Searched defs:sqrInvScaleX (Results 1 - 1 of 1) sorted by relevance
/frameworks/base/libs/hwui/ |
H A D | PathTessellator.cpp | 917 float sqrInvScaleX, float sqrInvScaleY, float thresholdSquared, 945 sqrInvScaleX, sqrInvScaleY, thresholdSquared, outputVertices); 954 sqrInvScaleX, sqrInvScaleY, thresholdSquared, outputVertices); 977 float sqrInvScaleX, float sqrInvScaleY, float thresholdSquared, 987 || d * d <= thresholdSquared * (dx * dx * sqrInvScaleY + dy * dy * sqrInvScaleX)) { 1011 sqrInvScaleX, sqrInvScaleY, thresholdSquared, outputVertices, depth + 1); 1015 sqrInvScaleX, sqrInvScaleY, thresholdSquared, outputVertices, depth + 1); 1023 float sqrInvScaleX, float sqrInvScaleY, float thresholdSquared, 1031 || d * d <= thresholdSquared * (dx * dx * sqrInvScaleY + dy * dy * sqrInvScaleX)) { 1045 sqrInvScaleX, sqrInvScale 916 approximatePathOutlineVertices(const SkPath& path, bool forceClose, float sqrInvScaleX, float sqrInvScaleY, float thresholdSquared, Vector<Vertex>& outputVertices) argument 974 recursiveCubicBezierVertices( float p1x, float p1y, float c1x, float c1y, float p2x, float p2y, float c2x, float c2y, float sqrInvScaleX, float sqrInvScaleY, float thresholdSquared, Vector<Vertex>& outputVertices, int depth) argument 1019 recursiveQuadraticBezierVertices( float ax, float ay, float bx, float by, float cx, float cy, float sqrInvScaleX, float sqrInvScaleY, float thresholdSquared, Vector<Vertex>& outputVertices, int depth) argument [all...] |
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