Searched defs:tmp (Results 1 - 23 of 23) sorted by relevance

/device/google/accessory/arduino/USB_Host_Shield/
H A DMax3421e.h63 uint8_t tmp; local
73 tmp = SPSR;
74 tmp = SPDR;
H A DMax3421e.cpp159 byte tmp; local
198 byte tmp = 0; local
202 tmp++; //timeout after 256 attempts
203 if( tmp == 0 ) {
217 // byte tmp;
218 // tmp = regRd( rIOPINS2 ); //copy of IOPINS2
220 // tmp |= bmGPOUT7;
223 // tmp &= ~bmGPOUT7;
225 // regWr( rIOPINS2, tmp ); //send GPOUT7
/device/generic/goldfish/opengl/shared/OpenglCodecCommon/
H A DUnixStream.cpp53 char tmp[PATH_MAX]; // temp directory local
60 snprintf(tmp, sizeof(tmp), "/tmp/android-%s", user);
62 ret = ::lstat(tmp, &st);
67 ret = ::mkdir(tmp, 0766);
70 ERR("Could not create temp directory: %s", tmp);
71 user = NULL; // will fall-back to /tmp
75 user = NULL; // will fallback to /tmp
79 if (user == NULL) { // fallback to /tmp i
[all...]
/device/asus/fugu/libaudio/
H A DATVAudioPolicyManager.cpp79 audio_devices_t tmp = AUDIO_DEVICE_NONE;; local
97 tmp = mAvailableOutputDevices.types() | device;
101 tmp = mAvailableOutputDevices.types() & ~device;
108 gAudioHardwareOutput.updateRouting(tmp);
109 tmp = mAvailableOutputDevices.types();
119 if (tmp != mAvailableOutputDevices.types())
H A DAudioHardwareOutput.cpp288 uint32_t tmp = 0; local
289 if (mSettings.hdmi.allowed && (tmp < mSettings.hdmi.delayCompUsec))
290 tmp = mSettings.hdmi.delayCompUsec;
291 if (mMaxDelayCompUsec != tmp)
292 mMaxDelayCompUsec = tmp;
364 String8 tmp; local
369 if (param.get(kHDMIAllowedParamKey, tmp) == NO_ERROR)
372 if (param.get(kHDMIDelayCompParamKey, tmp) == NO_ERROR)
376 if (param.get(kFixedHDMIOutputParamKey, tmp) == NO_ERROR)
379 if (param.get(kFixedHDMIOutputLevelParamKey, tmp)
[all...]
H A Dalsa_utils.cpp34 char tmp[256]; local
36 snprintf(tmp, sizeof(tmp), "/proc/asound/card%d/id", card_id);
37 tmp[sizeof(tmp) - 1] = 0;
38 fd = open(tmp, O_RDONLY);
42 amt = read(fd, tmp, sizeof(tmp) - 1);
45 tmp[amt - 1] = 0;
46 if (!strcmp(name, tmp))
99 int tmp, mode_cnt; local
[all...]
H A DAudioHotplugThread.cpp153 uint64_t tmp = 1; local
154 ::write(mShutdownEventFD, &tmp, sizeof(tmp));
H A DAudioStreamOut.cpp703 int64_t tmp; local
704 if (OK == (*I)->getNextWriteTimestamp(&tmp, &discon)) {
705 if (!max_time_valid || (max_time < tmp)) {
706 max_time = tmp;
/device/generic/goldfish/opengl/system/renderControl_enc/
H A DrenderControl_enc.cpp29 int tmp = OP_rcGetRendererVersion;memcpy(ptr, &tmp, 4); ptr += 4; local
49 int tmp = OP_rcGetEGLVersion;memcpy(ptr, &tmp, 4); ptr += 4; local
72 int tmp = OP_rcQueryEGLString;memcpy(ptr, &tmp, 4); ptr += 4; local
95 int tmp = OP_rcGetGLString;memcpy(ptr, &tmp, 4); ptr += 4; local
118 int tmp = OP_rcGetNumConfigs;memcpy(ptr, &tmp, local
139 int tmp = OP_rcGetConfigs;memcpy(ptr, &tmp, 4); ptr += 4; local
162 int tmp = OP_rcChooseConfig;memcpy(ptr, &tmp, 4); ptr += 4; local
186 int tmp = OP_rcGetFBParam;memcpy(ptr, &tmp, 4); ptr += 4; local
205 int tmp = OP_rcCreateContext;memcpy(ptr, &tmp, 4); ptr += 4; local
226 int tmp = OP_rcDestroyContext;memcpy(ptr, &tmp, 4); ptr += 4; local
241 int tmp = OP_rcCreateWindowSurface;memcpy(ptr, &tmp, 4); ptr += 4; local
262 int tmp = OP_rcDestroyWindowSurface;memcpy(ptr, &tmp, 4); ptr += 4; local
277 int tmp = OP_rcCreateColorBuffer;memcpy(ptr, &tmp, 4); ptr += 4; local
298 int tmp = OP_rcOpenColorBuffer;memcpy(ptr, &tmp, 4); ptr += 4; local
313 int tmp = OP_rcCloseColorBuffer;memcpy(ptr, &tmp, 4); ptr += 4; local
329 int tmp = OP_rcSetWindowColorBuffer;memcpy(ptr, &tmp, 4); ptr += 4; local
345 int tmp = OP_rcFlushWindowColorBuffer;memcpy(ptr, &tmp, 4); ptr += 4; local
364 int tmp = OP_rcMakeCurrent;memcpy(ptr, &tmp, 4); ptr += 4; local
385 int tmp = OP_rcFBPost;memcpy(ptr, &tmp, 4); ptr += 4; local
400 int tmp = OP_rcFBSetSwapInterval;memcpy(ptr, &tmp, 4); ptr += 4; local
415 int tmp = OP_rcBindTexture;memcpy(ptr, &tmp, 4); ptr += 4; local
430 int tmp = OP_rcBindRenderbuffer;memcpy(ptr, &tmp, 4); ptr += 4; local
445 int tmp = OP_rcColorBufferCacheFlush;memcpy(ptr, &tmp, 4); ptr += 4; local
467 int tmp = OP_rcReadColorBuffer;memcpy(ptr, &tmp, 4); ptr += 4; local
491 int tmp = OP_rcUpdateColorBuffer;memcpy(ptr, &tmp, 4); ptr += 4; local
519 int tmp = OP_rcOpenColorBuffer2;memcpy(ptr, &tmp, 4); ptr += 4; local
[all...]
/device/lge/mako/camera/
H A DQCameraHWI_Preview_7x27A.cpp493 unsigned long * tmp = (unsigned long *)newFrame->buffer; local
494 addr = *tmp;
/device/lge/mako/camera/mm-camera-interface/
H A Dmm_camera.c834 mm_camera_ops_parm_get_buffered_frame_t *tmp = local
836 rc = mm_camera_ch_fn(my_obj, tmp->ch_type,
H A Dmm_camera_stream.c68 mm_camera_frame_t *tmp; local
70 tmp = q->head;
72 if(tmp == NULL) goto end;
77 q->head = tmp->next;
79 tmp->next = NULL;
82 return tmp;
100 mm_camera_frame_t *tmp; local
103 tmp = q->head;
105 if(tmp == NULL) goto end;
110 q->head = tmp
[all...]
