Searched defs:u1 (Results 1 - 12 of 12) sorted by relevance

/frameworks/compile/mclinker/unittests/
H A DGraphTest.cpp44 ListDigraph::Node* u1 = graph.addNode(); local
48 ASSERT_TRUE(NULL == u1->first_in);
49 ASSERT_TRUE(NULL == u1->first_out);
50 ASSERT_TRUE(u2 == u1->prev);
51 ASSERT_TRUE(NULL == u1->next);
56 ASSERT_TRUE(u1 == u2->next);
69 ASSERT_TRUE(NULL == u1->first_in);
70 ASSERT_TRUE(NULL == u1->first_out);
71 ASSERT_TRUE(u3 == u1->prev);
72 ASSERT_TRUE(NULL == u1
92 ListDigraph::Node* u1 = graph.addNode(); local
140 ListDigraph::Node* u1 = graph.addNode(); local
189 ListDigraph::Node* u1 = graph.addNode(); local
210 ListDigraph::Node* u1 = graph.addNode(); local
231 ListDigraph::Node* u1 = graph.addNode(); local
259 ListDigraph::Node* u1 = graph.addNode(); local
286 ListDigraph::Node* u1 = graph.addNode(); local
313 ListDigraph::Node* u1 = graph.addNode(); local
[all...]
/frameworks/base/libs/hwui/
H A DUvMapper.h101 void map(float& u1, float& v1, float& u2, float& v2) const { argument
103 u1 = lerp(mMinU, mMaxU, u1);
H A DPatch.cpp178 float u1 = 0.0f; local
193 u1 += uOffset / bitmapWidth;
196 generateQuad(vertex, x1, y1, x2, y2, u1, v1, u2, v2, quadCount);
200 u1 = stepX / bitmapWidth;
207 generateQuad(vertex, x1, y1, x2, y2, u1, v1, 1.0f, v2, quadCount);
212 float u1, float v1, float u2, float v2, uint32_t& quadCount) {
225 PATCH_LOGD(" left, top = %.2f, %.2f\t\tu1, v1 = %.8f, %.8f", x1, y1, u1, v1);
237 mUvMapper.map(u1, v1, u2, v2);
239 TextureVertex::set(vertex++, x1, y1, u1, v1);
241 TextureVertex::set(vertex++, x1, y2, u1, v
211 generateQuad(TextureVertex*& vertex, float x1, float y1, float x2, float y2, float u1, float v1, float u2, float v2, uint32_t& quadCount) argument
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H A DLayerRenderer.cpp172 const float u1 = r->left * texX; local
177 TextureVertex::set(mesh++, r->left, r->top, u1, v1);
179 TextureVertex::set(mesh++, r->left, r->bottom, u1, v2);
H A DFontRenderer.cpp537 void FontRenderer::appendMeshQuadNoClip(float x1, float y1, float u1, float v1, argument
545 mCurrentCacheTexture->addQuad(x1, y1, u1, v1, x2, y2, u2, v2,
549 void FontRenderer::appendMeshQuad(float x1, float y1, float u1, float v1, argument
558 appendMeshQuadNoClip(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4, texture);
572 void FontRenderer::appendRotatedMeshQuad(float x1, float y1, float u1, float v1, argument
576 appendMeshQuadNoClip(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4, texture);
H A DOpenGLRenderer.cpp1157 const float u1 = r->left * texX; local
1163 TextureVertex::set(mesh++, r->left, r->top, u1, v1);
1165 TextureVertex::set(mesh++, r->left, r->bottom, u1, v2);
2067 float u1 = float(x) / meshWidth; local
2072 mapper.map(u1, v1, u2, v2);
2084 ColorTextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2, colors[ax / 2]);
2085 ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
2088 ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
2166 float u1 = fmax(0.0f, srcLeft / width); local
2171 getMapper(texture).map(u1, v
3442 resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) argument
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/frameworks/av/media/libstagefright/codecs/m4v_h263/dec/src/
H A Dconceal.cpp142 uint8 *y1, *y2, *u1, *u2, *v1, *v2; local
155 u1 = curr->uChan + chrstart;
175 oscl_memcpy(u1, u2, B_SIZE);
176 u1 += width_C;
178 oscl_memcpy(u1, u2, B_SIZE);
179 u1 += width_C;
/frameworks/av/media/libstagefright/codecs/on2/h264dec/omxdl/arm11/vc/m4p10/src/
H A DarmVCM4P10_DeblockingLuma_unsafe_s.s87 u1 RN 3 label
193 ;// u1 = (p0 + q0 + 1)>>1
194 ;// u1 = ( (q_0 - p_0')>>1 ) ^ 0x80
196 UHSUB8 u1, q_0, p_0
198 EOR u1, u1, m01 ,LSL #7
200 ;// Calculate A = (p2+u1)>>1
204 UHADD8 P1a, p_2, u1
212 UHADD8 Q1a, q_2, u1
/frameworks/base/libs/hwui/font/
H A DCacheTexture.h157 inline void addQuad(float x1, float y1, float u1, float v1, argument
164 TextureVertex::set(mesh++, x1, y1, u1, v1);
H A DFont.cpp171 float u1 = glyph->mBitmapMinU; local
176 mState->appendMeshQuad(nPenX, nPenY, u1, v2,
179 nPenX, nPenY - height, u1, v1, glyph->mCacheTexture);
200 float u1 = glyph->mBitmapMinU; local
206 p[0].x(), p[0].y(), u1, v2,
209 p[3].x(), p[3].y(), u1, v1, glyph->mCacheTexture);
266 const float u1 = glyph->mBitmapMinU; local
273 position->y() + destination[0].y(), u1, v2,
279 position->y() + destination[3].y(), u1, v1,
/frameworks/rs/
H A DrsFont.cpp99 float u1 = glyph->mBitmapMinU; local
107 state->appendMeshQuad(nPenX, nPenY, 0, u1, v2,
110 nPenX, nPenY - height, 0, u1, v1);
669 float u1, float v1,
693 (*currentPos++) = u1;
668 appendMeshQuad(float x1, float y1, float z1, float u1, float v1, float x2, float y2, float z2, float u2, float v2, float x3, float y3, float z3, float u3, float v3, float x4, float y4, float z4, float u4, float v4) argument
/frameworks/rs/driver/
H A DrsdRuntimeStubs.cpp305 static void SC_DrawQuadTexCoords(float x1, float y1, float z1, float u1, float v1, argument
327 const float tex[] = {u1,v1, u2,v2, u3,v3, u4,v4};

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