Searched defs:texCoords (Results 1 - 9 of 9) sorted by relevance

/frameworks/native/services/surfaceflinger/RenderEngine/
H A DProgram.h37 enum { position=0, texCoords=1 }; enumerator in enum:android::Program::__anon1445
/frameworks/native/opengl/tests/linetex/
H A Dlinetex.cpp88 const GLfloat texCoords[4][2] = { local
103 glTexCoordPointer(2, GL_FLOAT, 0, texCoords);
/frameworks/native/opengl/tests/fillrate/
H A Dfillrate.cpp101 const GLfloat texCoords[4][2] = { local
118 glTexCoordPointer(2, GL_FLOAT, 0, texCoords);
/frameworks/native/opengl/tests/gl_jni/jni/
H A Dgl_code.cpp158 const GLfixed texCoords[] = { local
167 glTexCoordPointer(2, GL_FIXED, 0, texCoords);
/frameworks/native/opengl/tests/tritex/
H A Dtritex.cpp240 const GLfixed texCoords[] = { local
255 glTexCoordPointer(2, GL_FIXED, 0, texCoords);
/frameworks/base/libs/hwui/
H A DLayer.h98 texCoords.set(
301 Rect texCoords; member in class:android::uirenderer::Layer
H A DProgram.h374 * Name of the texCoords attribute if it exists, -1 otherwise.
376 int texCoords; member in class:android::uirenderer::Program
H A DDisplayListOp.h686 // TODO: manually handle rect clip for bitmaps by adjusting texCoords per op,
696 Rect texCoords(0, 0, 1, 1);
697 ((DrawBitmapOp*) ops[i].op)->uvMap(renderer, texCoords);
699 SET_TEXTURE(vertex, opBounds, bounds, texCoords, left, top);
700 SET_TEXTURE(vertex, opBounds, bounds, texCoords, right, top);
701 SET_TEXTURE(vertex, opBounds, bounds, texCoords, left, bottom);
703 SET_TEXTURE(vertex, opBounds, bounds, texCoords, left, bottom);
704 SET_TEXTURE(vertex, opBounds, bounds, texCoords, right, top);
705 SET_TEXTURE(vertex, opBounds, bounds, texCoords, right, bottom);
739 void uvMap(OpenGLRenderer& renderer, Rect& texCoords) { argument
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H A DOpenGLRenderer.cpp763 layer->texCoords.set(0.0f, bounds.getHeight() / float(layer->getHeight()),
973 const Rect& texCoords = layer->texCoords; local
974 resetDrawTextureTexCoords(texCoords.left, texCoords.top,
975 texCoords.right, texCoords.bottom);
1838 const GLvoid* texCoords, GLuint vbo) {
1847 if (mCaches.currentProgram->texCoords >= 0) {
1848 mCaches.bindTexCoordsVertexPointer(force, texCoords);
1837 setupDrawMesh(const GLvoid* vertices, const GLvoid* texCoords, GLuint vbo) argument
1854 setupDrawMesh(const GLvoid* vertices, const GLvoid* texCoords, const GLvoid* colors) argument
1872 setupDrawMeshIndices(const GLvoid* vertices, const GLvoid* texCoords, GLuint vbo) argument
3266 GLvoid* texCoords = (GLvoid*) gMeshTextureOffset; local
3297 drawTextureMesh(float left, float top, float right, float bottom, GLuint texture, const SkPaint* paint, bool blend, GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount, bool swapSrcDst, bool ignoreTransform, GLuint vbo, ModelViewMode modelViewMode, bool dirty) argument
3324 drawIndexedTextureMesh(float left, float top, float right, float bottom, GLuint texture, const SkPaint* paint, bool blend, GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount, bool swapSrcDst, bool ignoreTransform, GLuint vbo, ModelViewMode modelViewMode, bool dirty) argument
3351 drawAlpha8TextureMesh(float left, float top, float right, float bottom, GLuint texture, const SkPaint* paint, GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount, bool ignoreTransform, ModelViewMode modelViewMode, bool dirty) argument
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