/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i915/ |
H A D | intel_tex_validate.c | 36 intel_finalize_mipmap_tree(struct intel_context *intel, GLuint unit) argument 39 struct gl_texture_object *tObj = intel->ctx.Texture.Unit[unit]._Current; 41 struct gl_sampler_object *sampler = _mesa_get_samplerobj(ctx, unit);
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/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i965/ |
H A D | brw_wm_sampler_state.c | 83 int unit, int ss_index) 87 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; 156 * Sets the sampler state for a single unit based off of the sampler key 160 int unit, 166 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; 168 struct gl_sampler_object *gl_sampler = _mesa_get_samplerobj(ctx, unit); 271 * shadow comparison is enabled on each/any texture unit. 304 upload_default_color(brw, gl_sampler, unit, ss_index); 344 /* ARB programs use the texture unit number as the sampler index, so we 345 * need to find the highest unit use 82 upload_default_color(struct brw_context *brw, struct gl_sampler_object *sampler, int unit, int ss_index) argument 159 brw_update_sampler_state(struct brw_context *brw, int unit, int ss_index, struct brw_sampler_state *sampler) argument 359 const unsigned unit = (fs->SamplersUsed & (1 << s)) ? local [all...] |
H A D | intel_tex_validate.c | 36 intel_finalize_mipmap_tree(struct intel_context *intel, GLuint unit) argument 39 struct gl_texture_object *tObj = intel->ctx.Texture.Unit[unit]._Current; 41 struct gl_sampler_object *sampler = _mesa_get_samplerobj(ctx, unit);
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/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/intel/ |
H A D | intel_tex_validate.c | 36 intel_finalize_mipmap_tree(struct intel_context *intel, GLuint unit) argument 39 struct gl_texture_object *tObj = intel->ctx.Texture.Unit[unit]._Current; 41 struct gl_sampler_object *sampler = _mesa_get_samplerobj(ctx, unit);
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/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/nouveau/ |
H A D | nv10_state_tex.c | 42 struct gl_texture_unit *unit = &ctx->Texture.Unit[i]; local 46 if (nctx->fallback == HWTNL && (unit->TexGenEnabled & 1 << j)) { 47 struct gl_texgen *coord = get_texgen_coord(unit, j);
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H A D | nv20_state_tex.c | 42 struct gl_texture_unit *unit = &ctx->Texture.Unit[i]; local 46 if (nctx->fallback == HWTNL && (unit->TexGenEnabled & 1 << j)) { 47 struct gl_texgen *coord = get_texgen_coord(unit, j);
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/external/chromium_org/third_party/mesa/src/src/mesa/state_tracker/ |
H A D | st_atom_sampler.c | 216 GLuint unit; local 228 for (unit = 0; unit < max_units; unit++, samplers_used >>= 1) { 229 struct pipe_sampler_state *sampler = samplers + unit; 232 const GLuint texUnit = prog->SamplerUnits[unit]; 236 *num_samplers = unit + 1; 238 cso_single_sampler(st->cso_context, shader_stage, unit, sampler); 240 else if (samplers_used != 0 || unit < old_max) { 241 cso_single_sampler(st->cso_context, shader_stage, unit, NUL [all...] |
/external/chromium_org/third_party/mesa/src/src/mesa/swrast/ |
H A D | s_texfetch.c | 1168 _mesa_update_fetch_functions(struct gl_context *ctx, GLuint unit) argument 1170 struct gl_texture_object *texObj = ctx->Texture.Unit[unit]._Current; 1178 samp = _mesa_get_samplerobj(ctx, unit);
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/external/glide/library/src/main/java/com/bumptech/glide/volley/ |
H A D | VolleyRequestFuture.java | 102 public T get(long timeout, TimeUnit unit) argument 104 return doGet(TimeUnit.MILLISECONDS.convert(timeout, unit));
