H A D | gl2_enc.cpp | 29 int tmp = OP_glActiveTexture;memcpy(ptr, &tmp, 4); ptr += 4; local 44 int tmp = OP_glAttachShader;memcpy(ptr, &tmp, 4); ptr += 4; local 61 int tmp = OP_glBindAttribLocation;memcpy(ptr, &tmp, 4); ptr += 4; local 79 int tmp = OP_glBindBuffer;memcpy(ptr, &tmp, 4); ptr += 4; local 95 int tmp = OP_glBindFramebuffer;memcpy(ptr, &tmp, local 111 int tmp = OP_glBindRenderbuffer;memcpy(ptr, &tmp, 4); ptr += 4; local 127 int tmp = OP_glBindTexture;memcpy(ptr, &tmp, 4); ptr += 4; local 143 int tmp = OP_glBlendColor;memcpy(ptr, &tmp, 4); ptr += 4; local 161 int tmp = OP_glBlendEquation;memcpy(ptr, &tmp, 4); ptr += 4; local 176 int tmp = OP_glBlendEquationSeparate;memcpy(ptr, &tmp, 4); ptr += 4; local 192 int tmp = OP_glBlendFunc;memcpy(ptr, &tmp, 4); ptr += 4; local 208 int tmp = OP_glBlendFuncSeparate;memcpy(ptr, &tmp, 4); ptr += 4; local 227 int tmp = OP_glBufferData;memcpy(ptr, &tmp, 4); ptr += 4; local 249 int tmp = OP_glBufferSubData;memcpy(ptr, &tmp, 4); ptr += 4; local 269 int tmp = OP_glCheckFramebufferStatus;memcpy(ptr, &tmp, 4); ptr += 4; local 288 int tmp = OP_glClear;memcpy(ptr, &tmp, 4); ptr += 4; local 303 int tmp = OP_glClearColor;memcpy(ptr, &tmp, 4); ptr += 4; local 321 int tmp = OP_glClearDepthf;memcpy(ptr, &tmp, 4); ptr += 4; local 336 int tmp = OP_glClearStencil;memcpy(ptr, &tmp, 4); ptr += 4; local 351 int tmp = OP_glColorMask;memcpy(ptr, &tmp, 4); ptr += 4; local 369 int tmp = OP_glCompileShader;memcpy(ptr, &tmp, 4); ptr += 4; local 385 int tmp = OP_glCompressedTexImage2D;memcpy(ptr, &tmp, 4); ptr += 4; local 410 int tmp = OP_glCompressedTexSubImage2D;memcpy(ptr, &tmp, 4); ptr += 4; local 435 int tmp = OP_glCopyTexImage2D;memcpy(ptr, &tmp, 4); ptr += 4; local 457 int tmp = OP_glCopyTexSubImage2D;memcpy(ptr, &tmp, 4); ptr += 4; local 479 int tmp = OP_glCreateProgram;memcpy(ptr, &tmp, 4); ptr += 4; local 497 int tmp = OP_glCreateShader;memcpy(ptr, &tmp, 4); ptr += 4; local 516 int tmp = OP_glCullFace;memcpy(ptr, &tmp, 4); ptr += 4; local 532 int tmp = OP_glDeleteBuffers;memcpy(ptr, &tmp, 4); ptr += 4; local 550 int tmp = OP_glDeleteFramebuffers;memcpy(ptr, &tmp, 4); ptr += 4; local 567 int tmp = OP_glDeleteProgram;memcpy(ptr, &tmp, 4); ptr += 4; local 583 int tmp = OP_glDeleteRenderbuffers;memcpy(ptr, &tmp, 4); ptr += 4; local 600 int tmp = OP_glDeleteShader;memcpy(ptr, &tmp, 4); ptr += 4; local 616 int tmp = OP_glDeleteTextures;memcpy(ptr, &tmp, 4); ptr += 4; local 633 int tmp = OP_glDepthFunc;memcpy(ptr, &tmp, 4); ptr += 4; local 648 int tmp = OP_glDepthMask;memcpy(ptr, &tmp, 4); ptr += 4; local 663 int tmp = OP_glDepthRangef;memcpy(ptr, &tmp, 4); ptr += 4; local 679 int tmp = OP_glDetachShader;memcpy(ptr, &tmp, 4); ptr += 4; local 695 int tmp = OP_glDisable;memcpy(ptr, &tmp, 4); ptr += 4; local 710 int tmp = OP_glDisableVertexAttribArray;memcpy(ptr, &tmp, 4); ptr += 4; local 725 int tmp = OP_glDrawArrays;memcpy(ptr, &tmp, 4); ptr += 4; local 742 int tmp = OP_glEnable;memcpy(ptr, &tmp, 4); ptr += 4; local 757 int tmp = OP_glEnableVertexAttribArray;memcpy(ptr, &tmp, 4); ptr += 4; local 772 int tmp = OP_glFinish;memcpy(ptr, &tmp, 4); ptr += 4; local 786 int tmp = OP_glFlush;memcpy(ptr, &tmp, 4); ptr += 4; local 800 int tmp = OP_glFramebufferRenderbuffer;memcpy(ptr, &tmp, 4); ptr += 4; local 818 int tmp = OP_glFramebufferTexture2D;memcpy(ptr, &tmp, 4); ptr += 4; local 837 int tmp = OP_glFrontFace;memcpy(ptr, &tmp, 4); ptr += 4; local 853 int tmp = OP_glGenBuffers;memcpy(ptr, &tmp, 4); ptr += 4; local 870 int tmp = OP_glGenerateMipmap;memcpy(ptr, &tmp, 4); ptr += 4; local 886 int tmp = OP_glGenFramebuffers;memcpy(ptr, &tmp, 4); ptr += 4; local 904 int tmp = OP_glGenRenderbuffers;memcpy(ptr, &tmp, 4); ptr += 4; local 922 int tmp = OP_glGenTextures;memcpy(ptr, &tmp, 4); ptr += 4; local 943 int tmp = OP_glGetActiveAttrib;memcpy(ptr, &tmp, 4); ptr += 4; local 972 int tmp = OP_glGetActiveUniform;memcpy(ptr, &tmp, 