/frameworks/compile/mclinker/unittests/ |
H A D | GraphTest.cpp | 46 ListDigraph::Node* u3 = graph.addNode(); local 55 ASSERT_TRUE(u3 == u2->prev); 58 ASSERT_TRUE(NULL == u3->first_in); 59 ASSERT_TRUE(NULL == u3->first_out); 60 ASSERT_TRUE(u2 == u3->next); 61 ASSERT_TRUE(NULL == u3->prev); 65 ASSERT_TRUE(head == u3); 71 ASSERT_TRUE(u3 == u1->prev); 74 ASSERT_TRUE(NULL == u3->first_in); 75 ASSERT_TRUE(NULL == u3 94 ListDigraph::Node* u3 = graph.addNode(); local 142 ListDigraph::Node* u3 = graph.addNode(); local 191 ListDigraph::Node* u3 = graph.addNode(); local 212 ListDigraph::Node* u3 = graph.addNode(); local 233 ListDigraph::Node* u3 = graph.addNode(); local 261 ListDigraph::Node* u3 = graph.addNode(); local 288 ListDigraph::Node* u3 = graph.addNode(); local 315 ListDigraph::Node* u3 = graph.addNode(); local [all...] |
/frameworks/base/libs/hwui/font/ |
H A D | CacheTexture.h | 159 float x3, float y3, float u3, float v3, 163 TextureVertex::set(mesh++, x3, y3, u3, v3); 157 addQuad(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4) argument
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/frameworks/base/libs/hwui/ |
H A D | FontRenderer.cpp | 538 float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, 546 x3, y3, u3, v3, x4, y4, u4, v4); 550 float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, 558 appendMeshQuadNoClip(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4, texture); 573 float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, 576 appendMeshQuadNoClip(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4, texture); 537 appendMeshQuadNoClip(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4, CacheTexture* texture) argument 549 appendMeshQuad(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4, CacheTexture* texture) argument 572 appendRotatedMeshQuad(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4, CacheTexture* texture) argument
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/frameworks/rs/ |
H A D | rsFont.cpp | 673 float u3, float v3, 707 (*currentPos++) = u3; 668 appendMeshQuad(float x1, float y1, float z1, float u1, float v1, float x2, float y2, float z2, float u2, float v2, float x3, float y3, float z3, float u3, float v3, float x4, float y4, float z4, float u4, float v4) argument
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/frameworks/rs/driver/ |
H A D | rsdRuntimeStubs.cpp | 307 float x3, float y3, float z3, float u3, float v3, 327 const float tex[] = {u1,v1, u2,v2, u3,v3, u4,v4}; 305 SC_DrawQuadTexCoords(float x1, float y1, float z1, float u1, float v1, float x2, float y2, float z2, float u2, float v2, float x3, float y3, float z3, float u3, float v3, float x4, float y4, float z4, float u4, float v4) argument
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