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/external/guava/guava/src/com/google/common/base/ |
H A D | Stopwatch.java | 150 * in the desired time unit, with any fraction rounded down. 180 * appropriate unit and using the specified number of significant figures. 188 TimeUnit unit = chooseUnit(nanos); 189 double value = (double) nanos / NANOSECONDS.convert(1, unit); 193 value, abbreviate(unit)); 209 private static String abbreviate(TimeUnit unit) { argument 210 switch (unit) {
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/external/guava/guava/src/com/google/common/util/concurrent/ |
H A D | AbstractService.java | 247 public State get(long timeout, TimeUnit unit) argument 250 return super.get(timeout, unit);
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H A D | ForwardingExecutorService.java | 48 public boolean awaitTermination(long timeout, TimeUnit unit) argument 50 return delegate().awaitTermination(timeout, unit); 61 Collection<? extends Callable<T>> tasks, long timeout, TimeUnit unit) 63 return delegate().invokeAll(tasks, timeout, unit); 74 Collection<? extends Callable<T>> tasks, long timeout, TimeUnit unit) 76 return delegate().invokeAny(tasks, timeout, unit); 60 invokeAll( Collection<? extends Callable<T>> tasks, long timeout, TimeUnit unit) argument 73 invokeAny( Collection<? extends Callable<T>> tasks, long timeout, TimeUnit unit) argument
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/external/guava/guava-tests/test/com/google/common/util/concurrent/ |
H A D | InterruptionUtil.java | 75 static void requestInterruptIn(final long time, final TimeUnit unit) { argument 81 unit.sleep(time); 118 Thread thread, long timeout, TimeUnit unit) { 121 long remainingNanos = unit.toNanos(timeout); 117 joinUninterruptibly( Thread thread, long timeout, TimeUnit unit) argument
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/external/libnl/lib/route/sch/ |
H A D | fifo.c | 94 char *unit; local 97 r = nl_cancel_down_bytes(fifo->qf_limit, &unit); 98 nl_dump(p, " limit %.1f%s", r, unit);
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/external/lldb/include/lldb/Core/ |
H A D | Timer.h | 124 const char *unit = NULL; local 128 unit = "ns"; 133 unit = "us"; 138 unit = "ms"; 143 unit = "sec"; 146 int result = printf ("%3.2f %s: ", elapsed_value, unit);
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/external/mesa3d/src/gallium/drivers/i915/ |
H A D | i915_state_sampler.c | 62 uint unit, 83 uint unit, 141 state[1] |= (unit << SS3_TEXTUREMAP_INDEX_SHIFT); 146 uint unit; local 151 for (unit = 0; unit < i915->num_fragment_sampler_views && unit < i915->num_samplers; 152 unit++) { 153 /* determine unit enable/disable by looking for a bound texture */ 155 if (i915->fragment_sampler_views[unit]) { 82 update_sampler(struct i915_context *i915, uint unit, const struct i915_sampler_state *sampler, const struct i915_texture *tex, unsigned state[3]) argument 294 update_map(struct i915_context *i915, uint unit, const struct i915_texture *tex, const struct i915_sampler_state *sampler, const struct pipe_sampler_view* view, uint state[2]) argument 346 uint unit; local [all...] |
/external/mesa3d/src/gallium/drivers/nv30/ |
H A D | nv30_fragtex.c | 42 unsigned unit = ffs(dirty) - 1; local 43 struct nv30_sampler_view *sv = (void *)nv30->fragprog.textures[unit]; 44 struct nv30_sampler_state *ss = nv30->fragprog.samplers[unit]; 46 PUSH_RESET(push, BUFCTX_FRAGTEX(unit)); 90 BEGIN_NV04(push, NV40_3D(TEX_SIZE1(unit)), 1); 126 BEGIN_NV04(push, NV30_3D(TEX_OFFSET(unit)), 8); 127 PUSH_MTHDl(push, NV30_3D(TEX_OFFSET(unit)), BUFCTX_FRAGTEX(unit), 129 PUSH_MTHDs(push, NV30_3D(TEX_FORMAT(unit)), BUFCTX_FRAGTEX(unit), [all...] |