4); ptr += 4; local 999 int tmp = OP_glGetAttachedShaders;memcpy(ptr, &tmp, 4); ptr += 4; local 1020 int tmp = OP_glGetAttribLocation;memcpy(ptr, &tmp, 4); ptr += 4; local 1042 int tmp = OP_glGetBooleanv;memcpy(ptr, &tmp, 4); ptr += 4; local 1060 int tmp = OP_glGetBufferParameteriv;memcpy(ptr, &tmp, 4); ptr += 4; local 1078 int tmp = OP_glGetError;memcpy(ptr, &tmp, 4); ptr += 4; local 1097 int tmp = OP_glGetFloatv;memcpy(ptr, &tmp, 4); ptr += 4; local 1115 int tmp = OP_glGetFramebufferAttachmentParameteriv;memcpy(ptr, &tmp, 4); ptr += 4; local 1135 int tmp = OP_glGetIntegerv;memcpy(ptr, &tmp, 4); ptr += 4; local 1153 int tmp = OP_glGetProgramiv;memcpy(ptr, &tmp, 4); ptr += 4; local 1173 int tmp = OP_glGetProgramInfoLog;memcpy(ptr, &tmp, 4); ptr += 4; local 1194 int tmp = OP_glGetRenderbufferParameteriv;memcpy(ptr, &tmp, 4); ptr += 4; local 1213 int tmp = OP_glGetShaderiv;memcpy(ptr, &tmp, 4); ptr += 4; local 1233 int tmp = OP_glGetShaderInfoLog;memcpy(ptr, &tmp, 4); ptr += 4; local 1255 int tmp = OP_glGetShaderPrecisionFormat;memcpy(ptr, &tmp, 4); ptr += 4; local 1277 int tmp = OP_glGetShaderSource;memcpy(ptr, &tmp, 4); ptr += 4; local 1298 int tmp = OP_glGetTexParameterfv;memcpy(ptr, &tmp, 4); ptr += 4; local 1317 int tmp = OP_glGetTexParameteriv;memcpy(ptr, &tmp, 4); ptr += 4; local 1336 int tmp = OP_glGetUniformfv;memcpy(ptr, &tmp, 4); ptr += 4; local 1355 int tmp = OP_glGetUniformiv;memcpy(ptr, &tmp, 4); ptr += 4; local 1374 int tmp = OP_glGetUniformLocation;memcpy(ptr, &tmp, 4); ptr += 4; local 1396 int tmp = OP_glGetVertexAttribfv;memcpy(ptr, &tmp, 4); ptr += 4; local 1415 int tmp = OP_glGetVertexAttribiv;memcpy(ptr, &tmp, 4); ptr += 4; local 1433 int tmp = OP_glHint;memcpy(ptr, &tmp, 4); ptr += 4; local 1449 int tmp = OP_glIsBuffer;memcpy(ptr, &tmp, 4); ptr += 4; local 1468 int tmp = OP_glIsEnabled;memcpy(ptr, &tmp, 4); ptr += 4; local 1487 int tmp = OP_glIsFramebuffer;memcpy(ptr, &tmp, 4); ptr += 4; local 1506 int tmp = OP_glIsProgram;memcpy(ptr, &tmp, 4); ptr += 4; local 1525 int tmp = OP_glIsRenderbuffer;memcpy(ptr, &tmp, 4); ptr += 4; local 1544 int tmp = OP_glIsShader;memcpy(ptr, &tmp, 4); ptr += 4; local 1563 int tmp = OP_glIsTexture;memcpy(ptr, &tmp, 4); ptr += 4; local 1582 int tmp = OP_glLineWidth;memcpy(ptr, &tmp, 4); ptr += 4; local 1597 int tmp = OP_glLinkProgram;memcpy(ptr, &tmp, 4); ptr += 4; local 1612 int tmp = OP_glPixelStorei;memcpy(ptr, &tmp, 4); ptr += 4; local 1628 int tmp = OP_glPolygonOffset;memcpy(ptr, &tmp, 4); ptr += 4; local 1645 int tmp = OP_glReadPixels;memcpy(ptr, &tmp, 4); ptr += 4; local 1667 int tmp = OP_glReleaseShaderCompiler;memcpy(ptr, &tmp, 4); ptr += 4; local 1681 int tmp = OP_glRenderbufferStorage;memcpy(ptr, &tmp, 4); ptr += 4; local 1699 int tmp = OP_glSampleCoverage;memcpy(ptr, &tmp, 4); ptr += 4; local 1715 int tmp = OP_glScissor;memcpy(ptr, &tmp, 4); ptr += 4; local 1733 int tmp = OP_glStencilFunc;memcpy(ptr, &tmp, 4); ptr += 4; local 1750 int tmp = OP_glStencilFuncSeparate;memcpy(ptr, &tmp, 4); ptr += 4; local 1768 int tmp = OP_glStencilMask;memcpy(ptr, &tmp, 4); ptr += 4; local 1783 int tmp = OP_glStencilMaskSeparate;memcpy(ptr, &tmp, 4); ptr += 4; local 1799 int tmp = OP_glStencilOp;memcpy(ptr, &tmp, 4); ptr += 4; local 1816 int tmp = OP_glStencilOpSeparate;memcpy(ptr, &tmp, 4); ptr += 4; local 1835 int tmp = OP_glTexImage2D;memcpy(ptr, &tmp, 4); ptr += 4; local 1860 int tmp = OP_glTexParameterf;memcpy(ptr, &tmp, 4); ptr += 4; local 1878 int tmp = OP_glTexParameterfv;memcpy(ptr, &tmp, 4); ptr += 4; local 1896 int tmp = OP_glTexParameteri;memcpy(ptr, &tmp, 4); ptr += 4; local 1914 int tmp = OP_glTexParameteriv;memcpy(ptr, &tmp, 4); ptr += 4; local 1933 int tmp = OP_glTexSubImage2D;memcpy(ptr, &tmp, 4); ptr += 4; local 1958 int tmp = OP_glUniform1f;memcpy(ptr, &tmp, 4); ptr += 4; local 1975 int tmp = OP_glUniform1fv;memcpy(ptr, &tmp, 4); ptr += 4; local 1993 int tmp = OP_glUniform1i;memcpy(ptr, &tmp, 4); ptr += 4; local 2010 int tmp = OP_glUniform1iv;memcpy(ptr, &tmp, 4); ptr += 4; local 2028 int tmp = OP_glUniform2f;memcpy(ptr, &tmp, 4); ptr += 4; local 2046 int tmp = OP_glUniform2fv;memcpy(ptr, &tmp, 4); ptr += 4; local 2064 int tmp = OP_glUniform2i;memcpy(ptr, &tmp, 4); ptr += 4; local 2082 int tmp = OP_glUniform2iv;memcpy(ptr, &tmp, 4); ptr += 4; local 2100 int tmp = OP_glUniform3f;memcpy(ptr, &tmp, 4); ptr += 4; local 2119 int tmp = OP_glUniform3fv;memcpy(ptr, &tmp, 4); ptr += 4; local 2137 int tmp = OP_glUniform3i;memcpy(ptr, &tmp, 4); ptr += 4; local 2156 int tmp = OP_glUniform3iv;memcpy(ptr, &tmp, 4); ptr += 4; local 2174 int tmp = OP_glUniform4f;memcpy(ptr, &tmp, 4); ptr += 4; local 2194 int tmp = OP_glUniform4fv;memcpy(ptr, &tmp, 4); ptr += 4; local 2212 int tmp = OP_glUniform4i;memcpy(ptr, &tmp, 4); ptr += 4; local 2232 int tmp = OP_glUniform4iv;memcpy(ptr, &tmp, 4); ptr += 4; local 2251 int tmp = OP_glUniformMatrix2fv;memcpy(ptr, &tmp, 4); ptr += 4; local 2271 int tmp = OP_glUniformMatrix3fv;memcpy(ptr, &tmp, 4); ptr += 4; local 2291 int tmp = OP_glUniformMatrix4fv;memcpy(ptr, &tmp, 4); ptr += 4; local 2310 int tmp = OP_glUseProgram;memcpy(ptr, &tmp, 4); ptr += 4; local 2325 int tmp = OP_glValidateProgram;memcpy(ptr, &tmp, 4); ptr += 4; local 2340 int tmp = OP_glVertexAttrib1f;memcpy(ptr, &tmp, 4); ptr += 4; local 2357 int tmp = OP_glVertexAttrib1fv;memcpy(ptr, &tmp, 4); ptr += 4; local 2374 int tmp = OP_glVertexAttrib2f;memcpy(ptr, &tmp, 4); ptr += 4; local 2392 int tmp = OP_glVertexAttrib2fv;memcpy(ptr, &tmp, 4); ptr += 4; local 2409 int tmp = OP_glVertexAttrib3f;memcpy(ptr, &tmp, 4); ptr += 4; local 2428 int tmp = OP_glVertexAttrib3fv;memcpy(ptr, &tmp, 4); ptr += 4; local 2445 int tmp = OP_glVertexAttrib4f;memcpy(ptr, &tmp, 4); ptr += 4; local 2465 int tmp = OP_glVertexAttrib4fv;memcpy(ptr, &tmp, 4); ptr += 4; local 2482 int tmp = OP_glViewport;memcpy(ptr, &tmp, 4); ptr += 4; local 2500 int tmp = OP_glEGLImageTargetTexture2DOES;memcpy(ptr, &tmp, 4); ptr += 4; local 2516 int tmp = OP_glEGLImageTargetRenderbufferStorageOES;memcpy(ptr, &tmp, 4); ptr += 4; local 2532 int tmp = OP_glUnmapBufferOES;memcpy(ptr, &tmp, 4); ptr += 4; local 2552 int tmp = OP_glTexImage3DOES;memcpy(ptr, &tmp, 4); ptr += 4; local 2579 int tmp = OP_glTexSubImage3DOES;memcpy(ptr, &tmp, 4); ptr += 4; local 2606 int tmp = OP_glCopyTexSubImage3DOES;memcpy(ptr, &tmp, 4); ptr += 4; local 2630 int tmp = OP_glCompressedTexImage3DOES;memcpy(ptr, &tmp, 4); ptr += 4; local 2656 int tmp = OP_glCompressedTexSubImage3DOES;memcpy(ptr, &tmp, 4); ptr += 4; local 2683 int tmp = OP_glFramebufferTexture3DOES;memcpy(ptr, &tmp, 4); ptr += 4; local 2703 int tmp = OP_glBindVertexArrayOES;memcpy(ptr, &tmp, 4); ptr += 4; local 2719 int tmp = OP_glDeleteVertexArraysOES;memcpy(ptr, &tmp, 4); ptr += 4; local 2737 int tmp = OP_glGenVertexArraysOES;memcpy(ptr, &tmp, 4); ptr += 4; local 2754 int tmp = OP_glIsVertexArrayOES;memcpy(ptr, &tmp, 4); ptr += 4; local 2774 int tmp = OP_glDiscardFramebufferEXT;memcpy(ptr, &tmp, 4); ptr += 4; local 2793 int tmp = OP_glVertexAttribPointerData;memcpy(ptr, &tmp, 4); ptr += 4; local 2815 int tmp = OP_glVertexAttribPointerOffset;memcpy(ptr, &tmp, 4); ptr += 4; local 2835 int tmp = OP_glDrawElementsOffset;memcpy(ptr, &tmp, 4); ptr += 4; local 2854 int tmp = OP_glDrawElementsData;memcpy(ptr, &tmp, 4); ptr += 4; local 2875 int tmp = OP_glGetCompressedTextureFormats;memcpy(ptr, &tmp, 4); ptr += 4; local 2893 int tmp = OP_glShaderString;memcpy(ptr, &tmp, 4); ptr += 4; local 2911 int tmp = OP_glFinishRoundTrip;memcpy(ptr, &tmp, 4); ptr += 4; local [all...] |
