/frameworks/native/libs/gui/tests/ |
H A D | FrameWaiter.h | 38 virtual void onFrameAvailable(const BufferItem& /* item */) { function in class:android::FrameWaiter
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H A D | DisconnectWaiter.h | 28 // onBuffersReleased and onFrameAvailable as there is currently 47 virtual void onFrameAvailable(const BufferItem& /* item */) { function in class:android::DisconnectWaiter
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H A D | BufferQueue_test.cpp | 70 virtual void onFrameAvailable(const BufferItem& /* item */) {} function in struct:android::DummyConsumer
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H A D | StreamSplitter_test.cpp | 49 virtual void onFrameAvailable(const BufferItem& /* item */) {} function in struct:android::DummyListener
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H A D | SurfaceTextureGLThreadToGL.h | 99 // This interlocking relies on the fact that onFrameAvailable gets called 133 virtual void onFrameAvailable(const BufferItem& /* item */) { function in class:android::SurfaceTextureGLThreadToGLTest::FrameCondition 135 ALOGV("+onFrameAvailable"); 142 ALOGV("-onFrameAvailable");
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/frameworks/native/libs/gui/ |
H A D | BufferQueue.cpp | 34 void BufferQueue::ProxyConsumerListener::onFrameAvailable( function in class:android::BufferQueue::ProxyConsumerListener 38 listener->onFrameAvailable(item);
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H A D | IConsumerListener.cpp | 43 virtual void onFrameAvailable(const BufferItem& item) { function in class:android::BpConsumerListener 75 onFrameAvailable(item);
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H A D | StreamSplitter.cpp | 101 void StreamSplitter::onFrameAvailable(const BufferItem& /* item */) { function in class:android::StreamSplitter 245 // Notify any waiting onFrameAvailable calls
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H A D | ConsumerBase.cpp | 101 void ConsumerBase::onFrameAvailable(const BufferItem& item) { function in class:android::ConsumerBase 102 CB_LOGV("onFrameAvailable"); 111 CB_LOGV("actually calling onFrameAvailable"); 112 listener->onFrameAvailable(item);
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/frameworks/av/services/camera/libcameraservice/api1/client2/ |
H A D | BurstCapture.cpp | 47 void BurstCapture::onFrameAvailable(const BufferItem &/*item*/) { function in class:android::camera2::BurstCapture
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H A D | CallbackProcessor.cpp | 49 void CallbackProcessor::onFrameAvailable(const BufferItem& /*item*/) { function in class:android::camera2::CallbackProcessor
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H A D | JpegProcessor.cpp | 54 void JpegProcessor::onFrameAvailable(const BufferItem& /*item*/) { function in class:android::camera2::JpegProcessor
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H A D | ZslProcessor.cpp | 69 void ZslProcessor::onFrameAvailable(const BufferItem& /*item*/) { function in class:android::camera2::ZslProcessor
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/frameworks/native/opengl/tests/EGLTest/ |
H A D | EGL_test.cpp | 104 virtual void onFrameAvailable(const BufferItem& /* item */) {} function in struct:android::DummyConsumer
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/frameworks/native/services/surfaceflinger/DisplayHardware/ |
H A D | FramebufferSurface.cpp | 81 // instead of using onFrameAvailable(). No real benefit, except it'll be 124 // Overrides ConsumerBase::onFrameAvailable(), does not call base class impl. 125 void FramebufferSurface::onFrameAvailable(const BufferItem& /* item */) { function in class:android::FramebufferSurface
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/frameworks/av/cmds/screenrecord/ |
H A D | FrameOutput.cpp | 209 void FrameOutput::onFrameAvailable(const BufferItem& /* item */) { function in class:FrameOutput
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H A D | Overlay.cpp | 277 void Overlay::onFrameAvailable(const BufferItem& /* item */) { function in class:Overlay 278 ALOGV("Overlay::onFrameAvailable");
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/frameworks/av/include/camera/ |
H A D | ProCamera.h | 59 // onFrameAvailable and OnResultReceived can come in with any order, 69 // TODO: make onFrameAvailable pure virtual 77 virtual void onFrameAvailable(int /*streamId*/, function in class:android::ProCameraListener 268 virtual void onFrameAvailable(const BufferItem& /* item */) { function in class:android::ProCamera::ProFrameListener 271 c->onFrameAvailable(mStreamId); 310 void onFrameAvailable(int streamId);
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/frameworks/av/camera/ |
H A D | ProCamera.cpp | 314 void ProCamera::onFrameAvailable(int streamId) { function in class:android::ProCamera 321 listener->onFrameAvailable(streamId, stream.cpuConsumer);
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/frameworks/av/media/libstagefright/ |
H A D | SurfaceMediaSource.cpp | 451 void SurfaceMediaSource::onFrameAvailable(const BufferItem& /* item */) { function in class:android::SurfaceMediaSource 452 ALOGV("onFrameAvailable"); 462 ALOGV("actually calling onFrameAvailable"); 463 listener->onFrameAvailable();
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/frameworks/av/media/libstagefright/omx/ |
H A D | GraphicBufferSource.cpp | 753 void GraphicBufferSource::onFrameAvailable(const BufferItem& /*item*/) { function in class:android::GraphicBufferSource 756 ALOGV("onFrameAvailable exec=%d avail=%zu", 764 ALOGW("onFrameAvailable: EOS is set, ignoring frame"); 766 ALOGV("onFrameAvailable: suspended, ignoring frame"); 775 ALOGV("onFrameAvailable: setting mBufferSlot %d", item.mBuf);
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/frameworks/av/services/camera/libcameraservice/gui/ |
H A D | RingBufferConsumer.cpp | 271 void RingBufferConsumer::onFrameAvailable(const android::BufferItem& item) { function in class:android::RingBufferConsumer 324 ConsumerBase::onFrameAvailable(item);
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/frameworks/base/core/jni/android/graphics/ |
H A D | SurfaceTexture.cpp | 124 virtual void onFrameAvailable(const BufferItem& item); 180 void JNISurfaceTextureContext::onFrameAvailable(const BufferItem& /* item */) function in class:android::JNISurfaceTextureContext 187 ALOGW("onFrameAvailable event will not posted");
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/frameworks/base/graphics/java/android/graphics/ |
H A D | SurfaceTexture.java | 84 void onFrameAvailable(SurfaceTexture surfaceTexture); method in interface:SurfaceTexture.OnFrameAvailableListener 203 listener.onFrameAvailable(SurfaceTexture.this);
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/frameworks/wilhelm/tests/native-media/src/com/example/nativemedia/ |
H A D | MyGLSurfaceView.java | 226 synchronized public void onFrameAvailable(SurfaceTexture surface) { method in class:MyRenderer 232 //Log.v(TAG, "onFrameAvailable " + surface.getTimestamp());
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