/frameworks/base/rs/java/android/renderscript/ |
H A D | ProgramVertex.java | 66 * @param slot location of the input to return 69 public Element getInput(int slot) { argument 70 if (slot < 0 || slot >= mInputs.length) { 73 return mInputs[slot];
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H A D | ProgramFragmentFixedFunction.java | 247 * @param slot index of the texture to apply the operations on 251 public Builder setTexture(EnvMode env, Format fmt, int slot) argument 253 if((slot < 0) || (slot >= MAX_TEXTURE)) { 256 mSlots[slot] = new Slot(env, fmt);
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H A D | Program.java | 94 * @param slot index of the constant input type to return 97 public Type getConstant(int slot) { argument 98 if (slot < 0 || slot >= mConstants.length) { 101 return mConstants[slot]; 113 * Returns the type of texture at a given slot. e.g. 2D or Cube 114 * @param slot index of the texture input 117 public TextureType getTextureType(int slot) { argument 118 if ((slot < 0) || (slot > 130 getTextureName(int slot) argument 145 bindConstants(Allocation a, int slot) argument 164 bindTexture(Allocation va, int slot) argument 188 bindSampler(Sampler vs, int slot) argument [all...] |
/frameworks/rs/ |
H A D | rsFBOCache.cpp | 47 void FBOCache::bindColorTarget(Context *rsc, Allocation *a, uint32_t slot) { argument 48 if (slot >= mHal.state.colorTargetsCount) { 58 mColorTargets[slot].set(a); 59 mHal.state.colorTargets[slot] = a;
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H A D | rsProgram.cpp | 152 void Program::bindAllocation(Context *rsc, Allocation *alloc, uint32_t slot) { argument 154 if (slot >= mHal.state.constantsCount) { 155 ALOGE("Attempt to bind alloc at slot %u, on shader id %" PRIuPTR ", but const count is %u", 156 slot, (uintptr_t)this, mHal.state.constantsCount); 160 if (alloc->getType() != mConstantTypes[slot].get()) { 161 ALOGE("Attempt to bind alloc at slot %u, on shader id %" PRIuPTR ", but types mismatch", 162 slot, (uintptr_t)this); 167 if (mConstants[slot].get() == alloc) { 170 if (mConstants[slot].get()) { 171 mConstants[slot] 181 bindTexture(Context *rsc, uint32_t slot, Allocation *a) argument 200 bindSampler(Context *rsc, uint32_t slot, Sampler *s) argument 215 rsi_ProgramBindConstants(Context *rsc, RsProgram vp, uint32_t slot, RsAllocation constants) argument 220 rsi_ProgramBindTexture(Context *rsc, RsProgram vpf, uint32_t slot, RsAllocation a) argument 225 rsi_ProgramBindSampler(Context *rsc, RsProgram vpf, uint32_t slot, RsSampler s) argument [all...] |
H A D | rsSampler.cpp | 60 void Sampler::bindToContext(SamplerState *ss, uint32_t slot) { argument 61 ss->mSamplers[slot].set(this); 62 mBoundSlot = slot; 66 int32_t slot = mBoundSlot; local 68 ss->mSamplers[slot].clear();
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H A D | rsScriptIntrinsic.cpp | 60 uint32_t slot, 67 rsc->mHal.funcs.script.invokeForEach(rsc, this, slot, ain, aout, usr, usrBytes, sc); 71 uint32_t slot, 79 rsc->mHal.funcs.script.invokeForEachMulti(rsc, this, slot, ains, inLen, aout, usr, usrBytes, sc); 82 void ScriptIntrinsic::Invoke(Context *rsc, uint32_t slot, const void *data, size_t len) { argument 59 runForEach(Context *rsc, uint32_t slot, const Allocation * ain, Allocation * aout, const void * usr, size_t usrBytes, const RsScriptCall *sc) argument 70 runForEach(Context* rsc, uint32_t slot, const Allocation** ains, size_t inLen, Allocation* aout, const void* usr, size_t usrBytes, const RsScriptCall* sc) argument
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/frameworks/base/packages/SystemUI/src/com/android/systemui/statusbar/phone/ |
H A D | DemoStatusIcons.java | 136 private void updateSlot(String slot, String iconPkg, int iconId) { argument 141 if (slot.equals(v.getTag())) { 163 v.setTag(slot);
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/frameworks/rs/cpp/ |
H A D | Script.cpp | 25 void Script::invoke(uint32_t slot, const void *v, size_t len) const { argument 26 tryDispatch(mRS, RS::dispatch->ScriptInvokeV(mRS->getContext(), getID(), slot, v, len)); 29 void Script::forEach(uint32_t slot, sp<const Allocation> ain, sp<const Allocation> aout, argument 36 tryDispatch(mRS, RS::dispatch->ScriptForEach(mRS->getContext(), getID(), slot, in_id, out_id, usr, usrLen, NULL, 0)); 44 void Script::bindAllocation(sp<Allocation> va, uint32_t slot) const { 45 tryDispatch(mRS, RS::dispatch->ScriptBindAllocation(mRS->getContext(), getID(), BaseObj::getObjID(va), slot));