H A Dmm_camera_interface2.c130 uint32_t tmp; local
151 uint32_t tmp; local
170 uint32_t tmp; local
188 uint32_t tmp; local
205 uint32_t tmp; local
/device/moto/shamu/camera/QCamera/HAL/core/src/
H A DQCameraHWI_Preview.cpp560 unsigned long * tmp = (unsigned long *)newFrame->buffer; local
561 addr = *tmp;
/device/moto/shamu/camera/QCamera/HAL2/core/src/
H A DQCameraStream_Preview.cpp193 unsigned long * tmp = (unsigned long *)newFrame->buffer; local
194 addr = *tmp;
/device/lge/mako/camera/QCamera/HAL/core/src/
H A DQCameraHWI_Preview.cpp792 unsigned long * tmp = (unsigned long *)newFrame->buffer; local
793 addr = *tmp;
/device/asus/grouper/keymaster/
H A Dkeymaster_grouper.cpp225 unsigned char* tmp = reinterpret_cast<unsigned char*>(bytes.get()); local
226 if (BN_bn2bin(bn, tmp) != bignumSize) {
256 uint8_t* tmp = handleBlob->get(); local
258 *tmp++ = KEY_VERSION >> ((sizeof(uint32_t) - i - 1) * 8);
260 memcpy(tmp, objId->get(), objId->length());
712 unsigned char* tmp = reinterpret_cast<unsigned char*>(key.get()); local
713 if (i2d_PUBKEY(pkey.get(), &tmp) != len) {
/device/asus/grouper/self-extractors/nvidia/staging/keymaster/
H A Dkeymaster_grouper.cpp225 unsigned char* tmp = reinterpret_cast<unsigned char*>(bytes.get()); local
226 if (BN_bn2bin(bn, tmp) != bignumSize) {
256 uint8_t* tmp = handleBlob->get(); local
258 *tmp++ = KEY_VERSION >> ((sizeof(uint32_t) - i - 1) * 8);
260 memcpy(tmp, objId->get(), objId->length());
712 unsigned char* tmp = reinterpret_cast<unsigned char*>(key.get()); local
713 if (i2d_PUBKEY(pkey.get(), &tmp) != len) {
/device/asus/tilapia/self-extractors/nvidia/staging/keymaster/
H A Dkeymaster_grouper.cpp225 unsigned char* tmp = reinterpret_cast<unsigned char*>(bytes.get()); local
226 if (BN_bn2bin(bn, tmp) != bignumSize) {
256 uint8_t* tmp = handleBlob->get(); local
258 *tmp++ = KEY_VERSION >> ((sizeof(uint32_t) - i - 1) * 8);
260 memcpy(tmp, objId->get(), objId->length());
712 unsigned char* tmp = reinterpret_cast<unsigned char*>(key.get()); local
713 if (i2d_PUBKEY(pkey.get(), &tmp) != len) {
/device/generic/goldfish/camera/
H A DEmulatedCamera.cpp1013 char tmp[2048]; local
1019 snprintf(tmp, sizeof(tmp), "%.*s", (int)(intptr_t)(next-wrk), wrk);
1021 char* val = strchr(tmp, '=');
1024 const char* in_current = current.get(tmp);
1027 ALOGD("=== Value changed: %s: %s -> %s", tmp, in_current, val);
1030 ALOGD("+++ New parameter: %s=%s", tmp, val);
1033 ALOGW("No value separator in %s", tmp);
/device/generic/goldfish/opengl/system/GLESv2_enc/
H A Dgl2_enc.cpp29 int tmp = OP_glActiveTexture;memcpy(ptr, &tmp, 4); ptr += 4; local
44 int tmp = OP_glAttachShader;memcpy(ptr, &tmp, 4); ptr += 4; local
61 int tmp = OP_glBindAttribLocation;memcpy(ptr, &tmp, 4); ptr += 4; local
79 int tmp = OP_glBindBuffer;memcpy(ptr, &tmp, 4); ptr += 4; local
95 int tmp = OP_glBindFramebuffer;memcpy(ptr, &tmp, local
111 int tmp = OP_glBindRenderbuffer;memcpy(ptr, &tmp, 4); ptr += 4; local
127 int tmp = OP_glBindTexture;memcpy(ptr, &tmp, 4); ptr += 4; local
143 int tmp = OP_glBlendColor;memcpy(ptr, &tmp, 4); ptr += 4; local
161 int tmp = OP_glBlendEquation;memcpy(ptr, &tmp, 4); ptr += 4; local
176 int tmp = OP_glBlendEquationSeparate;memcpy(ptr, &tmp, 4); ptr += 4; local
192 int tmp = OP_glBlendFunc;memcpy(ptr, &tmp, 4); ptr += 4; local
208 int tmp = OP_glBlendFuncSeparate;memcpy(ptr, &tmp, 4); ptr += 4; local
227 int tmp = OP_glBufferData;memcpy(ptr, &tmp, 4); ptr += 4; local
249 int tmp = OP_glBufferSubData;memcpy(ptr, &tmp, 4); ptr += 4; local
269 int tmp = OP_glCheckFramebufferStatus;memcpy(ptr, &tmp, 4); ptr += 4; local
288 int tmp = OP_glClear;memcpy(ptr, &tmp, 4); ptr += 4; local
303 int tmp = OP_glClearColor;memcpy(ptr, &tmp, 4); ptr += 4; local
321 int tmp = OP_glClearDepthf;memcpy(ptr, &tmp, 4); ptr += 4; local
336 int tmp = OP_glClearStencil;memcpy(ptr, &tmp, 4); ptr += 4; local
351 int tmp = OP_glColorMask;memcpy(ptr, &tmp, 4); ptr += 4; local
369 int tmp = OP_glCompileShader;memcpy(ptr, &tmp, 4); ptr += 4; local
385 int tmp = OP_glCompressedTexImage2D;memcpy(ptr, &tmp, 4); ptr += 4; local
410 int tmp = OP_glCompressedTexSubImage2D;memcpy(ptr, &tmp, 4); ptr += 4; local
435 int tmp = OP_glCopyTexImage2D;memcpy(ptr, &tmp, 4); ptr += 4; local
457 int tmp = OP_glCopyTexSubImage2D;memcpy(ptr, &tmp, 4); ptr += 4; local
479 int tmp = OP_glCreateProgram;memcpy(ptr, &tmp, 4); ptr += 4; local
497 int tmp = OP_glCreateShader;memcpy(ptr, &tmp, 4); ptr += 4; local
516 int tmp = OP_glCullFace;memcpy(ptr, &tmp, 4); ptr += 4; local
532 int tmp = OP_glDeleteBuffers;memcpy(ptr, &tmp, 4); ptr += 4; local
550 int tmp = OP_glDeleteFramebuffers;memcpy(ptr, &tmp, 4); ptr += 4; local
