/frameworks/native/services/surfaceflinger/RenderEngine/ |
H A D | Program.h | 37 enum { position=0, texCoords=1 }; enumerator in enum:android::Program::__anon1445
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/frameworks/native/opengl/tests/linetex/ |
H A D | linetex.cpp | 88 const GLfloat texCoords[4][2] = { local 103 glTexCoordPointer(2, GL_FLOAT, 0, texCoords);
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/frameworks/native/opengl/tests/fillrate/ |
H A D | fillrate.cpp | 101 const GLfloat texCoords[4][2] = { local 118 glTexCoordPointer(2, GL_FLOAT, 0, texCoords);
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/frameworks/native/opengl/tests/gl_jni/jni/ |
H A D | gl_code.cpp | 158 const GLfixed texCoords[] = { local 167 glTexCoordPointer(2, GL_FIXED, 0, texCoords);
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/frameworks/native/opengl/tests/tritex/ |
H A D | tritex.cpp | 240 const GLfixed texCoords[] = {
local 255 glTexCoordPointer(2, GL_FIXED, 0, texCoords);
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/frameworks/base/libs/hwui/ |
H A D | Layer.h | 98 texCoords.set( 301 Rect texCoords; member in class:android::uirenderer::Layer
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H A D | Program.h | 374 * Name of the texCoords attribute if it exists, -1 otherwise. 376 int texCoords; member in class:android::uirenderer::Program
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H A D | DisplayListOp.h | 686 // TODO: manually handle rect clip for bitmaps by adjusting texCoords per op, 696 Rect texCoords(0, 0, 1, 1); 697 ((DrawBitmapOp*) ops[i].op)->uvMap(renderer, texCoords); 699 SET_TEXTURE(vertex, opBounds, bounds, texCoords, left, top); 700 SET_TEXTURE(vertex, opBounds, bounds, texCoords, right, top); 701 SET_TEXTURE(vertex, opBounds, bounds, texCoords, left, bottom); 703 SET_TEXTURE(vertex, opBounds, bounds, texCoords, left, bottom); 704 SET_TEXTURE(vertex, opBounds, bounds, texCoords, right, top); 705 SET_TEXTURE(vertex, opBounds, bounds, texCoords, right, bottom); 739 void uvMap(OpenGLRenderer& renderer, Rect& texCoords) { argument [all...] |
H A D | OpenGLRenderer.cpp | 763 layer->texCoords.set(0.0f, bounds.getHeight() / float(layer->getHeight()), 973 const Rect& texCoords = layer->texCoords; local 974 resetDrawTextureTexCoords(texCoords.left, texCoords.top, 975 texCoords.right, texCoords.bottom); 1838 const GLvoid* texCoords, GLuint vbo) { 1847 if (mCaches.currentProgram->texCoords >= 0) { 1848 mCaches.bindTexCoordsVertexPointer(force, texCoords); 1837 setupDrawMesh(const GLvoid* vertices, const GLvoid* texCoords, GLuint vbo) argument 1854 setupDrawMesh(const GLvoid* vertices, const GLvoid* texCoords, const GLvoid* colors) argument 1872 setupDrawMeshIndices(const GLvoid* vertices, const GLvoid* texCoords, GLuint vbo) argument 3266 GLvoid* texCoords = (GLvoid*) gMeshTextureOffset; local 3297 drawTextureMesh(float left, float top, float right, float bottom, GLuint texture, const SkPaint* paint, bool blend, GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount, bool swapSrcDst, bool ignoreTransform, GLuint vbo, ModelViewMode modelViewMode, bool dirty) argument 3324 drawIndexedTextureMesh(float left, float top, float right, float bottom, GLuint texture, const SkPaint* paint, bool blend, GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount, bool swapSrcDst, bool ignoreTransform, GLuint vbo, ModelViewMode modelViewMode, bool dirty) argument 3351 drawAlpha8TextureMesh(float left, float top, float right, float bottom, GLuint texture, const SkPaint* paint, GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount, bool ignoreTransform, ModelViewMode modelViewMode, bool dirty) argument [all...] |