Searched defs:targetW (Results 1 - 6 of 6) sorted by relevance
/external/deqp/modules/gles3/functional/ |
H A D | es3fOcclusionQueryTests.cpp | 198 int targetW = renderTarget.getWidth(); local 251 int scissorBoxX = m_rnd.getInt(-DEPTH_CLEAR_OFFSET, targetW); 253 int scissorBoxW = m_rnd.getInt( DEPTH_CLEAR_OFFSET, targetW+DEPTH_CLEAR_OFFSET); 294 int scissorBoxX = m_rnd.getInt(-STENCIL_CLEAR_OFFSET, targetW); 296 int scissorBoxW = m_rnd.getInt( STENCIL_CLEAR_OFFSET, targetW+STENCIL_CLEAR_OFFSET); 324 int scissorBoxX = m_rnd.getInt(-SCISSOR_OFFSET, targetW-SCISSOR_OFFSET); 326 int scissorBoxW = m_rnd.getInt(SCISSOR_MINSIZE, targetW+SCISSOR_OFFSET);
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H A D | es3fTextureSpecificationTests.cpp | 219 int targetW = getWidth(); local 222 float w = (float)width / (float)targetW;
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/external/deqp/modules/glshared/ |
H A D | glsFragOpInteractionCase.cpp | 182 static Quad getRandomQuad (de::Random& rnd, int targetW, int targetH) argument 189 const int minW = deCeilFloatToInt32(minSize*targetW); 191 const int maxW = targetW + 2*maxOutOfBounds; 196 const int x = rnd.getInt(-maxOutOfBounds, targetW+maxOutOfBounds-width); 217 static void computeRandomRenderCommand (de::Random& rnd, RenderCommand& command, glu::ApiType apiType, int targetW, int targetH) argument 219 command.quad = getRandomQuad(rnd, targetW, targetH); 221 gls::InteractionTestUtil::computeRandomRenderState(rnd, command.state, apiType, targetW, targetH);
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/external/qemu/distrib/sdl-1.2.15/src/video/symbian/EKA1/ |
H A D | SDL_epocvideo.cpp | 1161 TInt targetW = ScreenW - fixedScreenOffset.iX * 2; local 1194 TInt targetStartOffset = fixedScreenOffset.iX + (targetW-1 - rect2.y) + (fixedScreenOffset.iY +rect2.x) * targetScanlineLength;
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/external/deqp/modules/gles31/functional/ |
H A D | es31fTextureSpecificationTests.cpp | 188 int targetW = getWidth(); local 191 float w = (float)width / (float)targetW;
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/external/deqp/modules/gles2/functional/ |
H A D | es2fTextureSpecificationTests.cpp | 565 int targetW = getWidth(); local 568 float w = (float)width / (float)targetW; 582 int targetW = getWidth(); local 585 float w = (float)width / (float)targetW;
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