567 int tmp = OP_glDeleteProgram;memcpy(ptr, &tmp, 4); ptr += 4; local
583 int tmp = OP_glDeleteRenderbuffers;memcpy(ptr, &tmp, 4); ptr += 4; local
600 int tmp = OP_glDeleteShader;memcpy(ptr, &tmp, 4); ptr += 4; local
616 int tmp = OP_glDeleteTextures;memcpy(ptr, &tmp, 4); ptr += 4; local
633 int tmp = OP_glDepthFunc;memcpy(ptr, &tmp, 4); ptr += 4; local
648 int tmp = OP_glDepthMask;memcpy(ptr, &tmp, 4); ptr += 4; local
663 int tmp = OP_glDepthRangef;memcpy(ptr, &tmp, 4); ptr += 4; local
679 int tmp = OP_glDetachShader;memcpy(ptr, &tmp, 4); ptr += 4; local
695 int tmp = OP_glDisable;memcpy(ptr, &tmp, 4); ptr += 4; local
710 int tmp = OP_glDisableVertexAttribArray;memcpy(ptr, &tmp, 4); ptr += 4; local
725 int tmp = OP_glDrawArrays;memcpy(ptr, &tmp, 4); ptr += 4; local
742 int tmp = OP_glEnable;memcpy(ptr, &tmp, 4); ptr += 4; local
757 int tmp = OP_glEnableVertexAttribArray;memcpy(ptr, &tmp, 4); ptr += 4; local
772 int tmp = OP_glFinish;memcpy(ptr, &tmp, 4); ptr += 4; local
786 int tmp = OP_glFlush;memcpy(ptr, &tmp, 4); ptr += 4; local
800 int tmp = OP_glFramebufferRenderbuffer;memcpy(ptr, &tmp, 4); ptr += 4; local
818 int tmp = OP_glFramebufferTexture2D;memcpy(ptr, &tmp, 4); ptr += 4; local
837 int tmp = OP_glFrontFace;memcpy(ptr, &tmp, 4); ptr += 4; local
853 int tmp = OP_glGenBuffers;memcpy(ptr, &tmp, 4); ptr += 4; local
870 int tmp = OP_glGenerateMipmap;memcpy(ptr, &tmp, 4); ptr += 4; local
886 int tmp = OP_glGenFramebuffers;memcpy(ptr, &tmp, 4); ptr += 4; local
904 int tmp = OP_glGenRenderbuffers;memcpy(ptr, &tmp, 4); ptr += 4; local
922 int tmp = OP_glGenTextures;memcpy(ptr, &tmp, 4); ptr += 4; local
943 int tmp = OP_glGetActiveAttrib;memcpy(ptr, &tmp, 4); ptr += 4; local
972 int tmp = OP_glGetActiveUniform;memcpy(ptr, &tmp, 4); ptr += 4; local
999 int tmp = OP_glGetAttachedShaders;memcpy(ptr, &tmp, 4); ptr += 4; local
1020 int tmp = OP_glGetAttribLocation;memcpy(ptr, &tmp, 4); ptr += 4; local
1042 int tmp = OP_glGetBooleanv;memcpy(ptr, &tmp, 4); ptr += 4; local
1060 int tmp = OP_glGetBufferParameteriv;memcpy(ptr, &tmp, 4); ptr += 4; local
1078 int tmp = OP_glGetError;memcpy(ptr, &tmp, 4); ptr += 4; local
1097 int tmp = OP_glGetFloatv;memcpy(ptr, &tmp, 4); ptr += 4; local
1115 int tmp = OP_glGetFramebufferAttachmentParameteriv;memcpy(ptr, &tmp, 4); ptr += 4; local
1135 int tmp = OP_glGetIntegerv;memcpy(ptr, &tmp, 4); ptr += 4; local
1153 int tmp = OP_glGetProgramiv;memcpy(ptr, &tmp, 4); ptr += 4; local
1173 int tmp = OP_glGetProgramInfoLog;memcpy(ptr, &tmp, 4); ptr += 4; local
1194 int tmp = OP_glGetRenderbufferParameteriv;memcpy(ptr, &tmp, 4); ptr += 4; local
1213 int tmp = OP_glGetShaderiv;memcpy(ptr, &tmp, 4); ptr += 4; local
1233 int tmp = OP_glGetShaderInfoLog;memcpy(ptr, &tmp, 4); ptr += 4; local
1255 int tmp = OP_glGetShaderPrecisionFormat;memcpy(ptr, &tmp, 4); ptr += 4; local
1277 int tmp = OP_glGetShaderSource;memcpy(ptr, &tmp, 4); ptr += 4; local
1298 int tmp = OP_glGetTexParameterfv;memcpy(ptr, &tmp, 4); ptr += 4; local
1317 int tmp = OP_glGetTexParameteriv;memcpy(ptr, &tmp, 4); ptr += 4; local
1336 int tmp = OP_glGetUniformfv;memcpy(ptr, &tmp, 4); ptr += 4; local
1355 int tmp = OP_glGetUniformiv;memcpy(ptr, &tmp, 4); ptr += 4; local
1374 int tmp = OP_glGetUniformLocation;memcpy(ptr, &tmp, 4); ptr += 4; local
1396 int tmp = OP_glGetVertexAttribfv;memcpy(ptr, &tmp, 4); ptr += 4; local
1415 int tmp = OP_glGetVertexAttribiv;memcpy(ptr, &tmp, 4); ptr += 4; local
1433 int tmp = OP_glHint;memcpy(ptr, &tmp, 4); ptr += 4; local
1449 int tmp = OP_glIsBuffer;memcpy(ptr, &tmp, 4); ptr += 4; local
1468 int tmp = OP_glIsEnabled;memcpy(ptr, &tmp, 4); ptr += 4; local
1487 int tmp = OP_glIsFramebuffer;memcpy(ptr, &tmp, 4); ptr += 4; local
1506 int tmp = OP_glIsProgram;memcpy(ptr, &tmp, 4); ptr += 4; local
1525 int tmp = OP_glIsRenderbuffer;memcpy(ptr, &tmp, 4); ptr += 4; local
1544 int tmp = OP_glIsShader;memcpy(ptr, &tmp, 4); ptr += 4; local
1563 int tmp = OP_glIsTexture;memcpy(ptr, &tmp, 4); ptr += 4; local
1582 int tmp = OP_glLineWidth;memcpy(ptr, &tmp, 4); ptr += 4; local
1597 int tmp = OP_glLinkProgram;memcpy(ptr, &tmp, 4); ptr += 4; local
1612 int tmp = OP_glPixelStorei;memcpy(ptr, &tmp, 4); ptr += 4; local
1628 int tmp = OP_glPolygonOffset;memcpy(ptr, &tmp, 4); ptr += 4; local
1645 int tmp = OP_glReadPixels;memcpy(ptr, &tmp, 4); ptr += 4; local
1667 int tmp = OP_glReleaseShaderCompiler;memcpy(ptr, &tmp, 4); ptr += 4; local
1681 int tmp = OP_glRenderbufferStorage;memcpy(ptr, &tmp, 4); ptr += 4; local
1699 int tmp = OP_glSampleCoverage;memcpy(ptr, &tmp, 4); ptr += 4; local
1715 int tmp = OP_glScissor;memcpy(ptr, &tmp, 4); ptr += 4; local