H A D | gl_enc.cpp | 29 int tmp = OP_glAlphaFunc;memcpy(ptr, &tmp, 4); ptr += 4; local 45 int tmp = OP_glClearColor;memcpy(ptr, &tmp, 4); ptr += 4; local 63 int tmp = OP_glClearDepthf;memcpy(ptr, &tmp, 4); ptr += 4; local 79 int tmp = OP_glClipPlanef;memcpy(ptr, &tmp, 4); ptr += 4; local 96 int tmp = OP_glColor4f;memcpy(ptr, &tmp, local 114 int tmp = OP_glDepthRangef;memcpy(ptr, &tmp, 4); ptr += 4; local 130 int tmp = OP_glFogf;memcpy(ptr, &tmp, 4); ptr += 4; local 147 int tmp = OP_glFogfv;memcpy(ptr, &tmp, 4); ptr += 4; local 164 int tmp = OP_glFrustumf;memcpy(ptr, &tmp, 4); ptr += 4; local 185 int tmp = OP_glGetClipPlanef;memcpy(ptr, &tmp, 4); ptr += 4; local 203 int tmp = OP_glGetFloatv;memcpy(ptr, &tmp, 4); ptr += 4; local 221 int tmp = OP_glGetLightfv;memcpy(ptr, &tmp, 4); ptr += 4; local 240 int tmp = OP_glGetMaterialfv;memcpy(ptr, &tmp, 4); ptr += 4; local 259 int tmp = OP_glGetTexEnvfv;memcpy(ptr, &tmp, 4); ptr += 4; local 278 int tmp = OP_glGetTexParameterfv;memcpy(ptr, &tmp, 4); ptr += 4; local 296 int tmp = OP_glLightModelf;memcpy(ptr, &tmp, 4); ptr += 4; local 313 int tmp = OP_glLightModelfv;memcpy(ptr, &tmp, 4); ptr += 4; local 330 int tmp = OP_glLightf;memcpy(ptr, &tmp, 4); ptr += 4; local 348 int tmp = OP_glLightfv;memcpy(ptr, &tmp, 4); ptr += 4; local 366 int tmp = OP_glLineWidth;memcpy(ptr, &tmp, 4); ptr += 4; local 382 int tmp = OP_glLoadMatrixf;memcpy(ptr, &tmp, 4); ptr += 4; local 398 int tmp = OP_glMaterialf;memcpy(ptr, &tmp, 4); ptr += 4; local 416 int tmp = OP_glMaterialfv;memcpy(ptr, &tmp, 4); ptr += 4; local 435 int tmp = OP_glMultMatrixf;memcpy(ptr, &tmp, 4); ptr += 4; local 451 int tmp = OP_glMultiTexCoord4f;memcpy(ptr, &tmp, 4); ptr += 4; local 470 int tmp = OP_glNormal3f;memcpy(ptr, &tmp, 4); ptr += 4; local 487 int tmp = OP_glOrthof;memcpy(ptr, &tmp, 4); ptr += 4; local 507 int tmp = OP_glPointParameterf;memcpy(ptr, &tmp, 4); ptr += 4; local 524 int tmp = OP_glPointParameterfv;memcpy(ptr, &tmp, 4); ptr += 4; local 541 int tmp = OP_glPointSize;memcpy(ptr, &tmp, 4); ptr += 4; local 556 int tmp = OP_glPolygonOffset;memcpy(ptr, &tmp, 4); ptr += 4; local 572 int tmp = OP_glRotatef;memcpy(ptr, &tmp, 4); ptr += 4; local 590 int tmp = OP_glScalef;memcpy(ptr, &tmp, 4); ptr += 4; local 607 int tmp = OP_glTexEnvf;memcpy(ptr, &tmp, 4); ptr += 4; local 625 int tmp = OP_glTexEnvfv;memcpy(ptr, &tmp, 4); ptr += 4; local 643 int tmp = OP_glTexParameterf;memcpy(ptr, &tmp, 4); ptr += 4; local 661 int tmp = OP_glTexParameterfv;memcpy(ptr, &tmp, 4); ptr += 4; local 679 int tmp = OP_glTranslatef;memcpy(ptr, &tmp, 4); ptr += 4; local 696 int tmp = OP_glActiveTexture;memcpy(ptr, &tmp, 4); ptr += 4; local 711 int tmp = OP_glAlphaFuncx;memcpy(ptr, &tmp, 4); ptr += 4; local 727 int tmp = OP_glBindBuffer;memcpy(ptr, &tmp, 4); ptr += 4; local 743 int tmp = OP_glBindTexture;memcpy(ptr, &tmp, 4); ptr += 4; local 759 int tmp = OP_glBlendFunc;memcpy(ptr, &tmp, 4); ptr += 4; local 776 int tmp = OP_glBufferData;memcpy(ptr, &tmp, 4); ptr += 4; local 796 int tmp = OP_glBufferSubData;memcpy(ptr, &tmp, 4); ptr += 4; local 815 int tmp = OP_glClear;memcpy(ptr, &tmp, 4); ptr += 4; local 830 int tmp = OP_glClearColorx;memcpy(ptr, &tmp, 4); ptr += 4; local 848 int tmp = OP_glClearDepthx;memcpy(ptr, &tmp, 4); ptr += 4; local 863 int tmp = OP_glClearStencil;memcpy(ptr, &tmp, 4); ptr += 4; local 878 int tmp = OP_glClientActiveTexture;memcpy(ptr, &tmp, 4); ptr += 4; local 893 int tmp = OP_glColor4ub;memcpy(ptr, &tmp, 4); ptr += 4; local 911 int tmp = OP_glColor4x;memcpy(ptr, &tmp, 4); ptr += 4; local 929 int tmp = OP_glColorMask;memcpy(ptr, &tmp, 4); ptr += 4; local 948 int tmp = OP_glCompressedTexImage2D;memcpy(ptr, &tmp, 4); ptr += 4; local 972 int tmp = OP_glCompressedTexSubImage2D;memcpy(ptr, &tmp, 4); ptr += 4; local 996 int tmp = OP_glCopyTexImage2D;memcpy(ptr, &tmp, 4); ptr += 4; local 1018 int tmp = OP_glCopyTexSubImage2D;memcpy(ptr, &tmp, 4); ptr += 4; local 1040 int tmp = OP_glCullFace;memcpy(ptr, &tmp, 4); ptr += 4; local 1056 int tmp = OP_glDeleteBuffers;memcpy(ptr, &tmp, 4); ptr += 4; local 1074 int tmp = OP_glDeleteTextures;memcpy(ptr, &tmp, 4); ptr += 4; local 1091 int tmp = OP_glDepthFunc;memcpy(ptr, &tmp, 