Searched defs:numQuads (Results 1 - 5 of 5) sorted by relevance

/external/deqp/modules/gles3/functional/
H A Des3fFboMultisampleTests.cpp141 const int numQuads = 8; local
149 for (int ndx = 0; ndx < numQuads; ndx++)
H A Des3fShaderBuiltinVarTests.cpp753 const int numQuads = numVertices/6 + (numVertices%6 != 0 ? 1 : 0); local
754 const int viewportW = de::min(numQuads, maxQuadsX)*quadWidth;
755 const int viewportH = (numQuads/maxQuadsX + (numQuads%maxQuadsX != 0 ? 1 : 0))*quadHeight;
H A Des3fFragmentOutputTests.cpp491 const int numQuads = (gridWidth-1)*(gridHeight-1); local
492 const int numIndices = numQuads*6;
530 for (int quadNdx = 0; quadNdx < numQuads; quadNdx++)
/external/deqp/modules/gles31/functional/
H A Des31fAdvancedBlendTests.cpp365 const int numQuads = m_overdrawCount+1; local
367 vector<Vec4> colors (numQuads*4);
380 vector<Vec2> positions (numQuads*4);
381 vector<deUint16> indices (numQuads*6);
393 for (int quadNdx = 0; quadNdx < numQuads; quadNdx++)
433 gl.drawElements(GL_TRIANGLES, 6*(numQuads-1), GL_UNSIGNED_SHORT, (const void*)(deUintptr)(6*sizeof(deUint16)));
437 for (int quadNdx = 1; quadNdx < numQuads; quadNdx++)
467 for (int quadNdx = 0; quadNdx < numQuads; quadNdx++)
/external/deqp/modules/glshared/
H A DglsRandomShaderCase.cpp197 int numQuads = m_gridWidth*m_gridHeight; local
198 int numIndices = numQuads*6;
200 for (int quadNdx = 0; quadNdx < numQuads; quadNdx++)

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