Searched defs:mx (Results 1 - 2 of 2) sorted by relevance

/frameworks/native/opengl/libagl/
H A Dmatrix.cpp724 void point2__generic(transform_t const* mx, vec4_t* lhs, vec4_t const* rhs) { argument
725 const GLfixed* const m = mx->matrix.m;
734 void point3__generic(transform_t const* mx, vec4_t* lhs, vec4_t const* rhs) { argument
735 const GLfixed* const m = mx->matrix.m;
745 void point4__generic(transform_t const* mx, vec4_t* lhs, vec4_t const* rhs) { argument
746 const GLfixed* const m = mx->matrix.m;
757 void point3__mvui(transform_t const* mx, vec4_t* lhs, vec4_t const* rhs) { argument
761 const GLfixed* const m = mx->matrix.m;
771 void point4__mvui(transform_t const* mx, vec4_t* lhs, vec4_t const* rhs) { argument
775 const GLfixed* const m = mx
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/frameworks/base/libs/hwui/
H A DPathTessellator.cpp1005 float mx = (p1c1c2x + p2c1c2x) * 0.5f; local
1010 mx, my, p1c1c2x, p1c1c2y,
1013 mx, my, p2c1c2x, p2c1c2y,
1041 float mx = (acx + bcx) * 0.5f; local
1044 recursiveQuadraticBezierVertices(ax, ay, mx, my, acx, acy,
1046 recursiveQuadraticBezierVertices(mx, my, bx, by, bcx, bcy,

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