4); ptr += 4; local 1106 int tmp = OP_glDepthMask;memcpy(ptr, &tmp, 4); ptr += 4; local 1121 int tmp = OP_glDepthRangex;memcpy(ptr, &tmp, 4); ptr += 4; local 1137 int tmp = OP_glDisable;memcpy(ptr, &tmp, 4); ptr += 4; local 1152 int tmp = OP_glDisableClientState;memcpy(ptr, &tmp, 4); ptr += 4; local 1167 int tmp = OP_glDrawArrays;memcpy(ptr, &tmp, 4); ptr += 4; local 1184 int tmp = OP_glEnable;memcpy(ptr, &tmp, 4); ptr += 4; local 1199 int tmp = OP_glEnableClientState;memcpy(ptr, &tmp, 4); ptr += 4; local 1214 int tmp = OP_glFinish;memcpy(ptr, &tmp, 4); ptr += 4; local 1228 int tmp = OP_glFlush;memcpy(ptr, &tmp, 4); ptr += 4; local 1242 int tmp = OP_glFogx;memcpy(ptr, &tmp, 4); ptr += 4; local 1259 int tmp = OP_glFogxv;memcpy(ptr, &tmp, 4); ptr += 4; local 1276 int tmp = OP_glFrontFace;memcpy(ptr, &tmp, 4); ptr += 4; local 1291 int tmp = OP_glFrustumx;memcpy(ptr, &tmp, 4); ptr += 4; local 1312 int tmp = OP_glGetBooleanv;memcpy(ptr, &tmp, 4); ptr += 4; local 1330 int tmp = OP_glGetBufferParameteriv;memcpy(ptr, &tmp, 4); ptr += 4; local 1349 int tmp = OP_glClipPlanex;memcpy(ptr, &tmp, 4); ptr += 4; local 1367 int tmp = OP_glGenBuffers;memcpy(ptr, &tmp, 4); ptr += 4; local 1385 int tmp = OP_glGenTextures;memcpy(ptr, &tmp, 4); ptr += 4; local 1402 int tmp = OP_glGetError;memcpy(ptr, &tmp, 4); ptr += 4; local 1421 int tmp = OP_glGetFixedv;memcpy(ptr, &tmp, 4); ptr += 4; local 1439 int tmp = OP_glGetIntegerv;memcpy(ptr, &tmp, 4); ptr += 4; local 1457 int tmp = OP_glGetLightxv;memcpy(ptr, &tmp, 4); ptr += 4; local 1476 int tmp = OP_glGetMaterialxv;memcpy(ptr, &tmp, 4); ptr += 4; local 1495 int tmp = OP_glGetTexEnviv;memcpy(ptr, &tmp, 4); ptr += 4; local 1514 int tmp = OP_glGetTexEnvxv;memcpy(ptr, &tmp, 4); ptr += 4; local 1533 int tmp = OP_glGetTexParameteriv;memcpy(ptr, &tmp, 4); ptr += 4; local 1552 int tmp = OP_glGetTexParameterxv;memcpy(ptr, &tmp, 4); ptr += 4; local 1570 int tmp = OP_glHint;memcpy(ptr, &tmp, 4); ptr += 4; local 1586 int tmp = OP_glIsBuffer;memcpy(ptr, &tmp, 4); ptr += 4; local 1605 int tmp = OP_glIsEnabled;memcpy(ptr, &tmp, 4); ptr += 4; local 1624 int tmp = OP_glIsTexture;memcpy(ptr, &tmp, 4); ptr += 4; local 1643 int tmp = OP_glLightModelx;memcpy(ptr, &tmp, 4); ptr += 4; local 1660 int tmp = OP_glLightModelxv;memcpy(ptr, &tmp, 4); ptr += 4; local 1677 int tmp = OP_glLightx;memcpy(ptr, &tmp, 4); ptr += 4; local 1695 int tmp = OP_glLightxv;memcpy(ptr, &tmp, 4); ptr += 4; local 1713 int tmp = OP_glLineWidthx;memcpy(ptr, &tmp, 4); ptr += 4; local 1728 int tmp = OP_glLoadIdentity;memcpy(ptr, &tmp, 4); ptr += 4; local 1743 int tmp = OP_glLoadMatrixx;memcpy(ptr, &tmp, 4); ptr += 4; local 1759 int tmp = OP_glLogicOp;memcpy(ptr, &tmp, 4); ptr += 4; local 1774 int tmp = OP_glMaterialx;memcpy(ptr, &tmp, 4); ptr += 4; local 1792 int tmp = OP_glMaterialxv;memcpy(ptr, &tmp, 4); ptr += 4; local 1810 int tmp = OP_glMatrixMode;memcpy(ptr, &tmp, 4); ptr += 4; local 1826 int tmp = OP_glMultMatrixx;memcpy(ptr, &tmp, 4); ptr += 4; local 1842 int tmp = OP_glMultiTexCoord4x;memcpy(ptr, &tmp, 4); ptr += 4; local 1861 int tmp = OP_glNormal3x;memcpy(ptr, &tmp, 4); ptr += 4; local 1878 int tmp = OP_glOrthox;memcpy(ptr, &tmp, 4); ptr += 4; local 1898 int tmp = OP_glPixelStorei;memcpy(ptr, &tmp, 4); ptr += 4; local 1914 int tmp = OP_glPointParameterx;memcpy(ptr, &tmp, 4); ptr += 4; local 1931 int tmp = OP_glPointParameterxv;memcpy(ptr, &tmp, 4); ptr += 4; local 1948 int tmp = OP_glPointSizex;memcpy(ptr, &tmp, 4); ptr += 4; local 1963 int tmp = OP_glPolygonOffsetx;memcpy(ptr, &tmp, 4); ptr += 4; local 1979 int tmp = OP_glPopMatrix;memcpy(ptr, &tmp, 4); ptr += 4; local 1993 int tmp = OP_glPushMatrix;memcpy(ptr, &tmp, 4); ptr += 4; local 2008 int tmp = OP_glReadPixels;memcpy(ptr, &tmp, 4); ptr += 4; local 2030 int tmp = OP_glRotatex;memcpy(ptr, &tmp, 4); ptr += 4; local 2048 int tmp = OP_glSampleCoverage;memcpy(ptr, &tmp, 4); ptr += 