Searched defs:surface (Results 1 - 25 of 144) sorted by relevance

123456

/frameworks/native/include/gui/
H A DSurfaceControl.h46 static bool isValid(const sp<SurfaceControl>& surface) { argument
47 return (surface != 0) && surface->isValid();
57 // release surface data from java
/frameworks/native/services/surfaceflinger/tests/resize/
H A Dresize.cpp44 sp<Surface> surface = surfaceControl->getSurface(); local
51 surface->lock(&outBuffer, NULL);
54 surface->unlockAndPost();
56 surface->lock(&outBuffer);
58 surface->unlockAndPost();
/frameworks/av/camera/camera2/
H A DCaptureRequest.cpp48 ALOGE("%s: Failed to read surface list size from parcel", __FUNCTION__);
51 ALOGV("%s: Read surface list size = %d", __FUNCTION__, size);
58 ALOGV("%s: Read surface class = %s", __FUNCTION__,
67 ALOGV("%s: Read surface name = %s", __FUNCTION__,
70 ALOGV("%s: Read surface binder = %p",
73 sp<Surface> surface; local
78 surface = new Surface(gbp);
81 mSurfaceList.push_back(surface);
105 sp<Surface> surface = mSurfaceList[i]; local
108 if (surface !
[all...]
/frameworks/base/opengl/java/com/google/android/gles_jni/
H A DEGLSurfaceImpl.java28 public EGLSurfaceImpl(long surface) { argument
29 mEGLSurface = surface;
/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/
H A DGetBitmapActivity.java81 public void onSurfaceTextureAvailable(SurfaceTexture surface, int width, int height) { argument
85 mCamera.setPreviewTexture(surface);
94 public void onSurfaceTextureSizeChanged(SurfaceTexture surface, int width, int height) { argument
99 public boolean onSurfaceTextureDestroyed(SurfaceTexture surface) { argument
106 public void onSurfaceTextureUpdated(SurfaceTexture surface) { argument
H A DTextureViewActivity.java101 public void onSurfaceTextureAvailable(SurfaceTexture surface, int width, int height) { argument
110 mCamera.setPreviewTexture(surface);
147 public void onSurfaceTextureSizeChanged(SurfaceTexture surface, int width, int height) { argument
152 public boolean onSurfaceTextureDestroyed(SurfaceTexture surface) { argument
159 public void onSurfaceTextureUpdated(SurfaceTexture surface) { argument
H A DCanvasTextureViewActivity.java50 public void onSurfaceTextureAvailable(SurfaceTexture surface, int width, int height) { argument
56 public void onSurfaceTextureSizeChanged(SurfaceTexture surface, int width, int height) { argument
61 public boolean onSurfaceTextureDestroyed(SurfaceTexture surface) { argument
67 public void onSurfaceTextureUpdated(SurfaceTexture surface) { argument
75 public RenderingThread(TextureView surface) { argument
76 mSurface = surface;
H A DHardwareCanvasSurfaceViewActivity.java73 public RenderingThread(Surface surface) { argument
74 mSurface = surface;
H A DHardwareCanvasTextureViewActivity.java51 public void onSurfaceTextureAvailable(SurfaceTexture surface, int width, int height) { argument
57 public void onSurfaceTextureSizeChanged(SurfaceTexture surface, int width, int height) { argument
62 public boolean onSurfaceTextureDestroyed(SurfaceTexture surface) { argument
68 public void onSurfaceTextureUpdated(SurfaceTexture surface) { argument
/frameworks/native/opengl/tests/finish/
H A Dfinish.cpp45 EGLSurface surface; local
62 surface = eglCreateWindowSurface(dpy, config, window, NULL);
64 eglMakeCurrent(dpy, surface, surface, context);
65 eglQuerySurface(dpy, surface, EGL_WIDTH, &w);
66 eglQuerySurface(dpy, surface, EGL_HEIGHT, &h);
114 eglSwapBuffers(dpy, surface);
128 eglSwapBuffers(dpy, surface);
143 eglSwapBuffers(dpy, surface);
158 eglSwapBuffers(dpy, surface);
[all...]
/frameworks/native/opengl/tests/textures/
H A Dtextures.cpp41 EGLSurface surface; local
58 surface = eglCreateWindowSurface(dpy, config, window, NULL);
60 eglMakeCurrent(dpy, surface, surface, context);
61 eglQuerySurface(dpy, surface, EGL_WIDTH, &w);
62 eglQuerySurface(dpy, surface, EGL_HEIGHT, &h);
117 eglSwapBuffers(dpy, surface);
/frameworks/wilhelm/tests/sandbox/
H A Dnativewindow.cpp68 sp<Surface> surface = control->getSurface(); local
69 CHECK(surface != NULL);
71 gSurface = surface;
75 return surface.get();
/frameworks/base/libs/hwui/renderthread/
H A DEglManager.h42 void destroySurface(EGLSurface surface);
46 bool isCurrent(EGLSurface surface) { return mCurrentSurface == surface; } argument
47 // Returns true if the current surface changed, false if it was already current
48 bool makeCurrent(EGLSurface surface);
49 void beginFrame(EGLSurface surface, EGLint* width, EGLint* height);
50 bool swapBuffers(EGLSurface surface);
53 // Returns true iff the surface is now preserving buffers.
54 bool setPreserveBuffer(EGLSurface surface, bool preserve);
87 // TODO: Need to be better about surface/contex
[all...]
/frameworks/native/opengl/tests/filter/
H A Dfilter.cpp37 EGLSurface surface; local
54 surface = eglCreateWindowSurface(dpy, config, window, NULL);
