Searched defs:targetW (Results 1 - 6 of 6) sorted by relevance

/external/deqp/modules/gles3/functional/
H A Des3fOcclusionQueryTests.cpp198 int targetW = renderTarget.getWidth(); local
251 int scissorBoxX = m_rnd.getInt(-DEPTH_CLEAR_OFFSET, targetW);
253 int scissorBoxW = m_rnd.getInt( DEPTH_CLEAR_OFFSET, targetW+DEPTH_CLEAR_OFFSET);
294 int scissorBoxX = m_rnd.getInt(-STENCIL_CLEAR_OFFSET, targetW);
296 int scissorBoxW = m_rnd.getInt( STENCIL_CLEAR_OFFSET, targetW+STENCIL_CLEAR_OFFSET);
324 int scissorBoxX = m_rnd.getInt(-SCISSOR_OFFSET, targetW-SCISSOR_OFFSET);
326 int scissorBoxW = m_rnd.getInt(SCISSOR_MINSIZE, targetW+SCISSOR_OFFSET);
H A Des3fTextureSpecificationTests.cpp219 int targetW = getWidth(); local
222 float w = (float)width / (float)targetW;
/external/deqp/modules/glshared/
H A DglsFragOpInteractionCase.cpp182 static Quad getRandomQuad (de::Random& rnd, int targetW, int targetH) argument
189 const int minW = deCeilFloatToInt32(minSize*targetW);
191 const int maxW = targetW + 2*maxOutOfBounds;
196 const int x = rnd.getInt(-maxOutOfBounds, targetW+maxOutOfBounds-width);
217 static void computeRandomRenderCommand (de::Random& rnd, RenderCommand& command, glu::ApiType apiType, int targetW, int targetH) argument
219 command.quad = getRandomQuad(rnd, targetW, targetH);
221 gls::InteractionTestUtil::computeRandomRenderState(rnd, command.state, apiType, targetW, targetH);
/external/qemu/distrib/sdl-1.2.15/src/video/symbian/EKA1/
H A DSDL_epocvideo.cpp1161 TInt targetW = ScreenW - fixedScreenOffset.iX * 2; local
1194 TInt targetStartOffset = fixedScreenOffset.iX + (targetW-1 - rect2.y) + (fixedScreenOffset.iY +rect2.x) * targetScanlineLength;
/external/deqp/modules/gles31/functional/
H A Des31fTextureSpecificationTests.cpp188 int targetW = getWidth(); local
191 float w = (float)width / (float)targetW;
/external/deqp/modules/gles2/functional/
H A Des2fTextureSpecificationTests.cpp565 int targetW = getWidth(); local
568 float w = (float)width / (float)targetW;
582 int targetW = getWidth(); local
585 float w = (float)width / (float)targetW;

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