/frameworks/native/libs/gui/tests/ |
H A D | TextureRenderer.cpp | 30 TextureRenderer::TextureRenderer(GLuint texName, argument 31 const sp<GLConsumer>& st) : mTexName(texName), mST(st) {
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/frameworks/av/cmds/screenrecord/ |
H A D | Program.cpp | 203 status_t Program::blit(GLuint texName, const float* texMatrix, argument 205 ALOGV("Program::blit %d xy=%d,%d wh=%d,%d", texName, x, y, w, h); 221 err = beforeDraw(texName, texMatrix, pos, uv, invert); 229 status_t Program::drawTriangles(GLuint texName, const float* texMatrix, argument 231 ALOGV("Program::drawTriangles texName=%d", texName); 235 err = beforeDraw(texName, texMatrix, vertices, texes, false); 243 status_t Program::beforeDraw(GLuint texName, const float* texMatrix, argument 273 glBindTexture(GL_TEXTURE_EXTERNAL_OES, texName); 276 glBindTexture(GL_TEXTURE_2D, texName); [all...] |
/frameworks/base/core/jni/android/graphics/ |
H A D | SurfaceTexture.cpp | 231 jint texName, jboolean singleBufferMode, jobject weakThiz) 247 surfaceTexture = new GLConsumer(consumer, texName, 230 SurfaceTexture_init(JNIEnv* env, jobject thiz, jboolean isDetached, jint texName, jboolean singleBufferMode, jobject weakThiz) argument
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/frameworks/base/graphics/java/android/graphics/ |
H A D | SurfaceTexture.java | 106 * @param texName the OpenGL texture object name (e.g. generated via glGenTextures) 110 public SurfaceTexture(int texName) { argument 111 this(texName, false); 126 * @param texName the OpenGL texture object name (e.g. generated via glGenTextures) 131 public SurfaceTexture(int texName, boolean singleBufferMode) { argument 133 nativeInit(false, texName, singleBufferMode, new WeakReference<SurfaceTexture>(this)); 280 * @param texName The name of the OpenGL ES texture that will be created. This texture name 283 public void attachToGLContext(int texName) { argument 284 int err = nativeAttachToGLContext(texName); 373 private native void nativeInit(boolean isDetached, int texName, argument 383 nativeAttachToGLContext(int texName) argument [all...] |
/frameworks/base/rs/java/android/renderscript/ |
H A D | Program.java | 338 * @param texName what the texture should be called in the 342 public BaseProgramBuilder addTexture(TextureType texType, String texName) argument 348 mTextureNames[mTextureCount] = texName;
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/frameworks/native/cmds/flatland/ |
H A D | Composers.cpp | 46 bool blit(GLuint texName, const float* texMatrix, argument 49 return modBlit(texName, texMatrix, modColor, x, y, w, h); 52 bool modBlit(GLuint texName, const float* texMatrix, float* modColor, argument 87 glBindTexture(GL_TEXTURE_EXTERNAL_OES, texName); 125 virtual bool compose(GLuint /*texName*/, const sp<GLConsumer>& /*glc*/) { 149 virtual bool compose(GLuint texName, const sp<GLConsumer>& glc) { argument 158 return mBlitter.blit(texName, texMatrix, x, y, w, h); 173 virtual bool compose(GLuint texName, const sp<GLConsumer>& glc) { argument 190 return mBlitter.blit(texName, texMatrix, x, y, w, h); 205 virtual bool compose(GLuint texName, cons argument 244 compose(GLuint texName, const sp<GLConsumer>& glc) argument [all...] |
H A D | Main.cpp | 406 GLuint texName; local 408 &texName);
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/frameworks/native/services/surfaceflinger/RenderEngine/ |
H A D | GLES11RenderEngine.cpp | 219 uint32_t* texName, uint32_t* fbName, uint32_t* status) { 233 *texName = tname; 237 void GLES11RenderEngine::unbindFramebuffer(uint32_t texName, uint32_t fbName) { argument 240 glDeleteTextures(1, &texName); 218 bindImageAsFramebuffer(EGLImageKHR image, uint32_t* texName, uint32_t* fbName, uint32_t* status) argument
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H A D | GLES20RenderEngine.cpp | 188 uint32_t* texName, uint32_t* fbName, uint32_t* status) { 201 *texName = tname; 205 void GLES20RenderEngine::unbindFramebuffer(uint32_t texName, uint32_t fbName) { argument 208 glDeleteTextures(1, &texName); 187 bindImageAsFramebuffer(EGLImageKHR image, uint32_t* texName, uint32_t* fbName, uint32_t* status) argument
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