Searched defs:onFrameAvailable (Results 1 - 25 of 34) sorted by relevance

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/frameworks/native/libs/gui/tests/
H A DFrameWaiter.h38 virtual void onFrameAvailable(const BufferItem& /* item */) { function in class:android::FrameWaiter
H A DDisconnectWaiter.h28 // onBuffersReleased and onFrameAvailable as there is currently
47 virtual void onFrameAvailable(const BufferItem& /* item */) { function in class:android::DisconnectWaiter
H A DBufferQueue_test.cpp70 virtual void onFrameAvailable(const BufferItem& /* item */) {} function in struct:android::DummyConsumer
H A DStreamSplitter_test.cpp49 virtual void onFrameAvailable(const BufferItem& /* item */) {} function in struct:android::DummyListener
H A DSurfaceTextureGLThreadToGL.h99 // This interlocking relies on the fact that onFrameAvailable gets called
133 virtual void onFrameAvailable(const BufferItem& /* item */) { function in class:android::SurfaceTextureGLThreadToGLTest::FrameCondition
135 ALOGV("+onFrameAvailable");
142 ALOGV("-onFrameAvailable");
/frameworks/native/libs/gui/
H A DBufferQueue.cpp34 void BufferQueue::ProxyConsumerListener::onFrameAvailable( function in class:android::BufferQueue::ProxyConsumerListener
38 listener->onFrameAvailable(item);
H A DIConsumerListener.cpp43 virtual void onFrameAvailable(const BufferItem& item) { function in class:android::BpConsumerListener
75 onFrameAvailable(item);
H A DStreamSplitter.cpp101 void StreamSplitter::onFrameAvailable(const BufferItem& /* item */) { function in class:android::StreamSplitter
245 // Notify any waiting onFrameAvailable calls
H A DConsumerBase.cpp101 void ConsumerBase::onFrameAvailable(const BufferItem& item) { function in class:android::ConsumerBase
102 CB_LOGV("onFrameAvailable");
111 CB_LOGV("actually calling onFrameAvailable");
112 listener->onFrameAvailable(item);
/frameworks/av/services/camera/libcameraservice/api1/client2/
H A DBurstCapture.cpp47 void BurstCapture::onFrameAvailable(const BufferItem &/*item*/) { function in class:android::camera2::BurstCapture
H A DCallbackProcessor.cpp49 void CallbackProcessor::onFrameAvailable(const BufferItem& /*item*/) { function in class:android::camera2::CallbackProcessor
H A DJpegProcessor.cpp54 void JpegProcessor::onFrameAvailable(const BufferItem& /*item*/) { function in class:android::camera2::JpegProcessor
H A DZslProcessor.cpp69 void ZslProcessor::onFrameAvailable(const BufferItem& /*item*/) { function in class:android::camera2::ZslProcessor
/frameworks/native/opengl/tests/EGLTest/
H A DEGL_test.cpp104 virtual void onFrameAvailable(const BufferItem& /* item */) {} function in struct:android::DummyConsumer
/frameworks/native/services/surfaceflinger/DisplayHardware/
H A DFramebufferSurface.cpp81 // instead of using onFrameAvailable(). No real benefit, except it'll be
124 // Overrides ConsumerBase::onFrameAvailable(), does not call base class impl.
125 void FramebufferSurface::onFrameAvailable(const BufferItem& /* item */) { function in class:android::FramebufferSurface
/frameworks/av/cmds/screenrecord/
H A DFrameOutput.cpp209 void FrameOutput::onFrameAvailable(const BufferItem& /* item */) { function in class:FrameOutput
H A DOverlay.cpp277 void Overlay::onFrameAvailable(const BufferItem& /* item */) { function in class:Overlay
278 ALOGV("Overlay::onFrameAvailable");
/frameworks/av/include/camera/
H A DProCamera.h59 // onFrameAvailable and OnResultReceived can come in with any order,
69 // TODO: make onFrameAvailable pure virtual
77 virtual void onFrameAvailable(int /*streamId*/, function in class:android::ProCameraListener
268 virtual void onFrameAvailable(const BufferItem& /* item */) { function in class:android::ProCamera::ProFrameListener
271 c->onFrameAvailable(mStreamId);
310 void onFrameAvailable(int streamId);
/frameworks/av/camera/
H A DProCamera.cpp314 void ProCamera::onFrameAvailable(int streamId) { function in class:android::ProCamera
321 listener->onFrameAvailable(streamId, stream.cpuConsumer);
/frameworks/av/media/libstagefright/
H A DSurfaceMediaSource.cpp451 void SurfaceMediaSource::onFrameAvailable(const BufferItem& /* item */) { function in class:android::SurfaceMediaSource
452 ALOGV("onFrameAvailable");
462 ALOGV("actually calling onFrameAvailable");
463 listener->onFrameAvailable();
/frameworks/av/media/libstagefright/omx/
H A DGraphicBufferSource.cpp753 void GraphicBufferSource::onFrameAvailable(const BufferItem& /*item*/) { function in class:android::GraphicBufferSource
756 ALOGV("onFrameAvailable exec=%d avail=%zu",
764 ALOGW("onFrameAvailable: EOS is set, ignoring frame");
766 ALOGV("onFrameAvailable: suspended, ignoring frame");
775 ALOGV("onFrameAvailable: setting mBufferSlot %d", item.mBuf);
/frameworks/av/services/camera/libcameraservice/gui/
H A DRingBufferConsumer.cpp271 void RingBufferConsumer::onFrameAvailable(const android::BufferItem& item) { function in class:android::RingBufferConsumer
324 ConsumerBase::onFrameAvailable(item);
/frameworks/base/core/jni/android/graphics/
H A DSurfaceTexture.cpp124 virtual void onFrameAvailable(const BufferItem& item);
180 void JNISurfaceTextureContext::onFrameAvailable(const BufferItem& /* item */) function in class:android::JNISurfaceTextureContext
187 ALOGW("onFrameAvailable event will not posted");
/frameworks/base/graphics/java/android/graphics/
H A DSurfaceTexture.java84 void onFrameAvailable(SurfaceTexture surfaceTexture); method in interface:SurfaceTexture.OnFrameAvailableListener
203 listener.onFrameAvailable(SurfaceTexture.this);
/frameworks/wilhelm/tests/native-media/src/com/example/nativemedia/
H A DMyGLSurfaceView.java226 synchronized public void onFrameAvailable(SurfaceTexture surface) { method in class:MyRenderer
232 //Log.v(TAG, "onFrameAvailable " + surface.getTimestamp());

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