Searched defs:textureUnit (Results 1 - 4 of 4) sorted by relevance
/frameworks/base/libs/hwui/ |
H A D | Dither.cpp | 89 void Dither::setupProgram(Program* program, GLuint* textureUnit) { argument 92 GLuint textureSlot = (*textureUnit)++;
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H A D | SkiaShader.h | 55 GLuint* textureUnit, const Extensions& extensions, const SkShader& shader); 65 GLuint* textureUnit, const Extensions& extensions, const SkShader& shader) { 78 GLuint* textureUnit, const Extensions& extensions, const SkShader& shader); 89 GLuint* textureUnit, const Extensions& extensions, const SkShader& shader); 102 GLuint* textureUnit, const Extensions& extensions, const SkShader& shader); 113 GLuint* textureUnit, const Extensions& extensions, const SkShader& shader); 64 setupProgram(Caches* caches, const mat4& modelViewMatrix, GLuint* textureUnit, const Extensions& extensions, const SkShader& shader) argument
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H A D | SkiaShader.cpp | 140 GLuint* textureUnit, const Extensions& extensions, const SkShader& shader); 156 GLuint* textureUnit, const Extensions& extensions, const SkShader& shader) { 158 gSetupProgramProc[getType(shader)](caches, modelViewMatrix, textureUnit, extensions, shader); 171 GLuint* textureUnit, const Extensions&, const SkShader& shader) { 177 GLuint textureSlot = (*textureUnit)++; 264 GLuint* textureUnit, const Extensions& extensions, const SkShader& shader) { 271 GLuint textureSlot = (*textureUnit)++; 367 GLuint* textureUnit, const Extensions&, const SkShader& shader) { 393 GLuint textureSlot = (*textureUnit)++; 410 caches->dither.setupProgram(program, textureUnit); 155 setupProgram(Caches* caches, const mat4& modelViewMatrix, GLuint* textureUnit, const Extensions& extensions, const SkShader& shader) argument 170 setupProgram(Caches* caches, const mat4& modelViewMatrix, GLuint* textureUnit, const Extensions&, const SkShader& shader) argument 263 setupProgram(Caches* caches, const mat4& modelViewMatrix, GLuint* textureUnit, const Extensions& extensions, const SkShader& shader) argument 366 setupProgram(Caches* caches, const mat4& modelViewMatrix, GLuint* textureUnit, const Extensions&, const SkShader& shader) argument 454 setupProgram(Caches* caches, const mat4& modelViewMatrix, GLuint* textureUnit, const Extensions& extensions, const SkShader& shader) argument [all...] |
H A D | Caches.cpp | 527 void Caches::activeTexture(GLuint textureUnit) { argument 528 if (mTextureUnit != textureUnit) { 529 glActiveTexture(gTextureUnits[textureUnit]); 530 mTextureUnit = textureUnit;
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