Searched defs:shaders (Results 1 - 5 of 5) sorted by relevance

/frameworks/native/cmds/flatland/
H A DMain.cpp207 static const ShaderDesc shaders[] = { variable
401 result = mGLHelper->setUp(shaders, NELEMS(shaders));
/frameworks/base/media/mca/filterfw/native/core/
H A Dshader_program.cpp265 ALOGE("Attempting to re-compile shaders!");
284 GLuint shaders[2] = { vertex_shader_, fragment_shader_ };
285 program_ = LinkProgram(shaders, 2);
348 GLuint ShaderProgram::LinkProgram(GLuint* shaders, GLuint count) { argument
351 // Attach all compiled shaders
353 glAttachShader(program, shaders[i]);
663 // shaders.
/frameworks/base/core/jni/
H A Dandroid_opengl_GLES20.cpp2305 /* void glGetAttachedShaders ( GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders ) */
2317 GLuint *shaders = (GLuint *) 0; local
2345 _exceptionMessage = "shaders == null";
2363 shaders = shaders_base + shadersOffset;
2369 (GLuint *)shaders
2386 /* void glGetAttachedShaders ( GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders ) */
2400 GLuint *shaders = (GLuint *) 0; local
2412 shaders = (GLuint *)getPointer(_env, shaders_buf, &_shadersArray, &_shadersRemaining, &_shadersBufferOffset);
2424 if (shaders_buf && shaders == NULL) {
2426 shaders
4055 GLuint *shaders = (GLuint *) 0; local
4120 GLuint *shaders = (GLuint *) 0; local
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/frameworks/base/opengl/java/android/opengl/
H A DGLES20.java903 // C function void glGetAttachedShaders ( GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders )
910 int[] shaders,
914 // C function void glGetAttachedShaders ( GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders )
920 java.nio.IntBuffer shaders
1356 // C function void glShaderBinary ( GLsizei n, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length )
1360 int[] shaders,
1367 // C function void glShaderBinary ( GLsizei n, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length )
1371 java.nio.IntBuffer shaders,
905 glGetAttachedShaders( int program, int maxcount, int[] count, int countOffset, int[] shaders, int shadersOffset ) argument
1358 glShaderBinary( int n, int[] shaders, int offset, int binaryformat, java.nio.Buffer binary, int length ) argument
1369 glShaderBinary( int n, java.nio.IntBuffer shaders, int binaryformat, java.nio.Buffer binary, int length ) argument
/frameworks/native/opengl/libs/GLES_trace/src/
H A Dgltrace_api.cpp2168 void GLTrace_glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * shaders) { argument
2192 // copy argument shaders
2196 arg_shaders->add_int64value((uintptr_t)shaders);
2201 glContext->hooks->gl.glGetAttachedShaders(program, maxCount, count, shaders);
2207 (void *) shaders,
3787 void GLTrace_glShaderBinary(GLsizei count, const GLuint * shaders, GLenum binaryformat, const void * binary, GLsizei length) { argument
3799 // copy argument shaders
3803 arg_shaders->add_int64value((uintptr_t)shaders);
3826 glContext->hooks->gl.glShaderBinary(count, shaders, binaryformat, binary, length);
3831 (void *) shaders,
23217 GLTrace_glExtGetShadersQCOM(GLuint * shaders, GLint maxShaders, GLint * numShaders) argument
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