4; local 2064 int tmp = OP_glSampleCoveragex;memcpy(ptr, &tmp, 4); ptr += 4; local 2080 int tmp = OP_glScalex;memcpy(ptr, &tmp, 4); ptr += 4; local 2097 int tmp = OP_glScissor;memcpy(ptr, &tmp, 4); ptr += 4; local 2115 int tmp = OP_glShadeModel;memcpy(ptr, &tmp, 4); ptr += 4; local 2130 int tmp = OP_glStencilFunc;memcpy(ptr, &tmp, 4); ptr += 4; local 2147 int tmp = OP_glStencilMask;memcpy(ptr, &tmp, 4); ptr += 4; local 2162 int tmp = OP_glStencilOp;memcpy(ptr, &tmp, 4); ptr += 4; local 2179 int tmp = OP_glTexEnvi;memcpy(ptr, &tmp, 4); ptr += 4; local 2196 int tmp = OP_glTexEnvx;memcpy(ptr, &tmp, 4); ptr += 4; local 2214 int tmp = OP_glTexEnviv;memcpy(ptr, &tmp, 4); ptr += 4; local 2233 int tmp = OP_glTexEnvxv;memcpy(ptr, &tmp, 4); ptr += 4; local 2252 int tmp = OP_glTexImage2D;memcpy(ptr, &tmp, 4); ptr += 4; local 2277 int tmp = OP_glTexParameteri;memcpy(ptr, &tmp, 4); ptr += 4; local 2294 int tmp = OP_glTexParameterx;memcpy(ptr, &tmp, 4); ptr += 4; local 2312 int tmp = OP_glTexParameteriv;memcpy(ptr, &tmp, 4); ptr += 4; local 2331 int tmp = OP_glTexParameterxv;memcpy(ptr, &tmp, 4); ptr += 4; local 2350 int tmp = OP_glTexSubImage2D;memcpy(ptr, &tmp, 4); ptr += 4; local 2375 int tmp = OP_glTranslatex;memcpy(ptr, &tmp, 4); ptr += 4; local 2392 int tmp = OP_glViewport;memcpy(ptr, &tmp, 4); ptr += 4; local 2410 int tmp = OP_glVertexPointerOffset;memcpy(ptr, &tmp, 4); ptr += 4; local 2428 int tmp = OP_glColorPointerOffset;memcpy(ptr, &tmp, 4); ptr += 4; local 2446 int tmp = OP_glNormalPointerOffset;memcpy(ptr, &tmp, 4); ptr += 4; local 2463 int tmp = OP_glPointSizePointerOffset;memcpy(ptr, &tmp, 4); ptr += 4; local 2480 int tmp = OP_glTexCoordPointerOffset;memcpy(ptr, &tmp, 4); ptr += 4; local 2498 int tmp = OP_glWeightPointerOffset;memcpy(ptr, &tmp, 4); ptr += 4; local 2516 int tmp = OP_glMatrixIndexPointerOffset;memcpy(ptr, &tmp, 4); ptr += 4; local 2535 int tmp = OP_glVertexPointerData;memcpy(ptr, &tmp, 4); ptr += 4; local 2556 int tmp = OP_glColorPointerData;memcpy(ptr, &tmp, 4); ptr += 4; local 2577 int tmp = OP_glNormalPointerData;memcpy(ptr, &tmp, 4); ptr += 4; local 2597 int tmp = OP_glTexCoordPointerData;memcpy(ptr, &tmp, 4); ptr += 4; local 2619 int tmp = OP_glPointSizePointerData;memcpy(ptr, &tmp, 4); ptr += 4; local 2639 int tmp = OP_glWeightPointerData;memcpy(ptr, &tmp, 4); ptr += 4; local 2660 int tmp = OP_glMatrixIndexPointerData;memcpy(ptr, &tmp, 4); ptr += 4; local 2680 int tmp = OP_glDrawElementsOffset;memcpy(ptr, &tmp, 4); ptr += 4; local 2699 int tmp = OP_glDrawElementsData;memcpy(ptr, &tmp, 4); ptr += 4; local 2720 int tmp = OP_glGetCompressedTextureFormats;memcpy(ptr, &tmp, 4); ptr += 4; local 2737 int tmp = OP_glFinishRoundTrip;memcpy(ptr, &tmp, 4); ptr += 4; local 2755 int tmp = OP_glBlendEquationSeparateOES;memcpy(ptr, &tmp, 4); ptr += 4; local 2771 int tmp = OP_glBlendFuncSeparateOES;memcpy(ptr, &tmp, 4); ptr += 4; local 2789 int tmp = OP_glBlendEquationOES;memcpy(ptr, &tmp, 4); ptr += 4; local 2804 int tmp = OP_glDrawTexsOES;memcpy(ptr, &tmp, 4); ptr += 4; local 2823 int tmp = OP_glDrawTexiOES;memcpy(ptr, &tmp, 4); ptr += 4; local 2842 int tmp = OP_glDrawTexxOES;memcpy(ptr, &tmp, 4); ptr += 4; local 2862 int tmp = OP_glDrawTexsvOES;memcpy(ptr, &tmp, 4); ptr += 4; local 2879 int tmp = OP_glDrawTexivOES;memcpy(ptr, &tmp, 4); ptr += 4; local 2896 int tmp = OP_glDrawTexxvOES;memcpy(ptr, &tmp, 4); ptr += 4; local 2912 int tmp = OP_glDrawTexfOES;memcpy(ptr, &tmp, 4); ptr += 4; local 2932 int tmp = OP_glDrawTexfvOES;memcpy(ptr, &tmp, 4); ptr += 4; local 2948 int tmp = OP_glEGLImageTargetTexture2DOES;memcpy(ptr, &tmp, 4); ptr += 4; local 2964 int tmp = OP_glEGLImageTargetRenderbufferStorageOES;memcpy(ptr, &tmp, 4); ptr += 4; local 2980 int tmp = OP_glAlphaFuncxOES;memcpy(ptr, &tmp, 4); ptr += 4; local 2996 int tmp = OP_glClearColorxOES;memcpy(ptr, &tmp, 4); ptr += 4; local 3014 int tmp = OP_glClearDepthxOES;memcpy(ptr, &tmp, 