Searched defs:nextWakeupTime (Results 1 - 1 of 1) sorted by relevance
/frameworks/native/services/inputflinger/ |
H A D | InputDispatcher.cpp | 227 nsecs_t nextWakeupTime = LONG_LONG_MAX; local 235 dispatchOnceInnerLocked(&nextWakeupTime); 241 nextWakeupTime = LONG_LONG_MIN; 247 int timeoutMillis = toMillisecondTimeoutDelay(currentTime, nextWakeupTime); 251 void InputDispatcher::dispatchOnceInnerLocked(nsecs_t* nextWakeupTime) { argument 273 if (mAppSwitchDueTime < *nextWakeupTime) { 274 *nextWakeupTime = mAppSwitchDueTime; 293 if (mKeyRepeatState.nextRepeatTime < *nextWakeupTime) { 294 *nextWakeupTime = mKeyRepeatState.nextRepeatTime; 367 done = dispatchKeyLocked(currentTime, typedEntry, &dropReason, nextWakeupTime); 707 dispatchKeyLocked(nsecs_t currentTime, KeyEntry* entry, DropReason* dropReason, nsecs_t* nextWakeupTime) argument 817 dispatchMotionLocked( nsecs_t currentTime, MotionEntry* entry, DropReason* dropReason, nsecs_t* nextWakeupTime) argument 934 handleTargetsNotReadyLocked(nsecs_t currentTime, const EventEntry* entry, const sp<InputApplicationHandle>& applicationHandle, const sp<InputWindowHandle>& windowHandle, nsecs_t* nextWakeupTime, const char* reason) argument 1058 findFocusedWindowTargetsLocked(nsecs_t currentTime, const EventEntry* entry, Vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime) argument 1115 findTouchedWindowTargetsLocked(nsecs_t currentTime, const MotionEntry* entry, Vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime, bool* outConflictingPointerActions) argument [all...] |
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