59 surface = eglCreatePbufferSurface(dpy, config, attribs);
60 if (surface == EGL_NO_SURFACE) {
65 eglMakeCurrent(dpy, surface, surface, context);
66 eglQuerySurface(dpy, surface, EGL_WIDTH, &w);
67 eglQuerySurface(dpy, surface, EGL_HEIGHT, &h);
158 eglSwapBuffers(dpy, surface);
184 eglSwapBuffers(dpy, surface);
[all...]
/frameworks/native/opengl/tests/gl_perf/
H A Dgl2_perf.cpp57 static EGLSurface surface; variable
99 surface = eglCreateWindowSurface(dpy, myConfig, window, NULL);
101 if (surface == EGL_NO_SURFACE) {
112 returnValue = eglMakeCurrent(dpy, surface, surface, context);
117 eglQuerySurface(dpy, surface, EGL_WIDTH, &w);
119 eglQuerySurface(dpy, surface, EGL_HEIGHT, &h);
127 eglSwapBuffers(dpy, surface);
135 eglSwapBuffers(dpy, surface);
/frameworks/native/opengl/tests/linetex/
H A Dlinetex.cpp43 EGLSurface surface; local
60 surface = eglCreateWindowSurface(dpy, config, window, NULL);
62 eglMakeCurrent(dpy, surface, surface, context);
63 eglQuerySurface(dpy, surface, EGL_WIDTH, &w);
64 eglQuerySurface(dpy, surface, EGL_HEIGHT, &h);
108 eglSwapBuffers(dpy, surface);
/frameworks/av/cmds/screenrecord/
H A DEglWindow.cpp37 status_t EglWindow::createWindow(const sp<IGraphicBufferProducer>& surface) { argument
39 ALOGE("surface already created");
48 surface->query(NATIVE_WINDOW_WIDTH, &mWidth);
49 surface->query(NATIVE_WINDOW_HEIGHT, &mHeight);
51 // Output side (EGL surface to draw on).
52 sp<ANativeWindow> anw = new Surface(surface);
66 ALOGE("surface already created");
/frameworks/base/core/java/android/hardware/display/
H A DVirtualDisplay.java27 * Because a virtual display renders to a surface provided by the application, it will be
42 IVirtualDisplayCallback token, Surface surface) {
46 mSurface = surface;
57 * Gets the surface that backs the virtual display.
64 * Sets the surface that backs the virtual display.
66 * Detaching the surface that backs a virtual display has a similar effect to
69 * It is still the caller's responsibility to destroy the surface after it has
73 * @param surface The surface to set, or null to detach the surface fro
41 VirtualDisplay(DisplayManagerGlobal global, Display display, IVirtualDisplayCallback token, Surface surface) argument
75 setSurface(Surface surface) argument
[all...]
/frameworks/base/core/jni/
H A Dandroid_view_HardwareLayer.cpp72 jlong layerUpdaterPtr, jobject surface, jboolean isAlreadyAttached) {
74 sp<GLConsumer> surfaceTexture(SurfaceTexture_getSurfaceTexture(env, surface));
71 android_view_HardwareLayer_setSurfaceTexture(JNIEnv* env, jobject clazz, jlong layerUpdaterPtr, jobject surface, jboolean isAlreadyAttached) argument
/frameworks/base/libs/hwui/tests/
H A Dmain.cpp72 // create the native surface
76 sp<Surface> surface = control->getSurface(); local
88 proxy->initialize(surface);
/frameworks/base/media/mca/filterfw/native/core/
H A Dgl_env.h59 // includes the display, context, and surface. It is possible to either create
63 // surface.
74 // Inits a new GL environment, including a new surface and context. You
79 // there is already a display, surface and context available (possibly
95 // When rendering to a visible surface, call this to swap between the
102 // Add a surface to the environment. This surface will now be managed (and
103 // owned) by the GLEnv instance. Returns the id of the surface.
104 int AddSurface(const EGLSurface& surface);
106 // Add a window surface t
132 const EGLSurface& surface() const { function in class:android::filterfw::GLEnv
[all...]
/frameworks/base/native/android/
H A Dnative_window.cpp27 ANativeWindow* ANativeWindow_fromSurface(JNIEnv* env, jobject surface) { argument
28 sp<ANativeWindow> win = android_view_Surface_getNativeWindow(env, surface);
/frameworks/base/rs/java/android/renderscript/
H A DRSTextureView.java68 public void onSurfaceTextureAvailable(SurfaceTexture surface, int width, int height) { argument
70 mSurfaceTexture = surface;
81 public void onSurfaceTextureSizeChanged(SurfaceTexture surface, int width, int height) { argument
83 mSurfaceTexture = surface;
94 public boolean onSurfaceTextureDestroyed(SurfaceTexture surface) { argument
96 mSurfaceTexture = surface;
109 public void onSurfaceTextureUpdated(SurfaceTexture surface) { argument
111 mSurfaceTexture = surface;
147 * @param sc The RS surface config to create.
/frameworks/native/opengl/libagl/
H A DTextureObjectManager.h52 void setImageBits(void* vaddr) { surface.data = (GGLubyte*)vaddr; }
74 GGLSurface surface; member in class:android::EGLTextureObject
/frameworks/native/opengl/libs/EGL/
H A Degl_object.cpp65 EGLNativeWindowType win, EGLSurface surface,
67 egl_object_t(dpy), surface(surface), config(config), win(win), cnx(cnx)
64 egl_surface_t(egl_display_t* dpy, EGLConfig config, EGLNativeWindowType win, EGLSurface surface, egl_connection_t const* cnx) argument

Completed in 444 milliseconds

123456