Searched defs:upload (Results 1 - 3 of 3) sorted by relevance

/frameworks/base/libs/hwui/
H A DPixelBuffer.cpp44 void upload(uint32_t x, uint32_t y, uint32_t width, uint32_t height, int offset);
74 void CpuPixelBuffer::upload(uint32_t x, uint32_t y, uint32_t width, uint32_t height, int offset) { function in class:android::uirenderer::CpuPixelBuffer
93 void upload(uint32_t x, uint32_t y, uint32_t width, uint32_t height, int offset);
149 void GpuPixelBuffer::upload(uint32_t x, uint32_t y, uint32_t width, uint32_t height, int offset) { function in class:android::uirenderer::GpuPixelBuffer
H A DPixelBuffer.h35 * Before the buffer can be used by the GPU, for instance to upload
42 * using a PixelBuffer to upload to a texture.
119 virtual void upload(uint32_t x, uint32_t y, uint32_t width, uint32_t height, int offset) = 0;
129 void upload(uint32_t x, uint32_t y, uint32_t width, uint32_t height) { function in class:android::uirenderer::PixelBuffer
130 upload(x, y, width, height, getOffset(x, y));
/frameworks/base/libs/hwui/font/
H A DCacheTexture.cpp120 // as glTexSubImage2D(). This allows us to upload a sub-rectangle of a texture.
121 // With OpenGL ES 2.0 we have to upload entire stripes instead.
206 bool CacheTexture::upload() { function in class:android::uirenderer::CacheTexture
220 mTexture->upload(x, y, width, height);

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