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/frameworks/av/media/libstagefright/codecs/mp3dec/src/ |
H A D | pvmp3_imdct_synth.cpp | 319 for (int32 slot = 1; slot < FILTERBANK_BANDS; slot += 6) 321 int32 temp1 = out[slot ]; 322 int32 temp2 = out[slot+2]; 323 int32 temp3 = out[slot+4]; 324 out[slot ] = -temp1; 325 out[slot+2] = -temp2; 326 out[slot+4] = -temp3; 336 int32 slot; local [all...] |
/frameworks/rs/driver/ |
H A D | rsdVertexArray.cpp | 66 void RsdVertexArray::logAttrib(uint32_t idx, uint32_t slot) const { 70 ALOGV("va %i: slot=%i name=%s buf=%i ptr=%p size=%i type=0x%x stride=0x%x norm=%i offset=0x%p", 71 idx, slot, 100 int32_t slot = sc->vtxAttribSlot(mAttribs[ct].name); local 102 logAttrib(ct, slot); 104 if (slot < 0 || slot >= (int32_t)maxAttrs) { 107 glEnableVertexAttribArray(slot); 108 state->mAttrsEnabled[slot] = true; 110 glVertexAttribPointer(slot, [all...] |
/frameworks/base/core/java/com/android/internal/statusbar/ |
H A D | StatusBarIconList.java | 99 public int getSlotIndex(String slot) { argument 102 if (slot.equals(mSlots[i])) {
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/frameworks/base/libs/hwui/ |
H A D | Program.cpp | 101 int slot = glGetAttribLocation(mProgramId, name); local 102 mAttributes.add(name, slot); 103 return slot; 121 int slot = glGetUniformLocation(mProgramId, name); local 122 mUniforms.add(name, slot); 123 return slot;
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/frameworks/compile/libbcc/lib/Renderscript/ |
H A D | RSInfoExtractor.cpp | 53 // Name of metadata node where RS object slot info resides (should be 323 uint32_t slot; local 324 if (val.getAsInteger(10, slot)) { 325 ALOGE("Non-integer object slot value '%s' in %s!", val.str().c_str(), 329 result->mObjectSlots.editItemAt(slot) = 1;
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/frameworks/native/include/gui/ |
H A D | GLConsumer.h | 248 virtual status_t releaseBufferLocked(int slot, 252 status_t releaseBufferLocked(int slot, argument 254 return releaseBufferLocked(slot, graphicBuffer, mEglDisplay, eglFence); 259 // This releases the buffer in the slot referenced by mCurrentTexture, 279 // is primarily just one image per slot, but there is also special cases: 330 // freeBufferLocked frees up the given buffer slot. If the slot has been 332 // slot and destroy the EGLImage in that slot. Otherwise it has no effect. 349 // current slot fro [all...] |
/frameworks/native/libs/gui/ |
H A D | BufferQueueCore.cpp | 107 const BufferSlot& slot(mSlots[s]); 108 if (slot.mBufferState != BufferSlot::FREE || 109 slot.mGraphicBuffer != NULL) { 116 const BufferSlot& slot(mSlots[s]); 117 const sp<GraphicBuffer>& buffer(slot.mGraphicBuffer); 119 (slot.mBufferState == BufferSlot::ACQUIRED) ? ">" : " ", 121 BufferSlot::bufferStateName(slot.mBufferState)); 190 void BufferQueueCore::freeBufferLocked(int slot) { argument 191 BQ_LOGV("freeBufferLocked: slot %d", slot); 216 const BufferSlot& slot = mSlots[item->mSlot]; local [all...] |
H A D | StreamSplitter.cpp | 151 int slot; local 152 status = (*output)->attachBuffer(&slot, bufferItem.mGraphicBuffer); 167 status = (*output)->queueBuffer(slot, queueInput, &queueOutput);
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H A D | BufferQueueConsumer.cpp | 121 // Front buffer is still in mSlots, so mark the slot as free 146 int slot = front->mSlot; local 148 ATRACE_BUFFER_INDEX(slot); 150 BQ_LOGV("acquireBuffer: acquiring { slot=%d/%" PRIu64 " buffer=%p }", 151 slot, front->mFrameNumber, front->mGraphicBuffer->handle); 152 // If the front buffer is still being tracked, update its slot state 154 mSlots[slot].mAcquireCalled = true; 155 mSlots[slot].mNeedsCleanupOnRelease = false; 156 mSlots[slot].mBufferState = BufferSlot::ACQUIRED; 157 mSlots[slot] 179 detachBuffer(int slot) argument 277 releaseBuffer(int slot, uint64_t frameNumber, const sp<Fence>& releaseFence, EGLDisplay eglDisplay, EGLSyncKHR eglFence) argument [all...] |
/frameworks/native/libs/gui/tests/ |