4); ptr += 4; local 3030 int tmp = OP_glClipPlanexOES;memcpy(ptr, &tmp, 4); ptr += 4; local 3048 int tmp = OP_glClipPlanexIMG;memcpy(ptr, &tmp, 4); ptr += 4; local 3065 int tmp = OP_glColor4xOES;memcpy(ptr, &tmp, 4); ptr += 4; local 3083 int tmp = OP_glDepthRangexOES;memcpy(ptr, &tmp, 4); ptr += 4; local 3099 int tmp = OP_glFogxOES;memcpy(ptr, &tmp, 4); ptr += 4; local 3116 int tmp = OP_glFogxvOES;memcpy(ptr, &tmp, 4); ptr += 4; local 3133 int tmp = OP_glFrustumxOES;memcpy(ptr, &tmp, 4); ptr += 4; local 3154 int tmp = OP_glGetClipPlanexOES;memcpy(ptr, &tmp, 4); ptr += 4; local 3172 int tmp = OP_glGetClipPlanex;memcpy(ptr, &tmp, 4); ptr += 4; local 3190 int tmp = OP_glGetFixedvOES;memcpy(ptr, &tmp, 4); ptr += 4; local 3208 int tmp = OP_glGetLightxvOES;memcpy(ptr, &tmp, 4); ptr += 4; local 3227 int tmp = OP_glGetMaterialxvOES;memcpy(ptr, &tmp, 4); ptr += 4; local 3246 int tmp = OP_glGetTexEnvxvOES;memcpy(ptr, &tmp, 4); ptr += 4; local 3265 int tmp = OP_glGetTexParameterxvOES;memcpy(ptr, &tmp, 4); ptr += 4; local 3283 int tmp = OP_glLightModelxOES;memcpy(ptr, &tmp, 4); ptr += 4; local 3300 int tmp = OP_glLightModelxvOES;memcpy(ptr, &tmp, 4); ptr += 4; local 3317 int tmp = OP_glLightxOES;memcpy(ptr, &tmp, 4); ptr += 4; local 3335 int tmp = OP_glLightxvOES;memcpy(ptr, &tmp, 4); ptr += 4; local 3353 int tmp = OP_glLineWidthxOES;memcpy(ptr, &tmp, 4); ptr += 4; local 3369 int tmp = OP_glLoadMatrixxOES;memcpy(ptr, &tmp, 4); ptr += 4; local 3385 int tmp = OP_glMaterialxOES;memcpy(ptr, &tmp, 4); ptr += 4; local 3403 int tmp = OP_glMaterialxvOES;memcpy(ptr, &tmp, 4); ptr += 4; local 3422 int tmp = OP_glMultMatrixxOES;memcpy(ptr, &tmp, 4); ptr += 4; local 3438 int tmp = OP_glMultiTexCoord4xOES;memcpy(ptr, &tmp, 4); ptr += 4; local 3457 int tmp = OP_glNormal3xOES;memcpy(ptr, &tmp, 4); ptr += 4; local 3474 int tmp = OP_glOrthoxOES;memcpy(ptr, &tmp, 4); ptr += 4; local 3494 int tmp = OP_glPointParameterxOES;memcpy(ptr, &tmp, 4); ptr += 4; local 3511 int tmp = OP_glPointParameterxvOES;memcpy(ptr, &tmp, 4); ptr += 4; local 3528 int tmp = OP_glPointSizexOES;memcpy(ptr, &tmp, 4); ptr += 4; local 3543 int tmp = OP_glPolygonOffsetxOES;memcpy(ptr, &tmp, 4); ptr += 4; local 3559 int tmp = OP_glRotatexOES;memcpy(ptr, &tmp, 4); ptr += 4; local 3577 int tmp = OP_glSampleCoveragexOES;memcpy(ptr, &tmp, 4); ptr += 4; local 3593 int tmp = OP_glScalexOES;memcpy(ptr, &tmp, 4); ptr += 4; local 3610 int tmp = OP_glTexEnvxOES;memcpy(ptr, &tmp, 4); ptr += 4; local 3628 int tmp = OP_glTexEnvxvOES;memcpy(ptr, &tmp, 4); ptr += 4; local 3646 int tmp = OP_glTexParameterxOES;memcpy(ptr, &tmp, 4); ptr += 4; local 3664 int tmp = OP_glTexParameterxvOES;memcpy(ptr, &tmp, 4); ptr += 4; local 3682 int tmp = OP_glTranslatexOES;memcpy(ptr, &tmp, 4); ptr += 4; local 3699 int tmp = OP_glIsRenderbufferOES;memcpy(ptr, &tmp, 4); ptr += 4; local 3718 int tmp = OP_glBindRenderbufferOES;memcpy(ptr, &tmp, 4); ptr += 4; local 3735 int tmp = OP_glDeleteRenderbuffersOES;memcpy(ptr, &tmp, 4); ptr += 4; local 3753 int tmp = OP_glGenRenderbuffersOES;memcpy(ptr, &tmp, 4); ptr += 4; local 3770 int tmp = OP_glRenderbufferStorageOES;memcpy(ptr, &tmp, 4); ptr += 4; local 3789 int tmp = OP_glGetRenderbufferParameterivOES;memcpy(ptr, &tmp, 4); ptr += 4; local 3807 int tmp = OP_glIsFramebufferOES;memcpy(ptr, &tmp, 4); ptr += 4; local 3826 int tmp = OP_glBindFramebufferOES;memcpy(ptr, &tmp, 4); ptr += 4; local 3843 int tmp = OP_glDeleteFramebuffersOES;memcpy(ptr, &tmp, 4); ptr += 4; local 3861 int tmp = OP_glGenFramebuffersOES;memcpy(ptr, &tmp, 4); ptr += 4; local 3878 int tmp = OP_glCheckFramebufferStatusOES;memcpy(ptr, &tmp, 4); ptr += 4; local 3897 int tmp = OP_glFramebufferRenderbufferOES;memcpy(ptr, &tmp, 4); ptr += 4; local 3915 int tmp = OP_glFramebufferTexture2DOES;memcpy(ptr, &tmp, 4); ptr += 4; local 3935 int tmp = OP_glGetFramebufferAttachmentParameterivOES;memcpy(ptr, &tmp, 4); ptr += 