Searched defs:renderTarget (Results 1 - 4 of 4) sorted by relevance
/frameworks/base/libs/hwui/ |
H A D | Texture.cpp | 42 GLenum renderTarget) { 51 mCaches.bindTexture(renderTarget, id); 54 glTexParameteri(renderTarget, GL_TEXTURE_WRAP_S, wrapS); 55 glTexParameteri(renderTarget, GL_TEXTURE_WRAP_T, wrapT); 60 GLenum renderTarget) { 69 mCaches.bindTexture(renderTarget, id); 74 glTexParameteri(renderTarget, GL_TEXTURE_MIN_FILTER, min); 75 glTexParameteri(renderTarget, GL_TEXTURE_MAG_FILTER, mag); 41 setWrapST(GLenum wrapS, GLenum wrapT, bool bindTexture, bool force, GLenum renderTarget) argument 59 setFilterMinMag(GLenum min, GLenum mag, bool bindTexture, bool force, GLenum renderTarget) argument
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H A D | DeferredLayerUpdater.cpp | 110 GLenum renderTarget = mSurfaceTexture->getCurrentTextureTarget(); local 113 !mBlend, forceFilter, renderTarget, transform);
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H A D | LayerRenderer.cpp | 293 bool isOpaque, bool forceFilter, GLenum renderTarget, float* textureTransform) { 303 if (renderTarget != layer->getRenderTarget()) { 304 layer->setRenderTarget(renderTarget); 292 updateTextureLayer(Layer* layer, uint32_t width, uint32_t height, bool isOpaque, bool forceFilter, GLenum renderTarget, float* textureTransform) argument
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H A D | Layer.h | 206 return renderTarget; 209 inline void setRenderTarget(GLenum renderTarget) { argument 210 this->renderTarget = renderTarget; 214 texture.setWrap(wrap, bindTexture, force, renderTarget); 218 texture.setFilter(filter, bindTexture, force, renderTarget); 383 GLenum renderTarget; member in class:android::uirenderer::Layer
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