Searched defs:precision (Results 1 - 4 of 4) sorted by relevance
/frameworks/base/core/java/com/android/internal/widget/ |
H A D | PointerLocationView.java | 840 public FasterStringBuilder append(float value, int precision) { argument 842 for (int i = 0; i < precision; i++) { 849 if (precision != 0) { 853 append((int) (value * scale), precision);
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/frameworks/base/core/jni/ |
H A D | android_opengl_GLES20.cpp | 2990 /* void glGetShaderPrecisionFormat ( GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision ) */ 3002 GLint *precision = (GLint *) 0; local 3030 _exceptionMessage = "precision == null"; 3048 precision = precision_base + precisionOffset; 3054 (GLint *)precision 3071 /* void glGetShaderPrecisionFormat ( GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision ) */ 3085 GLint *precision = (GLint *) 0; local 3094 precision = (GLint *)getPointer(_env, precision_buf, &_precisionArray, &_precisionRemaining, &_precisionBufferOffset); 3105 if (precision == NULL) { 3107 precision [all...] |
/frameworks/base/opengl/java/android/opengl/ |
H A D | GLES20.java | 1079 // C function void glGetShaderPrecisionFormat ( GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision ) 1086 int[] precision, 1090 // C function void glGetShaderPrecisionFormat ( GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision ) 1096 java.nio.IntBuffer precision 1081 glGetShaderPrecisionFormat( int shadertype, int precisiontype, int[] range, int rangeOffset, int[] precision, int precisionOffset ) argument
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/frameworks/native/opengl/libs/GLES_trace/src/ |
H A D | gltrace_api.cpp | 2701 void GLTrace_glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision) { argument 2725 // copy argument precision 2729 arg_precision->add_int64value((uintptr_t)precision); 2734 glContext->hooks->gl.glGetShaderPrecisionFormat(shadertype, precisiontype, range, precision); 2740 (void *) precision, [all...] |
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