1733 int tmp = OP_glStencilFunc;memcpy(ptr, &tmp, 4); ptr += 4; local
1750 int tmp = OP_glStencilFuncSeparate;memcpy(ptr, &tmp, 4); ptr += 4; local
1768 int tmp = OP_glStencilMask;memcpy(ptr, &tmp, 4); ptr += 4; local
1783 int tmp = OP_glStencilMaskSeparate;memcpy(ptr, &tmp, 4); ptr += 4; local
1799 int tmp = OP_glStencilOp;memcpy(ptr, &tmp, 4); ptr += 4; local
1816 int tmp = OP_glStencilOpSeparate;memcpy(ptr, &tmp, 4); ptr += 4; local
1835 int tmp = OP_glTexImage2D;memcpy(ptr, &tmp, 4); ptr += 4; local
1860 int tmp = OP_glTexParameterf;memcpy(ptr, &tmp, 4); ptr += 4; local
1878 int tmp = OP_glTexParameterfv;memcpy(ptr, &tmp, 4); ptr += 4; local
1896 int tmp = OP_glTexParameteri;memcpy(ptr, &tmp, 4); ptr += 4; local
1914 int tmp = OP_glTexParameteriv;memcpy(ptr, &tmp, 4); ptr += 4; local
1933 int tmp = OP_glTexSubImage2D;memcpy(ptr, &tmp, 4); ptr += 4; local
1958 int tmp = OP_glUniform1f;memcpy(ptr, &tmp, 4); ptr += 4; local
1975 int tmp = OP_glUniform1fv;memcpy(ptr, &tmp, 4); ptr += 4; local
1993 int tmp = OP_glUniform1i;memcpy(ptr, &tmp, 4); ptr += 4; local
2010 int tmp = OP_glUniform1iv;memcpy(ptr, &tmp, 4); ptr += 4; local
2028 int tmp = OP_glUniform2f;memcpy(ptr, &tmp, 4); ptr += 4; local
2046 int tmp = OP_glUniform2fv;memcpy(ptr, &tmp, 4); ptr += 4; local
2064 int tmp = OP_glUniform2i;memcpy(ptr, &tmp, 4); ptr += 4; local
2082 int tmp = OP_glUniform2iv;memcpy(ptr, &tmp, 4); ptr += 4; local
2100 int tmp = OP_glUniform3f;memcpy(ptr, &tmp, 4); ptr += 4; local
2119 int tmp = OP_glUniform3fv;memcpy(ptr, &tmp, 4); ptr += 4; local
2137 int tmp = OP_glUniform3i;memcpy(ptr, &tmp, 4); ptr += 4; local
2156 int tmp = OP_glUniform3iv;memcpy(ptr, &tmp, 4); ptr += 4; local
2174 int tmp = OP_glUniform4f;memcpy(ptr, &tmp, 4); ptr += 4; local
2194 int tmp = OP_glUniform4fv;memcpy(ptr, &tmp, 4); ptr += 4; local
2212 int tmp = OP_glUniform4i;memcpy(ptr, &tmp, 4); ptr += 4; local
2232 int tmp = OP_glUniform4iv;memcpy(ptr, &tmp, 4); ptr += 4; local
2251 int tmp = OP_glUniformMatrix2fv;memcpy(ptr, &tmp, 4); ptr += 4; local
2271 int tmp = OP_glUniformMatrix3fv;memcpy(ptr, &tmp, 4); ptr += 4; local
2291 int tmp = OP_glUniformMatrix4fv;memcpy(ptr, &tmp, 4); ptr += 4; local
2310 int tmp = OP_glUseProgram;memcpy(ptr, &tmp, 4); ptr += 4; local
2325 int tmp = OP_glValidateProgram;memcpy(ptr, &tmp, 4); ptr += 4; local
2340 int tmp = OP_glVertexAttrib1f;memcpy(ptr, &tmp, 4); ptr += 4; local
2357 int tmp = OP_glVertexAttrib1fv;memcpy(ptr, &tmp, 4); ptr += 4; local
2374 int tmp = OP_glVertexAttrib2f;memcpy(ptr, &tmp, 4); ptr += 4; local
2392 int tmp = OP_glVertexAttrib2fv;memcpy(ptr, &tmp, 4); ptr += 4; local
2409 int tmp = OP_glVertexAttrib3f;memcpy(ptr, &tmp, 4); ptr += 4; local
2428 int tmp = OP_glVertexAttrib3fv;memcpy(ptr, &tmp, 4); ptr += 4; local
2445 int tmp = OP_glVertexAttrib4f;memcpy(ptr, &tmp, 4); ptr += 4; local
2465 int tmp = OP_glVertexAttrib4fv;memcpy(ptr, &tmp, 4); ptr += 4; local
2482 int tmp = OP_glViewport;memcpy(ptr, &tmp, 4); ptr += 4; local
2500 int tmp = OP_glEGLImageTargetTexture2DOES;memcpy(ptr, &tmp, 4); ptr += 4; local
2516 int tmp = OP_glEGLImageTargetRenderbufferStorageOES;memcpy(ptr, &tmp, 4); ptr += 4; local
2532 int tmp = OP_glUnmapBufferOES;memcpy(ptr, &tmp, 4); ptr += 4; local
2552 int tmp = OP_glTexImage3DOES;memcpy(ptr, &tmp, 4); ptr += 4; local
2579 int tmp = OP_glTexSubImage3DOES;memcpy(ptr, &tmp, 4); ptr += 4; local
2606 int tmp = OP_glCopyTexSubImage3DOES;memcpy(ptr, &tmp, 4); ptr += 4; local
2630 int tmp = OP_glCompressedTexImage3DOES;memcpy(ptr, &tmp, 4); ptr += 4; local
2656 int tmp = OP_glCompressedTexSubImage3DOES;memcpy(ptr, &tmp, 4); ptr += 4; local
2683 int tmp = OP_glFramebufferTexture3DOES;memcpy(ptr, &tmp, 4); ptr += 4; local
2703 int tmp = OP_glBindVertexArrayOES;memcpy(ptr, &tmp, 4); ptr += 4; local
2719 int tmp = OP_glDeleteVertexArraysOES;memcpy(ptr, &tmp, 4); ptr += 4; local
2737 int tmp = OP_glGenVertexArraysOES;memcpy(ptr, &tmp, 4); ptr += 4; local
2754 int tmp = OP_glIsVertexArrayOES;memcpy(ptr, &tmp, 4); ptr += 4; local
2774 int tmp = OP_glDiscardFramebufferEXT;memcpy(ptr, &tmp, 4); ptr += 4; local
2793 int tmp = OP_glVertexAttribPointerData;memcpy(ptr, &tmp, 4); ptr += 4; local
2815 int tmp = OP_glVertexAttribPointerOffset;memcpy(ptr, &tmp, 4); ptr += 4; local
2835 int tmp = OP_glDrawElementsOffset;memcpy(ptr, &tmp, 4); ptr += 4; local
2854 int tmp = OP_glDrawElementsData;memcpy(ptr, &tmp, 4); ptr += 4; local
2875 int tmp = OP_glGetCompressedTextureFormats;memcpy(ptr, &tmp, 4); ptr += 4; local
2893 int tmp = OP_glShaderString;memcpy(ptr, &tmp, 4); ptr += 4; local
2911 int tmp = OP_glFinishRoundTrip;memcpy(ptr, &tmp, 4); ptr += 4; local
[all...]