4; local 3954 int tmp = OP_glGenerateMipmapOES;memcpy(ptr, &tmp, 4); ptr += 4; local 3969 int tmp = OP_glUnmapBufferOES;memcpy(ptr, &tmp, 4); ptr += 4; local 3988 int tmp = OP_glCurrentPaletteMatrixOES;memcpy(ptr, &tmp, 4); ptr += 4; local 4003 int tmp = OP_glLoadPaletteFromModelViewMatrixOES;memcpy(ptr, &tmp, 4); ptr += 4; local 4019 int tmp = OP_glQueryMatrixxOES;memcpy(ptr, &tmp, 4); ptr += 4; local 4041 int tmp = OP_glDepthRangefOES;memcpy(ptr, &tmp, 4); ptr += 4; local 4057 int tmp = OP_glFrustumfOES;memcpy(ptr, &tmp, 4); ptr += 4; local 4077 int tmp = OP_glOrthofOES;memcpy(ptr, &tmp, 4); ptr += 4; local 4098 int tmp = OP_glClipPlanefOES;memcpy(ptr, &tmp, 4); ptr += 4; local 4116 int tmp = OP_glClipPlanefIMG;memcpy(ptr, &tmp, 4); ptr += 4; local 4134 int tmp = OP_glGetClipPlanefOES;memcpy(ptr, &tmp, 4); ptr += 4; local 4151 int tmp = OP_glClearDepthfOES;memcpy(ptr, &tmp, 4); ptr += 4; local 4166 int tmp = OP_glTexGenfOES;memcpy(ptr, &tmp, 4); ptr += 4; local 4184 int tmp = OP_glTexGenfvOES;memcpy(ptr, &tmp, 4); ptr += 4; local 4202 int tmp = OP_glTexGeniOES;memcpy(ptr, &tmp, 4); ptr += 4; local 4220 int tmp = OP_glTexGenivOES;memcpy(ptr, &tmp, 4); ptr += 4; local 4238 int tmp = OP_glTexGenxOES;memcpy(ptr, &tmp, 4); ptr += 4; local 4256 int tmp = OP_glTexGenxvOES;memcpy(ptr, &tmp, 4); ptr += 4; local 4275 int tmp = OP_glGetTexGenfvOES;memcpy(ptr, &tmp, 4); ptr += 4; local 4294 int tmp = OP_glGetTexGenivOES;memcpy(ptr, &tmp, 4); ptr += 4; local 4313 int tmp = OP_glGetTexGenxvOES;memcpy(ptr, &tmp, 4); ptr += 4; local 4331 int tmp = OP_glBindVertexArrayOES;memcpy(ptr, &tmp, 4); ptr += 4; local 4347 int tmp = OP_glDeleteVertexArraysOES;memcpy(ptr, &tmp, 4); ptr += 4; local 4365 int tmp = OP_glGenVertexArraysOES;memcpy(ptr, &tmp, 4); ptr += 4; local 4382 int tmp = OP_glIsVertexArrayOES;memcpy(ptr, &tmp, 4); ptr += 4; local 4402 int tmp = OP_glDiscardFramebufferEXT;memcpy(ptr, &tmp, 4); ptr += 4; local 4420 int tmp = OP_glRenderbufferStorageMultisampleIMG;memcpy(ptr, &tmp, 4); ptr += 4; local 4439 int tmp = OP_glFramebufferTexture2DMultisampleIMG;memcpy(ptr, &tmp, 4); ptr += 4; local 4460 int tmp = OP_glDeleteFencesNV;memcpy(ptr, &tmp, 4); ptr += 4; local 4478 int tmp = OP_glGenFencesNV;memcpy(ptr, &tmp, 4); ptr += 4; local 4495 int tmp = OP_glIsFenceNV;memcpy(ptr, &tmp, 4); ptr += 4; local 4514 int tmp = OP_glTestFenceNV;memcpy(ptr, &tmp, 4); ptr += 4; local 4534 int tmp = OP_glGetFenceivNV;memcpy(ptr, &tmp, 4); ptr += 4; local 4552 int tmp = OP_glFinishFenceNV;memcpy(ptr, &tmp, 4); ptr += 4; local 4567 int tmp = OP_glSetFenceNV;memcpy(ptr, &tmp, 4); ptr += 4; local 4585 int tmp = OP_glGetDriverControlsQCOM;memcpy(ptr, &tmp, 4); ptr += 4; local 4606 int tmp = OP_glGetDriverControlStringQCOM;memcpy(ptr, &tmp, 4); ptr += 4; local 4626 int tmp = OP_glEnableDriverControlQCOM;memcpy(ptr, &tmp, 4); ptr += 4; local 4641 int tmp = OP_glDisableDriverControlQCOM;memcpy(ptr, &tmp, 4); ptr += 4; local 4658 int tmp = OP_glExtGetTexturesQCOM;memcpy(ptr, &tmp, 4); ptr += 4; local 4679 int tmp = OP_glExtGetBuffersQCOM;memcpy(ptr, &tmp, 4); ptr += 4; local 4700 int tmp = OP_glExtGetRenderbuffersQCOM;memcpy(ptr, &tmp, 4); ptr += 4; local 4721 int tmp = OP_glExtGetFramebuffersQCOM;memcpy(ptr, &tmp, 4); ptr += 4; local 4741 int tmp = OP_glExtGetTexLevelParameterivQCOM;memcpy(ptr, &tmp, 4); ptr += 4; local 4761 int tmp = OP_glExtTexObjectStateOverrideiQCOM;memcpy(ptr, &tmp, 4); ptr += 4; local 4779 int tmp = OP_glExtGetTexSubImageQCOM;memcpy(ptr, &tmp, 4); ptr += 4; local 4807 int tmp = OP_glExtGetShadersQCOM;memcpy(ptr, &tmp, 4); ptr += 4; local 4828 int tmp = OP_glExtGetProgramsQCOM;memcpy(ptr, &tmp, 4); ptr += 4; local 4847 int tmp = OP_glExtIsProgramBinaryQCOM;memcpy(ptr, &tmp, 4); ptr += 4; local 4866 int tmp = OP_glStartTilingQCOM;memcpy(ptr, &tmp, 4); ptr += 4; local 4885 int tmp = OP_glEndTilingQCOM;memcpy(ptr, &tmp, 4); ptr += 4; local [all...] |