Searched defs:replayFlags (Results 1 - 3 of 3) sorted by relevance
/frameworks/base/libs/hwui/ |
H A D | DisplayList.h | 71 PlaybackStateStruct(OpenGLRenderer& renderer, int replayFlags, LinearAllocator* allocator) argument 73 , mReplayFlags(replayFlags) 92 DeferStateStruct(DeferredDisplayList& deferredList, OpenGLRenderer& renderer, int replayFlags) argument 93 : PlaybackStateStruct(renderer, replayFlags, &(deferredList.mAllocator)), 101 ReplayStateStruct(OpenGLRenderer& renderer, Rect& dirty, int replayFlags) argument 102 : PlaybackStateStruct(renderer, replayFlags, &mReplayAllocator),
|
H A D | RenderNode.cpp | 595 inline int replayFlags() { return mDeferStruct.mReplayFlags; } function in class:android::uirenderer::DeferOperationHandler 626 inline int replayFlags() { return mReplayStruct.mReplayFlags; } function in class:android::uirenderer::ReplayOperationHandler
|
H A D | OpenGLRenderer.cpp | 1901 status_t OpenGLRenderer::drawRenderNode(RenderNode* renderNode, Rect& dirty, int32_t replayFlags) { argument 1910 ReplayStateStruct replayStruct(*this, dirty, replayFlags); 1919 DeferStateStruct deferStruct(deferredList, *this, replayFlags);
|
Completed in 140 milliseconds