/device/generic/goldfish/opengl/system/GLESv1_enc/
H A Dgl_enc.cpp29 int tmp = OP_glAlphaFunc;memcpy(ptr, &tmp, 4); ptr += 4; local
45 int tmp = OP_glClearColor;memcpy(ptr, &tmp, 4); ptr += 4; local
63 int tmp = OP_glClearDepthf;memcpy(ptr, &tmp, 4); ptr += 4; local
79 int tmp = OP_glClipPlanef;memcpy(ptr, &tmp, 4); ptr += 4; local
96 int tmp = OP_glColor4f;memcpy(ptr, &tmp, local
114 int tmp = OP_glDepthRangef;memcpy(ptr, &tmp, 4); ptr += 4; local
130 int tmp = OP_glFogf;memcpy(ptr, &tmp, 4); ptr += 4; local
147 int tmp = OP_glFogfv;memcpy(ptr, &tmp, 4); ptr += 4; local
164 int tmp = OP_glFrustumf;memcpy(ptr, &tmp, 4); ptr += 4; local
185 int tmp = OP_glGetClipPlanef;memcpy(ptr, &tmp, 4); ptr += 4; local
203 int tmp = OP_glGetFloatv;memcpy(ptr, &tmp, 4); ptr += 4; local
221 int tmp = OP_glGetLightfv;memcpy(ptr, &tmp, 4); ptr += 4; local
240 int tmp = OP_glGetMaterialfv;memcpy(ptr, &tmp, 4); ptr += 4; local
259 int tmp = OP_glGetTexEnvfv;memcpy(ptr, &tmp, 4); ptr += 4; local
278 int tmp = OP_glGetTexParameterfv;memcpy(ptr, &tmp, 4); ptr += 4; local
296 int tmp = OP_glLightModelf;memcpy(ptr, &tmp, 4); ptr += 4; local
313 int tmp = OP_glLightModelfv;memcpy(ptr, &tmp, 4); ptr += 4; local
330 int tmp = OP_glLightf;memcpy(ptr, &tmp, 4); ptr += 4; local
348 int tmp = OP_glLightfv;memcpy(ptr, &tmp, 4); ptr += 4; local
366 int tmp = OP_glLineWidth;memcpy(ptr, &tmp, 4); ptr += 4; local
382 int tmp = OP_glLoadMatrixf;memcpy(ptr, &tmp, 4); ptr += 4; local
398 int tmp = OP_glMaterialf;memcpy(ptr, &tmp, 4); ptr += 4; local
416 int tmp = OP_glMaterialfv;memcpy(ptr, &tmp, 4); ptr += 4; local
435 int tmp = OP_glMultMatrixf;memcpy(ptr, &tmp, 4); ptr += 4; local
451 int tmp = OP_glMultiTexCoord4f;memcpy(ptr, &tmp, 4); ptr += 4; local
470 int tmp = OP_glNormal3f;memcpy(ptr, &tmp, 4); ptr += 4; local
487 int tmp = OP_glOrthof;memcpy(ptr, &tmp, 4); ptr += 4; local
507 int tmp = OP_glPointParameterf;memcpy(ptr, &tmp, 4); ptr += 4; local
524 int tmp = OP_glPointParameterfv;memcpy(ptr, &tmp, 4); ptr += 4; local
541 int tmp = OP_glPointSize;memcpy(ptr, &tmp, 4); ptr += 4; local
556 int tmp = OP_glPolygonOffset;memcpy(ptr, &tmp, 4); ptr += 4; local
572 int tmp = OP_glRotatef;memcpy(ptr, &tmp, 4); ptr += 4; local
590 int tmp = OP_glScalef;memcpy(ptr, &tmp, 4); ptr += 4; local
607 int tmp = OP_glTexEnvf;memcpy(ptr, &tmp, 4); ptr += 4; local
625 int tmp = OP_glTexEnvfv;memcpy(ptr, &tmp, 4); ptr += 4; local
643 int tmp = OP_glTexParameterf;memcpy(ptr, &tmp, 4); ptr += 4; local
661 int tmp = OP_glTexParameterfv;memcpy(ptr, &tmp, 4); ptr += 4; local
679 int tmp = OP_glTranslatef;memcpy(ptr, &tmp, 4); ptr += 4; local
696 int tmp = OP_glActiveTexture;memcpy(ptr, &tmp, 4); ptr += 4; local
711 int tmp = OP_glAlphaFuncx;memcpy(ptr, &tmp, 4); ptr += 4; local
727 int tmp = OP_glBindBuffer;memcpy(ptr, &tmp, 4); ptr += 4; local
743 int tmp = OP_glBindTexture;memcpy(ptr, &tmp, 4); ptr += 4; local
759 int tmp = OP_glBlendFunc;memcpy(ptr, &tmp, 4); ptr += 4; local
776 int tmp = OP_glBufferData;memcpy(ptr, &tmp, 4); ptr += 4; local
796 int tmp = OP_glBufferSubData;memcpy(ptr, &tmp, 4); ptr += 4; local
815 int tmp = OP_glClear;memcpy(ptr, &tmp, 4); ptr += 4; local
830 int tmp = OP_glClearColorx;memcpy(ptr, &tmp, 4); ptr += 4; local
848 int tmp = OP_glClearDepthx;memcpy(ptr, &tmp, 4); ptr += 4; local
863 int tmp = OP_glClearStencil;memcpy(ptr, &tmp, 4); ptr += 4; local
878 int tmp = OP_glClientActiveTexture;memcpy(ptr, &tmp, 4); ptr += 4; local
893 int tmp = OP_glColor4ub;memcpy(ptr, &tmp, 4); ptr += 4; local
911 int tmp = OP_glColor4x;memcpy(ptr, &tmp, 4); ptr += 4; local
929 int tmp = OP_glColorMask;memcpy(ptr, &tmp, 4); ptr += 4; local
948 int tmp = OP_glCompressedTexImage2D;memcpy(ptr, &tmp, 4); ptr += 4; local
972 int tmp = OP_glCompressedTexSubImage2D;memcpy(ptr, &tmp, 4); ptr += 4; local
996 int tmp = OP_glCopyTexImage2D;memcpy(ptr, &tmp, 4); ptr += 4; local
1018 int tmp = OP_glCopyTexSubImage2D;memcpy(ptr, &tmp, 4); ptr += 4; local
1040 int tmp = OP_glCullFace;memcpy(ptr, &tmp, 4); ptr += 4; local
1056 int tmp = OP_glDeleteBuffers;memcpy(ptr, &tmp, 4); ptr += 4; local
1074 int tmp = OP_glDeleteTextures;memcpy(ptr, &tmp, 4); ptr += 4; local
1091 int tmp = OP_glDepthFunc;memcpy(ptr, &tmp, 4); ptr += 4; local
1106 int tmp = OP_glDepthMask;memcpy(ptr, &tmp, 4); ptr += 4; local
1121 int tmp = OP_glDepthRangex;memcpy(ptr, &tmp, 4); ptr += 4; local
1137 int tmp = OP_glDisable;memcpy(ptr, &tmp, 4); ptr += 4; local
1152 int tmp = OP_glDisableClientState;memcpy(ptr, &tmp, 4); ptr += 4; local
1167 int tmp = OP_glDrawArrays;memcpy(ptr, &tmp, 4); ptr += 4; local
1184 int tmp = OP_glEnable;memcpy(ptr, &tmp, 4); ptr += 4; local
1199 int tmp = OP_glEnableClientState;memcpy(ptr, &tmp, 4); ptr += 4; local
1214 int tmp = OP_glFinish;memcpy(ptr, &tmp, 4); ptr += 4; local
1228 int tmp = OP_glFlush;memcpy(ptr, &tmp, 4); ptr += 4; local
1242 int tmp = OP_glFogx;memcpy(ptr, &tmp, 4); ptr += 4; local
1259 int tmp = OP_glFogxv;memcpy(ptr, &tmp, 4); ptr += 4; local
1276 int tmp = OP_glFrontFace;memcpy(ptr, &tmp, 4); ptr += 4; local
