Searched defs:renderTarget (Results 1 - 4 of 4) sorted by relevance

/frameworks/base/libs/hwui/
H A DTexture.cpp42 GLenum renderTarget) {
51 mCaches.bindTexture(renderTarget, id);
54 glTexParameteri(renderTarget, GL_TEXTURE_WRAP_S, wrapS);
55 glTexParameteri(renderTarget, GL_TEXTURE_WRAP_T, wrapT);
60 GLenum renderTarget) {
69 mCaches.bindTexture(renderTarget, id);
74 glTexParameteri(renderTarget, GL_TEXTURE_MIN_FILTER, min);
75 glTexParameteri(renderTarget, GL_TEXTURE_MAG_FILTER, mag);
41 setWrapST(GLenum wrapS, GLenum wrapT, bool bindTexture, bool force, GLenum renderTarget) argument
59 setFilterMinMag(GLenum min, GLenum mag, bool bindTexture, bool force, GLenum renderTarget) argument
H A DDeferredLayerUpdater.cpp110 GLenum renderTarget = mSurfaceTexture->getCurrentTextureTarget(); local
113 !mBlend, forceFilter, renderTarget, transform);
H A DLayerRenderer.cpp293 bool isOpaque, bool forceFilter, GLenum renderTarget, float* textureTransform) {
303 if (renderTarget != layer->getRenderTarget()) {
304 layer->setRenderTarget(renderTarget);
292 updateTextureLayer(Layer* layer, uint32_t width, uint32_t height, bool isOpaque, bool forceFilter, GLenum renderTarget, float* textureTransform) argument
H A DLayer.h206 return renderTarget;
209 inline void setRenderTarget(GLenum renderTarget) { argument
210 this->renderTarget = renderTarget;
214 texture.setWrap(wrap, bindTexture, force, renderTarget);
218 texture.setFilter(filter, bindTexture, force, renderTarget);
383 GLenum renderTarget; member in class:android::uirenderer::Layer

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