Searched defs:spotShadowAlpha (Results 1 - 5 of 5) sorted by relevance
/frameworks/base/libs/hwui/renderthread/ |
H A D | CanvasContext.cpp | 132 uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha) { 134 mCanvas->initLight(lightCenter, lightRadius, ambientShadowAlpha, spotShadowAlpha); 131 setup(int width, int height, const Vector3& lightCenter, float lightRadius, uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha) argument
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H A D | RenderProxy.cpp | 171 uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha) { 173 args->ambientShadowAlpha, args->spotShadowAlpha); 178 uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha) { 186 args->spotShadowAlpha = spotShadowAlpha; 169 CREATE_BRIDGE7(setup, CanvasContext* context, int width, int height, Vector3 lightCenter, float lightRadius, uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha) argument 177 setup(int width, int height, const Vector3& lightCenter, float lightRadius, uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha) argument
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/frameworks/base/core/java/android/view/ |
H A D | ThreadedRenderer.java | 503 int ambientShadowAlpha, int spotShadowAlpha); 501 nSetup(long nativeProxy, int width, int height, float lightX, float lightY, float lightZ, float lightRadius, int ambientShadowAlpha, int spotShadowAlpha) argument
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/frameworks/base/core/jni/ |
H A D | android_view_ThreadedRenderer.cpp | 286 jint ambientShadowAlpha, jint spotShadowAlpha) { 289 ambientShadowAlpha, spotShadowAlpha); 283 android_view_ThreadedRenderer_setup(JNIEnv* env, jobject clazz, jlong proxyPtr, jint width, jint height, jfloat lightX, jfloat lightY, jfloat lightZ, jfloat lightRadius, jint ambientShadowAlpha, jint spotShadowAlpha) argument
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/frameworks/base/libs/hwui/ |
H A D | OpenGLRenderer.cpp | 168 uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha) { 172 mSpotShadowAlpha = spotShadowAlpha; 3160 float spotShadowAlpha = mSpotShadowAlpha; local 3162 spotShadowAlpha = mCaches.propertySpotShadowStrength; 3164 if (spotShadowVertexBuffer && spotShadowAlpha > 0) { 3165 paint.setARGB(casterAlpha * spotShadowAlpha, 0, 0, 0); 167 initLight(const Vector3& lightCenter, float lightRadius, uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha) argument
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