H A D | BufferQueue_test.cpp | 113 int slot; local 117 mProducer->dequeueBuffer(&slot, &fence, false, 0, 0, 0, 119 ASSERT_EQ(OK, mProducer->requestBuffer(slot, &buffer)); 129 ASSERT_EQ(OK, mProducer->queueBuffer(slot, input, &output)); 150 int slot; local 159 mProducer->dequeueBuffer(&slot, &fence, false, 1, 1, 0, 161 ASSERT_EQ(OK, mProducer->requestBuffer(slot, &buf)); 162 ASSERT_EQ(OK, mProducer->queueBuffer(slot, qbi, &qbo)); 167 mProducer->dequeueBuffer(&slot, &fence, false, 1, 1, 0, 169 ASSERT_EQ(OK, mProducer->requestBuffer(slot, 221 int slot; local 269 int slot; local 327 int slot; local [all...] |
H A D | StreamSplitter_test.cpp | 99 int slot; local 103 inputProducer->dequeueBuffer(&slot, &fence, false, 0, 0, 0, 105 ASSERT_EQ(OK, inputProducer->requestBuffer(slot, &buffer)); 116 ASSERT_EQ(OK, inputProducer->queueBuffer(slot, qbInput, &qbOutput)); 131 inputProducer->dequeueBuffer(&slot, &fence, false, 0, 0, 0, 165 int slot; local 169 inputProducer->dequeueBuffer(&slot, &fence, false, 0, 0, 0, 171 ASSERT_EQ(OK, inputProducer->requestBuffer(slot, &buffer)); 182 ASSERT_EQ(OK, inputProducer->queueBuffer(slot, qbInput, &qbOutput)); 200 inputProducer->dequeueBuffer(&slot, 225 int slot; local [all...] |
/frameworks/rs/cpu_ref/ |
H A D | rsCpuIntrinsic.cpp | 34 void RsdCpuScriptIntrinsic::invokeFunction(uint32_t slot, const void *params, size_t paramLength) { argument 50 void RsdCpuScriptIntrinsic::setGlobalVar(uint32_t slot, const void *data, size_t dataLength) { argument 55 void RsdCpuScriptIntrinsic::setGlobalVarWithElemDims(uint32_t slot, const void *data, argument 62 void RsdCpuScriptIntrinsic::setGlobalBind(uint32_t slot, Allocation *data) { argument 67 void RsdCpuScriptIntrinsic::setGlobalObj(uint32_t slot, ObjectBase *data) { argument 76 void RsdCpuScriptIntrinsic::preLaunch(uint32_t slot, const Allocation * ain, argument 81 void RsdCpuScriptIntrinsic::postLaunch(uint32_t slot, const Allocation * ain, argument 86 void RsdCpuScriptIntrinsic::invokeForEach(uint32_t slot, argument 94 preLaunch(slot, ain, aout, usr, usrLen, sc); 98 mtls.fep.slot 110 invokeForEachMulti(uint32_t slot, const Allocation ** ains, uint32_t inLen, Allocation * aout, const void * usr, uint32_t usrLen, const RsScriptCall *sc) argument 139 forEachKernelSetup(uint32_t slot, MTLaunchStruct *mtls) argument [all...] |
H A D | rsCpuIntrinsicLUT.cpp | 33 virtual void setGlobalObj(uint32_t slot, ObjectBase *data); 50 void RsdCpuScriptIntrinsicLUT::setGlobalObj(uint32_t slot, ObjectBase *data) { argument 51 rsAssert(slot == 0);
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/frameworks/support/v8/renderscript/java/src/android/support/v8/renderscript/ |
H A D | ScriptCThunker.java | 43 int slot, int sig, Element ein, Element eout) { 54 android.renderscript.Script.KernelID kid = createKernelID(slot, sig, nein, neout); 62 void thunkInvoke(int slot) { argument 64 invoke(slot); 70 void thunkBindAllocation(Allocation va, int slot) { argument 76 bindAllocation(nva, slot); 90 void thunkInvoke(int slot, FieldPacker v) { argument 94 invoke(slot, nfp); 100 void thunkForEach(int slot, Allocation ain, Allocation aout, FieldPacker v) { argument 114 forEach(slot, ni 42 thunkCreateKernelID( int slot, int sig, Element ein, Element eout) argument 120 thunkForEach(int slot, Allocation ain, Allocation aout, FieldPacker v, android.support.v8.renderscript.Script.LaunchOptions sc) argument 221 thunkCreateFieldID(int slot, Element e) argument [all...] |
/frameworks/base/core/java/android/app/ |
H A D | StatusBarManager.java | 152 public void setIcon(String slot, int iconId, int iconLevel, String contentDescription) { argument 156 svc.setIcon(slot, mContext.getPackageName(), iconId, iconLevel, 165 public void removeIcon(String slot) { argument 169 svc.removeIcon(slot); 177 public void setIconVisibility(String slot, boolean visible) { argument 181 svc.setIconVisibility(slot, visible);
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/frameworks/base/packages/SystemUI/src/com/android/systemui/statusbar/ |
H A D | StatusBarIconView.java | 52 public StatusBarIconView(Context context, String slot, Notification notification) { argument 55 mSlot = slot; 152 Log.w(TAG, "No icon for slot " + mSlot); 241 Log.d("View", debugIndent(depth) + "slot=" + mSlot); 288 return "StatusBarIconView(slot=" + mSlot + " icon=" + mIcon
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