1291 int tmp = OP_glFrustumx;memcpy(ptr, &tmp, 4); ptr += 4; local
1312 int tmp = OP_glGetBooleanv;memcpy(ptr, &tmp, 4); ptr += 4; local
1330 int tmp = OP_glGetBufferParameteriv;memcpy(ptr, &tmp, 4); ptr += 4; local
1349 int tmp = OP_glClipPlanex;memcpy(ptr, &tmp, 4); ptr += 4; local
1367 int tmp = OP_glGenBuffers;memcpy(ptr, &tmp, 4); ptr += 4; local
1385 int tmp = OP_glGenTextures;memcpy(ptr, &tmp, 4); ptr += 4; local
1402 int tmp = OP_glGetError;memcpy(ptr, &tmp, 4); ptr += 4; local
1421 int tmp = OP_glGetFixedv;memcpy(ptr, &tmp, 4); ptr += 4; local
1439 int tmp = OP_glGetIntegerv;memcpy(ptr, &tmp, 4); ptr += 4; local
1457 int tmp = OP_glGetLightxv;memcpy(ptr, &tmp, 4); ptr += 4; local
1476 int tmp = OP_glGetMaterialxv;memcpy(ptr, &tmp, 4); ptr += 4; local
1495 int tmp = OP_glGetTexEnviv;memcpy(ptr, &tmp, 4); ptr += 4; local
1514 int tmp = OP_glGetTexEnvxv;memcpy(ptr, &tmp, 4); ptr += 4; local
1533 int tmp = OP_glGetTexParameteriv;memcpy(ptr, &tmp, 4); ptr += 4; local
1552 int tmp = OP_glGetTexParameterxv;memcpy(ptr, &tmp, 4); ptr += 4; local
1570 int tmp = OP_glHint;memcpy(ptr, &tmp, 4); ptr += 4; local
1586 int tmp = OP_glIsBuffer;memcpy(ptr, &tmp, 4); ptr += 4; local
1605 int tmp = OP_glIsEnabled;memcpy(ptr, &tmp, 4); ptr += 4; local
1624 int tmp = OP_glIsTexture;memcpy(ptr, &tmp, 4); ptr += 4; local
1643 int tmp = OP_glLightModelx;memcpy(ptr, &tmp, 4); ptr += 4; local
1660 int tmp = OP_glLightModelxv;memcpy(ptr, &tmp, 4); ptr += 4; local
1677 int tmp = OP_glLightx;memcpy(ptr, &tmp, 4); ptr += 4; local
1695 int tmp = OP_glLightxv;memcpy(ptr, &tmp, 4); ptr += 4; local
1713 int tmp = OP_glLineWidthx;memcpy(ptr, &tmp, 4); ptr += 4; local
1728 int tmp = OP_glLoadIdentity;memcpy(ptr, &tmp, 4); ptr += 4; local
1743 int tmp = OP_glLoadMatrixx;memcpy(ptr, &tmp, 4); ptr += 4; local
1759 int tmp = OP_glLogicOp;memcpy(ptr, &tmp, 4); ptr += 4; local
1774 int tmp = OP_glMaterialx;memcpy(ptr, &tmp, 4); ptr += 4; local
1792 int tmp = OP_glMaterialxv;memcpy(ptr, &tmp, 4); ptr += 4; local
1810 int tmp = OP_glMatrixMode;memcpy(ptr, &tmp, 4); ptr += 4; local
1826 int tmp = OP_glMultMatrixx;memcpy(ptr, &tmp, 4); ptr += 4; local
1842 int tmp = OP_glMultiTexCoord4x;memcpy(ptr, &tmp, 4); ptr += 4; local
1861 int tmp = OP_glNormal3x;memcpy(ptr, &tmp, 4); ptr += 4; local
1878 int tmp = OP_glOrthox;memcpy(ptr, &tmp, 4); ptr += 4; local
1898 int tmp = OP_glPixelStorei;memcpy(ptr, &tmp, 4); ptr += 4; local
1914 int tmp = OP_glPointParameterx;memcpy(ptr, &tmp, 4); ptr += 4; local
1931 int tmp = OP_glPointParameterxv;memcpy(ptr, &tmp, 4); ptr += 4; local
1948 int tmp = OP_glPointSizex;memcpy(ptr, &tmp, 4); ptr += 4; local
1963 int tmp = OP_glPolygonOffsetx;memcpy(ptr, &tmp, 4); ptr += 4; local
1979 int tmp = OP_glPopMatrix;memcpy(ptr, &tmp, 4); ptr += 4; local
1993 int tmp = OP_glPushMatrix;memcpy(ptr, &tmp, 4); ptr += 4; local
2008 int tmp = OP_glReadPixels;memcpy(ptr, &tmp, 4); ptr += 4; local
2030 int tmp = OP_glRotatex;memcpy(ptr, &tmp, 4); ptr += 4; local
2048 int tmp = OP_glSampleCoverage;memcpy(ptr, &tmp, 4); ptr += 4; local
2064 int tmp = OP_glSampleCoveragex;memcpy(ptr, &tmp, 4); ptr += 4; local
2080 int tmp = OP_glScalex;memcpy(ptr, &tmp, 4); ptr += 4; local
2097 int tmp = OP_glScissor;memcpy(ptr, &tmp, 4); ptr += 4; local
2115 int tmp = OP_glShadeModel;memcpy(ptr, &tmp, 4); ptr += 4; local
2130 int tmp = OP_glStencilFunc;memcpy(ptr, &tmp, 4); ptr += 4; local
2147 int tmp = OP_glStencilMask;memcpy(ptr, &tmp, 4); ptr += 4; local
2162 int tmp = OP_glStencilOp;memcpy(ptr, &tmp, 4); ptr += 4; local
2179 int tmp = OP_glTexEnvi;memcpy(ptr, &tmp, 4); ptr += 4; local
2196 int tmp = OP_glTexEnvx;memcpy(ptr, &tmp, 4); ptr += 4; local
2214 int tmp = OP_glTexEnviv;memcpy(ptr, &tmp, 4); ptr += 4; local
2233 int tmp = OP_glTexEnvxv;memcpy(ptr, &tmp, 4); ptr += 4; local
2252 int tmp = OP_glTexImage2D;memcpy(ptr, &tmp, 4); ptr += 4; local
2277 int tmp = OP_glTexParameteri;memcpy(ptr, &tmp, 4); ptr += 4; local
2294 int tmp = OP_glTexParameterx;memcpy(ptr, &tmp, 4); ptr += 4; local
2312 int tmp = OP_glTexParameteriv;memcpy(ptr, &tmp, 4); ptr += 4; local
2331 int tmp = OP_glTexParameterxv;memcpy(ptr, &tmp, 4); ptr += 4; local
2350 int tmp = OP_glTexSubImage2D;memcpy(ptr, &tmp, 4); ptr += 4; local
2375 int tmp = OP_glTranslatex;memcpy(ptr, &tmp, 4); ptr += 4; local
2392 int tmp = OP_glViewport;memcpy(ptr, &tmp, 4); ptr += 4; local
2410 int tmp = OP_glVertexPointerOffset;memcpy(ptr, &tmp, 4); ptr += 4; local
2428 int tmp = OP_glColorPointerOffset;memcpy(ptr, &tmp, 4); ptr += 4; local
2446 int tmp = OP_glNormalPointerOffset;memcpy(ptr, &tmp, 4); ptr += 4; local
2463 int tmp = OP_glPointSizePointerOffset;memcpy(ptr, &tmp, 4); ptr += 4; local
2480 int tmp = OP_glTexCoordPointerOffset;memcpy(ptr, &tmp, 4); ptr += 4; local
2498 int tmp = OP_glWeightPointerOffset;memcpy(ptr, &tmp, 4); ptr += 4; local
2516 int tmp = OP_glMatrixIndexPointerOffset;memcpy(ptr, &tmp, 4); ptr += 4; local
2535 int tmp = OP_glVertexPointerData;memcpy(ptr, &tmp, 4); ptr += 4; local
