438 (void) mPlayer->setLooping(loop);
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H A D | android_AudioSfDecoder.cpp | 155 // it is strictly verboten to call those methods outside of the event loop 402 int32_t loop; local 403 CHECK(msg->findInt32(WHATPARAM_LOOP_LOOPING, &loop)); 405 if (loop) {
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H A D | android_GenericPlayer.cpp | 180 void GenericPlayer::loop(bool loop) { argument 181 SL_LOGV("GenericPlayer::loop %s", loop ? "true" : "false"); 183 msg->setInt32(WHATPARAM_LOOP_LOOPING, (int32_t)loop); 395 // it is strictly verboten to call those methods outside of the event loop
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/frameworks/wilhelm/tests/examples/ |
H A D | slesTestSendToPresetReverb.cpp | 74 SLmillibel sendLevel, bool alwaysOn, bool useFd, bool loop) 273 if (loop) { 344 bool loop = false; local 354 } else if (!strcmp(arg, "--loop")) { 355 loop = true; 362 fprintf(stdout, "Usage: \t%s [--always-on] [--fd] [--loop] path preset directLevel " 381 (SLmillibel)atoi(argv[i+3]), alwaysOn, useFd, loop); 73 TestSendToPresetReverb( SLObjectItf sl, const char* path, int preset, SLmillibel directLevel, SLmillibel sendLevel, bool alwaysOn, bool useFd, bool loop) argument
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/frameworks/av/media/libmediaplayerservice/nuplayer/ |
H A D | NuPlayerDriver.cpp | 462 status_t NuPlayerDriver::setLooping(int loop) { argument 463 mLooping = loop != 0; 653 ALOGW("disabling auto-loop for notification"); 729 int32_t loop; local 731 && meta->findInt32(kKeyAutoLoop, &loop) && loop != 0) {
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/frameworks/base/media/java/android/media/ |
H A D | SoundPool.java | 62 * <p>Sounds can be looped by setting a non-zero loop value. A value of -1 63 * causes the sound to loop forever. In this case, the application must 284 * streams is exceeded. A loop value of -1 means loop forever, 285 * a value of 0 means don't loop, other values indicate the 296 * @param loop loop mode (0 = no loop, -1 = loop forever) 301 int priority, int loop, floa 300 play(int soundID, float leftVolume, float rightVolume, int priority, int loop, float rate) argument 422 setLoop(int streamID, int loop) argument 488 play( int soundID, float leftVolume, float rightVolume, int priority, int loop, float rate) argument 499 setLoop(int streamID, int loop) argument 601 play(int soundID, float leftVolume, float rightVolume, int priority, int loop, float rate) argument 609 _play(int soundID, float leftVolume, float rightVolume, int priority, int loop, float rate) argument 648 setLoop(int streamID, int loop) argument 748 play(int soundID, float leftVolume, float rightVolume, int priority, int loop, float rate) argument 771 setLoop(int streamID, int loop) argument [all...] |
/frameworks/av/include/media/ |
H A D | SoundPool.h | 100 float rightVolume, int priority, int loop, float rate); 106 int loop() { return mLoop; } function in class:android::SoundEvent 129 int priority, int loop, float rate); 141 void setLoop(int loop); 176 int loop, float rate); 184 void setLoop(int channelID, int loop);
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/frameworks/av/media/libmedia/ |
H A D | IMediaPlayer.cpp | 219 status_t setLooping(int loop) argument 223 data.writeInt32(loop);
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H A D | SoundPool.cpp | 242 int priority, int loop, float rate) 244 ALOGV("play sampleID=%d, leftVolume=%f, rightVolume=%f, priority=%d, loop=%d, rate=%f", 245 sampleID, leftVolume, rightVolume, priority, loop, rate); 276 channel->play(sample, channelID, leftVolume, rightVolume, priority, loop, rate); 393 void SoundPool::setLoop(int channelID, int loop) argument 395 ALOGV("setLoop(%d, %d)", channelID, loop); 399 channel->setLoop(loop); 558 float rightVolume, int priority, int loop, float rate) 568 " priority=%d, loop=%d, rate=%f", 570 priority, loop, rat 241 play(int sampleID, float leftVolume, float rightVolume, int priority, int loop, float rate) argument 557 play(const sp<Sample>& sample, int nextChannelID, float leftVolume, float rightVolume, int priority, int loop, float rate) argument 668 int loop; local 879 setLoop(int loop) argument 909 set(const sp<Sample>& sample, int channelID, float leftVolume, float rightVolume, int priority, int loop, float rate) argument [all...] |
H A D | mediaplayer.cpp | 561 status_t MediaPlayer::setLooping(int loop) argument 565 mLoop = (loop != 0); 567 return mPlayer->setLooping(loop);
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/frameworks/av/media/libstagefright/omx/ |
H A D | OMX.cpp | 65 bool loop(); 102 // is released within the CallbackDispatcherThread loop 126 bool OMX::CallbackDispatcher::loop() { function in class:android::OMX::CallbackDispatcher 153 return mDispatcher->loop();
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