/frameworks/base/tools/split-select/ |
H A D | Abi.cpp | 31 static Vector<Variant> buildVariants(Variant v1, Variant v2, Variant v3) { argument 35 v.add(v3);
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/frameworks/base/libs/hwui/font/ |
H A D | CacheTexture.h | 159 float x3, float y3, float u3, float v3, 163 TextureVertex::set(mesh++, x3, y3, u3, v3); 157 addQuad(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4) argument
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/frameworks/native/include/ui/ |
H A D | mat4.h | 113 tmat44(const tvec4<A>& v0, const tvec4<B>& v1, const tvec4<C>& v2, const tvec4<D>& v3); 212 tmat44<T>::tmat44(const tvec4<A>& v0, const tvec4<B>& v1, const tvec4<C>& v2, const tvec4<D>& v3) { argument 216 mValue[3] = v3;
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/frameworks/av/media/libstagefright/codecs/on2/h264dec/omxdl/arm11/api/ |
H A D | armCOMM_s.h | 115 M_VARIANTS $v0,$v1,$v2,$v3,$v4,$v5,$v6,$v7 121 _M_VARIANT $v3 167 _M_TRY $cpu, $v0,$v1,$v2,$v3,$v4,$v5,$v6,$v7 174 _M_TRY1 $v3
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/frameworks/av/media/libstagefright/codecs/on2/h264dec/omxdl/arm_neon/api/ |
H A D | armCOMM_s.h | 115 M_VARIANTS $v0,$v1,$v2,$v3,$v4,$v5,$v6,$v7 121 _M_VARIANT $v3 170 _M_TRY $cpu, $v0,$v1,$v2,$v3,$v4,$v5,$v6,$v7 177 _M_TRY1 $v3
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/frameworks/base/libs/hwui/ |
H A D | FontRenderer.cpp | 538 float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, 546 x3, y3, u3, v3, x4, y4, u4, v4); 550 float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, 558 appendMeshQuadNoClip(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4, texture); 573 float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, 576 appendMeshQuadNoClip(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4, texture); 537 appendMeshQuadNoClip(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4, CacheTexture* texture) argument 549 appendMeshQuad(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4, CacheTexture* texture) argument 572 appendRotatedMeshQuad(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4, CacheTexture* texture) argument
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/frameworks/rs/ |
H A D | rsFont.cpp | 673 float u3, float v3, 708 (*currentPos++) = v3; 668 appendMeshQuad(float x1, float y1, float z1, float u1, float v1, float x2, float y2, float z2, float u2, float v2, float x3, float y3, float z3, float u3, float v3, float x4, float y4, float z4, float u4, float v4) argument
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/frameworks/base/core/jni/ |
H A D | android_opengl_GLES31.cpp | 1035 /* void glProgramUniform4i ( GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3 ) */ 1038 (JNIEnv *_env, jobject _this, jint program, jint location, jint v0, jint v1, jint v2, jint v3) { 1045 (GLint)v3 1085 /* void glProgramUniform4ui ( GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3 ) */ 1088 (JNIEnv *_env, jobject _this, jint program, jint location, jint v0, jint v1, jint v2, jint v3) { 1095 (GLuint)v3 1135 /* void glProgramUniform4f ( GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3 ) */ 1138 (JNIEnv *_env, jobject _this, jint program, jint location, jfloat v0, jfloat v1, jfloat v2, jfloat v3) { 1145 (GLfloat)v3 1037 android_glProgramUniform4i__IIIIII(JNIEnv *_env, jobject _this, jint program, jint location, jint v0, jint v1, jint v2, jint v3) argument 1087 android_glProgramUniform4ui__IIIIII(JNIEnv *_env, jobject _this, jint program, jint location, jint v0, jint v1, jint v2, jint v3) argument 1137 android_glProgramUniform4f__IIFFFF(JNIEnv *_env, jobject _this, jint program, jint location, jfloat v0, jfloat v1, jfloat v2, jfloat v3) argument
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H A D | android_opengl_GLES30.cpp | 2570 /* void glUniform4ui ( GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3 ) */ 2573 (JNIEnv *_env, jobject _this, jint location, jint v0, jint v1, jint v2, jint v3) { 2579 (GLuint)v3 2572 android_glUniform4ui__IIIII(JNIEnv *_env, jobject _this, jint location, jint v0, jint v1, jint v2, jint v3) argument
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/frameworks/rs/driver/ |
H A D | rsdRuntimeStubs.cpp | 307 float x3, float y3, float z3, float u3, float v3, 327 const float tex[] = {u1,v1, u2,v2, u3,v3, u4,v4}; 305 SC_DrawQuadTexCoords(float x1, float y1, float z1, float u1, float v1, float x2, float y2, float z2, float u2, float v2, float x3, float y3, float z3, float u3, float v3, float x4, float y4, float z4, float u4, float v4) argument
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/frameworks/native/opengl/libs/GLES_trace/src/ |
H A D | gltrace_api.cpp | 4925 void GLTrace_glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) { argument 4955 // copy argument v3 4959 arg_v3->add_floatvalue(v3); 4964 glContext->hooks->gl.glUniform4f(location, v0, v1, v2, v3); 5018 void GLTrace_glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) { argument 5048 // copy argument v3 5052 arg_v3->add_intvalue(v3); 5057 glContext->hooks->gl.glUniform4i(location, v0, v1, v2, v3); 8096 void GLTrace_glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) { argument 8126 // copy argument v3 11284 GLTrace_glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) argument 11480 GLTrace_glProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) argument 11676 GLTrace_glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) argument 19091 GLTrace_glProgramUniform4fEXT(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) argument 19196 GLTrace_glProgramUniform4iEXT(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) argument 19666 GLTrace_glProgramUniform4uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) argument [all...] |