2556 int tmp = OP_glColorPointerData;memcpy(ptr, &tmp, 4); ptr += 4; local
2577 int tmp = OP_glNormalPointerData;memcpy(ptr, &tmp, 4); ptr += 4; local
2597 int tmp = OP_glTexCoordPointerData;memcpy(ptr, &tmp, 4); ptr += 4; local
2619 int tmp = OP_glPointSizePointerData;memcpy(ptr, &tmp, 4); ptr += 4; local
2639 int tmp = OP_glWeightPointerData;memcpy(ptr, &tmp, 4); ptr += 4; local
2660 int tmp = OP_glMatrixIndexPointerData;memcpy(ptr, &tmp, 4); ptr += 4; local
2680 int tmp = OP_glDrawElementsOffset;memcpy(ptr, &tmp, 4); ptr += 4; local
2699 int tmp = OP_glDrawElementsData;memcpy(ptr, &tmp, 4); ptr += 4; local
2720 int tmp = OP_glGetCompressedTextureFormats;memcpy(ptr, &tmp, 4); ptr += 4; local
2737 int tmp = OP_glFinishRoundTrip;memcpy(ptr, &tmp, 4); ptr += 4; local
2755 int tmp = OP_glBlendEquationSeparateOES;memcpy(ptr, &tmp, 4); ptr += 4; local
2771 int tmp = OP_glBlendFuncSeparateOES;memcpy(ptr, &tmp, 4); ptr += 4; local
2789 int tmp = OP_glBlendEquationOES;memcpy(ptr, &tmp, 4); ptr += 4; local
2804 int tmp = OP_glDrawTexsOES;memcpy(ptr, &tmp, 4); ptr += 4; local
2823 int tmp = OP_glDrawTexiOES;memcpy(ptr, &tmp, 4); ptr += 4; local
2842 int tmp = OP_glDrawTexxOES;memcpy(ptr, &tmp, 4); ptr += 4; local
2862 int tmp = OP_glDrawTexsvOES;memcpy(ptr, &tmp, 4); ptr += 4; local
2879 int tmp = OP_glDrawTexivOES;memcpy(ptr, &tmp, 4); ptr += 4; local
2896 int tmp = OP_glDrawTexxvOES;memcpy(ptr, &tmp, 4); ptr += 4; local
2912 int tmp = OP_glDrawTexfOES;memcpy(ptr, &tmp, 4); ptr += 4; local
2932 int tmp = OP_glDrawTexfvOES;memcpy(ptr, &tmp, 4); ptr += 4; local
2948 int tmp = OP_glEGLImageTargetTexture2DOES;memcpy(ptr, &tmp, 4); ptr += 4; local
2964 int tmp = OP_glEGLImageTargetRenderbufferStorageOES;memcpy(ptr, &tmp, 4); ptr += 4; local
2980 int tmp = OP_glAlphaFuncxOES;memcpy(ptr, &tmp, 4); ptr += 4; local
2996 int tmp = OP_glClearColorxOES;memcpy(ptr, &tmp, 4); ptr += 4; local
3014 int tmp = OP_glClearDepthxOES;memcpy(ptr, &tmp, 4); ptr += 4; local
3030 int tmp = OP_glClipPlanexOES;memcpy(ptr, &tmp, 4); ptr += 4; local
3048 int tmp = OP_glClipPlanexIMG;memcpy(ptr, &tmp, 4); ptr += 4; local
3065 int tmp = OP_glColor4xOES;memcpy(ptr, &tmp, 4); ptr += 4; local
3083 int tmp = OP_glDepthRangexOES;memcpy(ptr, &tmp, 4); ptr += 4; local
3099 int tmp = OP_glFogxOES;memcpy(ptr, &tmp, 4); ptr += 4; local
3116 int tmp = OP_glFogxvOES;memcpy(ptr, &tmp, 4); ptr += 4; local
3133 int tmp = OP_glFrustumxOES;memcpy(ptr, &tmp, 4); ptr += 4; local
3154 int tmp = OP_glGetClipPlanexOES;memcpy(ptr, &tmp, 4); ptr += 4; local
3172 int tmp = OP_glGetClipPlanex;memcpy(ptr, &tmp, 4); ptr += 4; local
3190 int tmp = OP_glGetFixedvOES;memcpy(ptr, &tmp, 4); ptr += 4; local
3208 int tmp = OP_glGetLightxvOES;memcpy(ptr, &tmp, 4); ptr += 4; local
3227 int tmp = OP_glGetMaterialxvOES;memcpy(ptr, &tmp, 4); ptr += 4; local
3246 int tmp = OP_glGetTexEnvxvOES;memcpy(ptr, &tmp, 4); ptr += 4; local
3265 int tmp = OP_glGetTexParameterxvOES;memcpy(ptr, &tmp, 4); ptr += 4; local
3283 int tmp = OP_glLightModelxOES;memcpy(ptr, &tmp, 4); ptr += 4; local
3300 int tmp = OP_glLightModelxvOES;memcpy(ptr, &tmp, 4); ptr += 4; local
3317 int tmp = OP_glLightxOES;memcpy(ptr, &tmp, 4); ptr += 4; local
3335 int tmp = OP_glLightxvOES;memcpy(ptr, &tmp, 4); ptr += 4; local
3353 int tmp = OP_glLineWidthxOES;memcpy(ptr, &tmp, 4); ptr += 4; local
3369 int tmp = OP_glLoadMatrixxOES;memcpy(ptr, &tmp, 4); ptr += 4; local
3385 int tmp = OP_glMaterialxOES;memcpy(ptr, &tmp, 4); ptr += 4; local
3403 int tmp = OP_glMaterialxvOES;memcpy(ptr, &tmp, 4); ptr += 4; local
3422 int tmp = OP_glMultMatrixxOES;memcpy(ptr, &tmp, 4); ptr += 4; local
3438 int tmp = OP_glMultiTexCoord4xOES;memcpy(ptr, &tmp, 4); ptr += 4; local
3457 int tmp = OP_glNormal3xOES;memcpy(ptr, &tmp, 4); ptr += 4; local
3474 int tmp = OP_glOrthoxOES;memcpy(ptr, &tmp, 4); ptr += 4; local
3494 int tmp = OP_glPointParameterxOES;memcpy(ptr, &tmp, 4); ptr += 4; local
3511 int tmp = OP_glPointParameterxvOES;memcpy(ptr, &tmp, 4); ptr += 4; local
3528 int tmp = OP_glPointSizexOES;memcpy(ptr, &tmp, 4); ptr += 4; local
3543 int tmp = OP_glPolygonOffsetxOES;memcpy(ptr, &tmp, 4); ptr += 4; local
3559 int tmp = OP_glRotatexOES;memcpy(ptr, &tmp, 4); ptr += 4; local
3577 int tmp = OP_glSampleCoveragexOES;memcpy(ptr, &tmp, 4); ptr += 4; local
3593 int tmp = OP_glScalexOES;memcpy(ptr, &tmp, 4); ptr += 4; local
3610 int tmp = OP_glTexEnvxOES;memcpy(ptr, &tmp, 4); ptr += 4; local
3628 int tmp = OP_glTexEnvxvOES;memcpy(ptr, &tmp, 4); ptr += 4; local
3646 int tmp = OP_glTexParameterxOES;memcpy(ptr, &tmp, 4); ptr += 4; local
3664 int tmp = OP_glTexParameterxvOES;memcpy(ptr, &tmp, 4); ptr += 4; local
3682 int tmp = OP_glTranslatexOES;memcpy(ptr, &tmp, 4); ptr += 4; local
3699 int tmp = OP_glIsRenderbufferOES;memcpy(ptr, &tmp, 4); ptr += 4; local
3718 int tmp = OP_glBindRenderbufferOES;memcpy(ptr, &tmp, 4); ptr += 4; local
3735 int tmp = OP_glDeleteRenderbuffersOES;memcpy(ptr, &tmp, 4); ptr += 4; local
3753 int tmp = OP_glGenRenderbuffersOES;memcpy(ptr, &tmp, 4); ptr += 4; local
