Searched defs:textureUnit (Results 1 - 4 of 4) sorted by relevance

/frameworks/base/libs/hwui/
H A DDither.cpp89 void Dither::setupProgram(Program* program, GLuint* textureUnit) { argument
92 GLuint textureSlot = (*textureUnit)++;
H A DSkiaShader.h55 GLuint* textureUnit, const Extensions& extensions, const SkShader& shader);
65 GLuint* textureUnit, const Extensions& extensions, const SkShader& shader) {
78 GLuint* textureUnit, const Extensions& extensions, const SkShader& shader);
89 GLuint* textureUnit, const Extensions& extensions, const SkShader& shader);
102 GLuint* textureUnit, const Extensions& extensions, const SkShader& shader);
113 GLuint* textureUnit, const Extensions& extensions, const SkShader& shader);
64 setupProgram(Caches* caches, const mat4& modelViewMatrix, GLuint* textureUnit, const Extensions& extensions, const SkShader& shader) argument
H A DSkiaShader.cpp140 GLuint* textureUnit, const Extensions& extensions, const SkShader& shader);
156 GLuint* textureUnit, const Extensions& extensions, const SkShader& shader) {
158 gSetupProgramProc[getType(shader)](caches, modelViewMatrix, textureUnit, extensions, shader);
171 GLuint* textureUnit, const Extensions&, const SkShader& shader) {
177 GLuint textureSlot = (*textureUnit)++;
264 GLuint* textureUnit, const Extensions& extensions, const SkShader& shader) {
271 GLuint textureSlot = (*textureUnit)++;
367 GLuint* textureUnit, const Extensions&, const SkShader& shader) {
393 GLuint textureSlot = (*textureUnit)++;
410 caches->dither.setupProgram(program, textureUnit);
155 setupProgram(Caches* caches, const mat4& modelViewMatrix, GLuint* textureUnit, const Extensions& extensions, const SkShader& shader) argument
170 setupProgram(Caches* caches, const mat4& modelViewMatrix, GLuint* textureUnit, const Extensions&, const SkShader& shader) argument
263 setupProgram(Caches* caches, const mat4& modelViewMatrix, GLuint* textureUnit, const Extensions& extensions, const SkShader& shader) argument
366 setupProgram(Caches* caches, const mat4& modelViewMatrix, GLuint* textureUnit, const Extensions&, const SkShader& shader) argument
454 setupProgram(Caches* caches, const mat4& modelViewMatrix, GLuint* textureUnit, const Extensions& extensions, const SkShader& shader) argument
[all...]
H A DCaches.cpp527 void Caches::activeTexture(GLuint textureUnit) { argument
528 if (mTextureUnit != textureUnit) {
529 glActiveTexture(gTextureUnits[textureUnit]);
530 mTextureUnit = textureUnit;

Completed in 1284 milliseconds