Searched defs:u2 (Results 1 - 11 of 11) sorted by relevance

/frameworks/compile/mclinker/unittests/
H A DGraphTest.cpp45 ListDigraph::Node* u2 = graph.addNode(); local
50 ASSERT_TRUE(u2 == u1->prev);
53 ASSERT_TRUE(NULL == u2->first_in);
54 ASSERT_TRUE(NULL == u2->first_out);
55 ASSERT_TRUE(u3 == u2->prev);
56 ASSERT_TRUE(u1 == u2->next);
60 ASSERT_TRUE(u2 == u3->next);
67 graph.erase(*u2);
79 ASSERT_TRUE(NULL == u2->first_in);
80 ASSERT_TRUE(NULL == u2
93 ListDigraph::Node* u2 = graph.addNode(); local
141 ListDigraph::Node* u2 = graph.addNode(); local
190 ListDigraph::Node* u2 = graph.addNode(); local
211 ListDigraph::Node* u2 = graph.addNode(); local
232 ListDigraph::Node* u2 = graph.addNode(); local
260 ListDigraph::Node* u2 = graph.addNode(); local
287 ListDigraph::Node* u2 = graph.addNode(); local
314 ListDigraph::Node* u2 = graph.addNode(); local
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/frameworks/base/libs/hwui/
H A DUvMapper.h101 void map(float& u1, float& v1, float& u2, float& v2) const { argument
104 u2 = lerp(mMinU, mMaxU, u2);
H A DPatch.cpp192 float u2 = fmax(0.0f, stepX - uOffset) / bitmapWidth; local
196 generateQuad(vertex, x1, y1, x2, y2, u1, v1, u2, v2, quadCount);
212 float u1, float v1, float u2, float v2, uint32_t& quadCount) {
226 PATCH_LOGD(" right, bottom = %.2f, %.2f\t\tu2, v2 = %.8f, %.8f", x2, y2, u2, v2);
237 mUvMapper.map(u1, v1, u2, v2);
240 TextureVertex::set(vertex++, x2, y1, u2, v1);
242 TextureVertex::set(vertex++, x2, y2, u2, v2);
250 PATCH_LOGD(" right, bottom = %.2f, %.2f\t\tu2, v2 = %.8f, %.8f", x2, y2, u2, v2);
211 generateQuad(TextureVertex*& vertex, float x1, float y1, float x2, float y2, float u1, float v1, float u2, float v2, uint32_t& quadCount) argument
H A DLayerRenderer.cpp174 const float u2 = r->right * texX; local
178 TextureVertex::set(mesh++, r->right, r->top, u2, v1);
180 TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
H A DFontRenderer.cpp538 float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3,
545 mCurrentCacheTexture->addQuad(x1, y1, u1, v1, x2, y2, u2, v2,
550 float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3,
558 appendMeshQuadNoClip(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4, texture);
573 float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3,
576 appendMeshQuadNoClip(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4, texture);
537 appendMeshQuadNoClip(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4, CacheTexture* texture) argument
549 appendMeshQuad(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4, CacheTexture* texture) argument
572 appendRotatedMeshQuad(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4, CacheTexture* texture) argument
H A DOpenGLRenderer.cpp1159 const float u2 = r->right * texX; local
1164 TextureVertex::set(mesh++, r->right, r->top, u2, v1);
1166 TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
2068 float u2 = float(x + 1) / meshWidth; local
2072 mapper.map(u1, v1, u2, v2);
2083 ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]);
2087 ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]);
2089 ColorTextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1, colors[cx / 2]);
2168 float u2 = fmin(1.0f, srcRight / width); local
2171 getMapper(texture).map(u1, v1, u2, v
3442 resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) argument
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/frameworks/av/media/libstagefright/codecs/m4v_h263/dec/src/
H A Dconceal.cpp142 uint8 *y1, *y2, *u1, *u2, *v1, *v2; local
158 u2 = prevFrame + size + chrstart;
175 oscl_memcpy(u1, u2, B_SIZE);
177 u2 += width_C;
178 oscl_memcpy(u1, u2, B_SIZE);
180 u2 += width_C;
/frameworks/base/libs/hwui/font/
H A DCacheTexture.h158 float x2, float y2, float u2, float v2,
162 TextureVertex::set(mesh++, x2, y2, u2, v2);
157 addQuad(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4) argument
H A DFont.cpp172 float u2 = glyph->mBitmapMaxU; local
177 nPenX + width, nPenY, u2, v2,
178 nPenX + width, nPenY - height, u2, v1,
201 float u2 = glyph->mBitmapMaxU; local
207 p[1].x(), p[1].y(), u2, v2,
208 p[2].x(), p[2].y(), u2, v1,
267 const float u2 = glyph->mBitmapMaxU; local
275 position->y() + destination[1].y(), u2, v2,
277 position->y() + destination[2].y(), u2, v1,
/frameworks/rs/
H A DrsFont.cpp100 float u2 = glyph->mBitmapMaxU; local
108 nPenX + width, nPenY, 0, u2, v2,
109 nPenX + width, nPenY - height, 0, u2, v1,
671 float u2, float v2,
700 (*currentPos++) = u2;
668 appendMeshQuad(float x1, float y1, float z1, float u1, float v1, float x2, float y2, float z2, float u2, float v2, float x3, float y3, float z3, float u3, float v3, float x4, float y4, float z4, float u4, float v4) argument
/frameworks/rs/driver/
H A DrsdRuntimeStubs.cpp306 float x2, float y2, float z2, float u2, float v2,
327 const float tex[] = {u1,v1, u2,v2, u3,v3, u4,v4};
305 SC_DrawQuadTexCoords(float x1, float y1, float z1, float u1, float v1, float x2, float y2, float z2, float u2, float v2, float x3, float y3, float z3, float u3, float v3, float x4, float y4, float z4, float u4, float v4) argument

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