Searched defs:sqrInvScaleX (Results 1 - 1 of 1) sorted by relevance

/frameworks/base/libs/hwui/
H A DPathTessellator.cpp917 float sqrInvScaleX, float sqrInvScaleY, float thresholdSquared,
945 sqrInvScaleX, sqrInvScaleY, thresholdSquared, outputVertices);
954 sqrInvScaleX, sqrInvScaleY, thresholdSquared, outputVertices);
977 float sqrInvScaleX, float sqrInvScaleY, float thresholdSquared,
987 || d * d <= thresholdSquared * (dx * dx * sqrInvScaleY + dy * dy * sqrInvScaleX)) {
1011 sqrInvScaleX, sqrInvScaleY, thresholdSquared, outputVertices, depth + 1);
1015 sqrInvScaleX, sqrInvScaleY, thresholdSquared, outputVertices, depth + 1);
1023 float sqrInvScaleX, float sqrInvScaleY, float thresholdSquared,
1031 || d * d <= thresholdSquared * (dx * dx * sqrInvScaleY + dy * dy * sqrInvScaleX)) {
1045 sqrInvScaleX, sqrInvScale
916 approximatePathOutlineVertices(const SkPath& path, bool forceClose, float sqrInvScaleX, float sqrInvScaleY, float thresholdSquared, Vector<Vertex>& outputVertices) argument
974 recursiveCubicBezierVertices( float p1x, float p1y, float c1x, float c1y, float p2x, float p2y, float c2x, float c2y, float sqrInvScaleX, float sqrInvScaleY, float thresholdSquared, Vector<Vertex>& outputVertices, int depth) argument
1019 recursiveQuadraticBezierVertices( float ax, float ay, float bx, float by, float cx, float cy, float sqrInvScaleX, float sqrInvScaleY, float thresholdSquared, Vector<Vertex>& outputVertices, int depth) argument
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