Searched defs:onPause (Results 1 - 25 of 126) sorted by relevance

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/frameworks/base/packages/SystemUI/src/com/android/systemui/
H A DDessertCase.java60 public void onPause() { method in class:DessertCase
61 super.onPause();
/frameworks/base/packages/SystemUI/src/com/android/systemui/egg/
H A DLLandActivity.java40 public void onPause() { method in class:LLandActivity
42 super.onPause();
/frameworks/base/tests/RenderScriptTests/FBOTest/src/com/android/fbotest/
H A DFBOSync.java58 // Ideally a game should implement onResume() and onPause()
65 protected void onPause() { method in class:FBOSync
66 // Ideally a game should implement onResume() and onPause()
68 super.onPause();
H A DFBOTest.java58 // Ideally a game should implement onResume() and onPause()
65 protected void onPause() { method in class:FBOTest
66 // Ideally a game should implement onResume() and onPause()
68 super.onPause();
/frameworks/base/tests/RenderScriptTests/ModelViewer/src/com/android/modelviewer/
H A DSceneGraph.java55 // Ideally a game should implement onResume() and onPause()
62 protected void onPause() { method in class:SceneGraph
63 // Ideally a game should implement onResume() and onPause()
65 super.onPause();
/frameworks/base/tests/RenderScriptTests/ShadersTest/src/com/android/shaderstest/
H A DShadersTest.java42 protected void onPause() { method in class:ShadersTest
43 super.onPause();
/frameworks/base/tests/StatusBar/src/com/android/statusbartest/
H A DTestAlertActivity.java24 public void onPause() { method in class:TestAlertActivity
25 super.onPause();
26 Log.d("StatusBarTest", "onPause: Canceling notification id=" + mId);
/frameworks/native/opengl/tests/gl2_java/src/com/android/gl2java/
H A DGL2JavaActivity.java37 @Override protected void onPause() { method in class:GL2JavaActivity
38 super.onPause();
39 mView.onPause();
/frameworks/native/opengl/tests/gl2_jni/src/com/android/gl2jni/
H A DGL2JNIActivity.java37 @Override protected void onPause() { method in class:GL2JNIActivity
38 super.onPause();
39 mView.onPause();
/frameworks/native/opengl/tests/gl_jni/src/com/android/gljni/
H A DGLJNIActivity.java35 protected void onPause() { method in class:GLJNIActivity
36 super.onPause();
37 mView.onPause();
/frameworks/native/opengl/tests/gl_perfapp/src/com/android/glperf/
H A DGLPerfActivity.java38 @Override protected void onPause() { method in class:GLPerfActivity
39 super.onPause();
40 mView.onPause();
/frameworks/native/opengl/tests/gldual/src/com/android/gldual/
H A DGLDualActivity.java42 @Override protected void onPause() { method in class:GLDualActivity
43 super.onPause();
44 mGLView.onPause();
45 mGL2View.onPause();
/frameworks/native/opengl/tests/testFramerate/src/com/android/testframerate/
H A DTestFramerateActivity.java38 @Override protected void onPause() { method in class:TestFramerateActivity
39 super.onPause();
40 mView.onPause();
/frameworks/native/opengl/tests/testLatency/src/com/android/testlatency/
H A DTestLatencyActivity.java38 @Override protected void onPause() { method in class:TestLatencyActivity
39 super.onPause();
40 mView.onPause();
/frameworks/native/opengl/tests/testViewport/src/com/android/test/
H A DTestActivity.java36 protected void onPause() { method in class:TestActivity
37 super.onPause();
38 mView.onPause();
/frameworks/base/core/java/android/webkit/
H A DWebViewFragment.java56 public void onPause() { method in class:WebViewFragment
57 super.onPause();
58 mWebView.onPause();
/frameworks/base/core/java/com/android/internal/app/
H A DExternalMediaFormatActivity.java83 protected void onPause() { method in class:ExternalMediaFormatActivity
84 super.onPause();
/frameworks/base/media/tests/MediaDump/src/com/android/mediadump/
H A DVideoDumpActivity.java56 protected void onPause() { method in class:VideoDumpActivity
57 super.onPause();
58 mVideoView.onPause();
/frameworks/base/samples/training/network-usage/src/com/example/android/networkusage/
H A DSettingsActivity.java49 protected void onPause() { method in class:SettingsActivity
50 super.onPause();
54 // unnecessary system overhead. You do this in onPause().
/frameworks/base/tests/RenderScriptTests/Fountain/src/com/example/android/rs/fountain/
H A DFountain.java66 // Ideally a game should implement onResume() and onPause()
73 protected void onPause() { method in class:Fountain
74 Log.e("rs", "onPause");
76 // Ideally a game should implement onResume() and onPause()
78 super.onPause();
/frameworks/base/tests/RenderScriptTests/FountainFbo/src/com/example/android/rs/fountainfbo/
H A DFountainFbo.java43 /* Ideally a game should implement onResume() and onPause()
50 protected void onPause() { method in class:FountainFbo
51 Log.e("rs", "onPause");
53 /* Ideally a game should implement onResume() and onPause()
55 super.onPause();
/frameworks/base/tests/RenderScriptTests/Fountain_v11/src/com/android/fountain/
H A DFountain_v11.java67 // Ideally a game should implement onResume() and onPause()
74 protected void onPause() { method in class:Fountain_v11
75 Log.e("rs", "onPause");
77 // Ideally a game should implement onResume() and onPause()
79 super.onPause();
/frameworks/base/tests/RenderScriptTests/HelloWorld/src/com/example/android/rs/helloworld/
H A DHelloWorld.java39 // Ideally an app should implement onResume() and onPause()
46 protected void onPause() { method in class:HelloWorld
47 // Ideally an app should implement onResume() and onPause()
49 super.onPause();
/frameworks/base/tests/RenderScriptTests/MiscSamples/src/com/example/android/rs/miscsamples/
H A DRsList.java38 // Ideally a game should implement onResume() and onPause()
45 protected void onPause() { method in class:RsList
46 // Ideally a game should implement onResume() and onPause()
48 super.onPause();
H A DRsRenderStates.java38 // Ideally a game should implement onResume() and onPause()
45 protected void onPause() { method in class:RsRenderStates
46 // Ideally a game should implement onResume() and onPause()
48 super.onPause();

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