/external/mesa3d/src/gallium/drivers/svga/ |
H A D | svga_tgsi_decl_sm30.c | 295 unsigned unit = index - 1; local 297 emit->inverted_texcoords |= (1 << unit); 300 emit->ps_true_texcoord[unit] = emit->input_map[idx]; 303 emit->ps_inverted_texcoord[unit] = 307 emit->ps_inverted_texcoord_input[unit] = idx; 310 emit->input_map[idx] = emit->ps_inverted_texcoord[unit]; 330 if (emit->unit == PIPE_SHADER_FRAGMENT && 528 assert (emit->unit == PIPE_SHADER_FRAGMENT); 533 if (emit->unit == PIPE_SHADER_VERTEX) 540 if (emit->unit [all...] |
/external/mesa3d/src/mesa/drivers/dri/i915/ |
H A D | intel_tex_validate.c | 36 intel_finalize_mipmap_tree(struct intel_context *intel, GLuint unit) argument 39 struct gl_texture_object *tObj = intel->ctx.Texture.Unit[unit]._Current; 41 struct gl_sampler_object *sampler = _mesa_get_samplerobj(ctx, unit);
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
H A D | brw_wm_sampler_state.c | 83 int unit, int ss_index) 87 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; 156 * Sets the sampler state for a single unit based off of the sampler key 160 int unit, 166 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; 168 struct gl_sampler_object *gl_sampler = _mesa_get_samplerobj(ctx, unit); 271 * shadow comparison is enabled on each/any texture unit. 304 upload_default_color(brw, gl_sampler, unit, ss_index); 344 /* ARB programs use the texture unit number as the sampler index, so we 345 * need to find the highest unit use 82 upload_default_color(struct brw_context *brw, struct gl_sampler_object *sampler, int unit, int ss_index) argument 159 brw_update_sampler_state(struct brw_context *brw, int unit, int ss_index, struct brw_sampler_state *sampler) argument 359 const unsigned unit = (fs->SamplersUsed & (1 << s)) ? local [all...] |
H A D | intel_tex_validate.c | 36 intel_finalize_mipmap_tree(struct intel_context *intel, GLuint unit) argument 39 struct gl_texture_object *tObj = intel->ctx.Texture.Unit[unit]._Current; 41 struct gl_sampler_object *sampler = _mesa_get_samplerobj(ctx, unit);
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/external/mesa3d/src/mesa/drivers/dri/intel/ |
H A D | intel_tex_validate.c | 36 intel_finalize_mipmap_tree(struct intel_context *intel, GLuint unit) argument 39 struct gl_texture_object *tObj = intel->ctx.Texture.Unit[unit]._Current; 41 struct gl_sampler_object *sampler = _mesa_get_samplerobj(ctx, unit);
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/external/mesa3d/src/mesa/drivers/dri/nouveau/ |
H A D | nv10_state_tex.c | 42 struct gl_texture_unit *unit = &ctx->Texture.Unit[i]; local 46 if (nctx->fallback == HWTNL && (unit->TexGenEnabled & 1 << j)) { 47 struct gl_texgen *coord = get_texgen_coord(unit, j);
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H A D | nv20_state_tex.c | 42 struct gl_texture_unit *unit = &ctx->Texture.Unit[i]; local 46 if (nctx->fallback == HWTNL && (unit->TexGenEnabled & 1 << j)) { 47 struct gl_texgen *coord = get_texgen_coord(unit, j);
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/external/mesa3d/src/mesa/state_tracker/ |
H A D | st_atom_sampler.c | 216 GLuint unit; local 228 for (unit = 0; unit < max_units; unit++, samplers_used >>= 1) { 229 struct pipe_sampler_state *sampler = samplers + unit; 232 const GLuint texUnit = prog->SamplerUnits[unit]; 236 *num_samplers = unit + 1; 238 cso_single_sampler(st->cso_context, shader_stage, unit, sampler); 240 else if (samplers_used != 0 || unit < old_max) { 241 cso_single_sampler(st->cso_context, shader_stage, unit, NUL [all...] |