Searched defs:u3 (Results 1 - 5 of 5) sorted by relevance

/frameworks/compile/mclinker/unittests/
H A DGraphTest.cpp46 ListDigraph::Node* u3 = graph.addNode(); local
55 ASSERT_TRUE(u3 == u2->prev);
58 ASSERT_TRUE(NULL == u3->first_in);
59 ASSERT_TRUE(NULL == u3->first_out);
60 ASSERT_TRUE(u2 == u3->next);
61 ASSERT_TRUE(NULL == u3->prev);
65 ASSERT_TRUE(head == u3);
71 ASSERT_TRUE(u3 == u1->prev);
74 ASSERT_TRUE(NULL == u3->first_in);
75 ASSERT_TRUE(NULL == u3
94 ListDigraph::Node* u3 = graph.addNode(); local
142 ListDigraph::Node* u3 = graph.addNode(); local
191 ListDigraph::Node* u3 = graph.addNode(); local
212 ListDigraph::Node* u3 = graph.addNode(); local
233 ListDigraph::Node* u3 = graph.addNode(); local
261 ListDigraph::Node* u3 = graph.addNode(); local
288 ListDigraph::Node* u3 = graph.addNode(); local
315 ListDigraph::Node* u3 = graph.addNode(); local
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/frameworks/base/libs/hwui/font/
H A DCacheTexture.h159 float x3, float y3, float u3, float v3,
163 TextureVertex::set(mesh++, x3, y3, u3, v3);
157 addQuad(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4) argument
/frameworks/base/libs/hwui/
H A DFontRenderer.cpp538 float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3,
546 x3, y3, u3, v3, x4, y4, u4, v4);
550 float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3,
558 appendMeshQuadNoClip(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4, texture);
573 float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3,
576 appendMeshQuadNoClip(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4, texture);
537 appendMeshQuadNoClip(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4, CacheTexture* texture) argument
549 appendMeshQuad(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4, CacheTexture* texture) argument
572 appendRotatedMeshQuad(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4, CacheTexture* texture) argument
/frameworks/rs/
H A DrsFont.cpp673 float u3, float v3,
707 (*currentPos++) = u3;
668 appendMeshQuad(float x1, float y1, float z1, float u1, float v1, float x2, float y2, float z2, float u2, float v2, float x3, float y3, float z3, float u3, float v3, float x4, float y4, float z4, float u4, float v4) argument
/frameworks/rs/driver/
H A DrsdRuntimeStubs.cpp307 float x3, float y3, float z3, float u3, float v3,
327 const float tex[] = {u1,v1, u2,v2, u3,v3, u4,v4};
305 SC_DrawQuadTexCoords(float x1, float y1, float z1, float u1, float v1, float x2, float y2, float z2, float u2, float v2, float x3, float y3, float z3, float u3, float v3, float x4, float y4, float z4, float u4, float v4) argument

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