3770 int tmp = OP_glRenderbufferStorageOES;memcpy(ptr, &tmp, 4); ptr += 4; local
3789 int tmp = OP_glGetRenderbufferParameterivOES;memcpy(ptr, &tmp, 4); ptr += 4; local
3807 int tmp = OP_glIsFramebufferOES;memcpy(ptr, &tmp, 4); ptr += 4; local
3826 int tmp = OP_glBindFramebufferOES;memcpy(ptr, &tmp, 4); ptr += 4; local
3843 int tmp = OP_glDeleteFramebuffersOES;memcpy(ptr, &tmp, 4); ptr += 4; local
3861 int tmp = OP_glGenFramebuffersOES;memcpy(ptr, &tmp, 4); ptr += 4; local
3878 int tmp = OP_glCheckFramebufferStatusOES;memcpy(ptr, &tmp, 4); ptr += 4; local
3897 int tmp = OP_glFramebufferRenderbufferOES;memcpy(ptr, &tmp, 4); ptr += 4; local
3915 int tmp = OP_glFramebufferTexture2DOES;memcpy(ptr, &tmp, 4); ptr += 4; local
3935 int tmp = OP_glGetFramebufferAttachmentParameterivOES;memcpy(ptr, &tmp, 4); ptr += 4; local
3954 int tmp = OP_glGenerateMipmapOES;memcpy(ptr, &tmp, 4); ptr += 4; local
3969 int tmp = OP_glUnmapBufferOES;memcpy(ptr, &tmp, 4); ptr += 4; local
3988 int tmp = OP_glCurrentPaletteMatrixOES;memcpy(ptr, &tmp, 4); ptr += 4; local
4003 int tmp = OP_glLoadPaletteFromModelViewMatrixOES;memcpy(ptr, &tmp, 4); ptr += 4; local
4019 int tmp = OP_glQueryMatrixxOES;memcpy(ptr, &tmp, 4); ptr += 4; local
4041 int tmp = OP_glDepthRangefOES;memcpy(ptr, &tmp, 4); ptr += 4; local
4057 int tmp = OP_glFrustumfOES;memcpy(ptr, &tmp, 4); ptr += 4; local
4077 int tmp = OP_glOrthofOES;memcpy(ptr, &tmp, 4); ptr += 4; local
4098 int tmp = OP_glClipPlanefOES;memcpy(ptr, &tmp, 4); ptr += 4; local
4116 int tmp = OP_glClipPlanefIMG;memcpy(ptr, &tmp, 4); ptr += 4; local
4134 int tmp = OP_glGetClipPlanefOES;memcpy(ptr, &tmp, 4); ptr += 4; local
4151 int tmp = OP_glClearDepthfOES;memcpy(ptr, &tmp, 4); ptr += 4; local
4166 int tmp = OP_glTexGenfOES;memcpy(ptr, &tmp, 4); ptr += 4; local
4184 int tmp = OP_glTexGenfvOES;memcpy(ptr, &tmp, 4); ptr += 4; local
4202 int tmp = OP_glTexGeniOES;memcpy(ptr, &tmp, 4); ptr += 4; local
4220 int tmp = OP_glTexGenivOES;memcpy(ptr, &tmp, 4); ptr += 4; local
4238 int tmp = OP_glTexGenxOES;memcpy(ptr, &tmp, 4); ptr += 4; local
4256 int tmp = OP_glTexGenxvOES;memcpy(ptr, &tmp, 4); ptr += 4; local
4275 int tmp = OP_glGetTexGenfvOES;memcpy(ptr, &tmp, 4); ptr += 4; local
4294 int tmp = OP_glGetTexGenivOES;memcpy(ptr, &tmp, 4); ptr += 4; local
4313 int tmp = OP_glGetTexGenxvOES;memcpy(ptr, &tmp, 4); ptr += 4; local
4331 int tmp = OP_glBindVertexArrayOES;memcpy(ptr, &tmp, 4); ptr += 4; local
4347 int tmp = OP_glDeleteVertexArraysOES;memcpy(ptr, &tmp, 4); ptr += 4; local
4365 int tmp = OP_glGenVertexArraysOES;memcpy(ptr, &tmp, 4); ptr += 4; local
4382 int tmp = OP_glIsVertexArrayOES;memcpy(ptr, &tmp, 4); ptr += 4; local
4402 int tmp = OP_glDiscardFramebufferEXT;memcpy(ptr, &tmp, 4); ptr += 4; local
4420 int tmp = OP_glRenderbufferStorageMultisampleIMG;memcpy(ptr, &tmp, 4); ptr += 4; local
4439 int tmp = OP_glFramebufferTexture2DMultisampleIMG;memcpy(ptr, &tmp, 4); ptr += 4; local
4460 int tmp = OP_glDeleteFencesNV;memcpy(ptr, &tmp, 4); ptr += 4; local
4478 int tmp = OP_glGenFencesNV;memcpy(ptr, &tmp, 4); ptr += 4; local
4495 int tmp = OP_glIsFenceNV;memcpy(ptr, &tmp, 4); ptr += 4; local
4514 int tmp = OP_glTestFenceNV;memcpy(ptr, &tmp, 4); ptr += 4; local
4534 int tmp = OP_glGetFenceivNV;memcpy(ptr, &tmp, 4); ptr += 4; local
4552 int tmp = OP_glFinishFenceNV;memcpy(ptr, &tmp, 4); ptr += 4; local
4567 int tmp = OP_glSetFenceNV;memcpy(ptr, &tmp, 4); ptr += 4; local
4585 int tmp = OP_glGetDriverControlsQCOM;memcpy(ptr, &tmp, 4); ptr += 4; local
4606 int tmp = OP_glGetDriverControlStringQCOM;memcpy(ptr, &tmp, 4); ptr += 4; local
4626 int tmp = OP_glEnableDriverControlQCOM;memcpy(ptr, &tmp, 4); ptr += 4; local
4641 int tmp = OP_glDisableDriverControlQCOM;memcpy(ptr, &tmp, 4); ptr += 4; local
4658 int tmp = OP_glExtGetTexturesQCOM;memcpy(ptr, &tmp, 4); ptr += 4; local
4679 int tmp = OP_glExtGetBuffersQCOM;memcpy(ptr, &tmp, 4); ptr += 4; local
4700 int tmp = OP_glExtGetRenderbuffersQCOM;memcpy(ptr, &tmp, 4); ptr += 4; local
4721 int tmp = OP_glExtGetFramebuffersQCOM;memcpy(ptr, &tmp, 4); ptr += 4; local
4741 int tmp = OP_glExtGetTexLevelParameterivQCOM;memcpy(ptr, &tmp, 4); ptr += 4; local
4761 int tmp = OP_glExtTexObjectStateOverrideiQCOM;memcpy(ptr, &tmp, 4); ptr += 4; local
4779 int tmp = OP_glExtGetTexSubImageQCOM;memcpy(ptr, &tmp, 4); ptr += 4; local
4807 int tmp = OP_glExtGetShadersQCOM;memcpy(ptr, &tmp, 4); ptr += 4; local
4828 int tmp = OP_glExtGetProgramsQCOM;memcpy(ptr, &tmp, 4); ptr += 4; local
4847 int tmp = OP_glExtIsProgramBinaryQCOM;memcpy(ptr, &tmp, 4); ptr += 4; local
4866 int tmp = OP_glStartTilingQCOM;memcpy(ptr, &tmp, 4); ptr += 4; local
4885 int tmp = OP_glEndTilingQCOM;memcpy(ptr, &tmp, 4); ptr += 4; local
[all...]
/device/moto/shamu/camera/QCamera2/HAL/
H A DQCamera2HWI.cpp2443 String8 tmp; local
2445 tmp.appendFormat("%d",
2447 tmp.append(",");
2451 tmp.appendFormat("%d", 0);
2452 tmp.append(",");
2455 if( !tmp.isEmpty() &&
2456 ( MAX_EXP_BRACKETING_LENGTH > tmp.length() ) ) {
2459 memcpy(aeBracket.values, tmp.string(), tmp.length() - 1);

Completed in 481 milliseconds