Searched defs:vbo (Results 1 - 4 of 4) sorted by relevance

/frameworks/base/media/mca/filterfw/native/core/
H A Dshader_program.h418 GLuint vbo; member in struct:android::filterfw::ShaderProgram::VertexAttrib
H A Dshader_program.cpp71 vbo(0),
952 const VertexFrame* vbo,
961 if (vbo) {
969 attrib.vbo = vbo->GetVboId();
1081 } else if (attrib.vbo) {
1083 glBindBuffer(GL_ARRAY_BUFFER, attrib.vbo);
951 SetAttributeValues(ProgramVar var, const VertexFrame* vbo, GLenum type, int components, int stride, int offset, bool normalize) argument
/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/
H A DImageShader.java111 int vbo){
118 mVbo = vbo;
405 public void setAttributeValues(String attributeName, int vbo, int type, int components, argument
408 attr.set(normalize, offset, stride, components, type, vbo);
110 set(boolean normalize, int offset, int stride, int components, int type, int vbo) argument
/frameworks/base/libs/hwui/
H A DOpenGLRenderer.cpp1838 const GLvoid* texCoords, GLuint vbo) {
1840 if (!vertices || vbo) {
1841 force = mCaches.bindMeshBuffer(vbo == 0 ? mCaches.meshBuffer : vbo);
1873 const GLvoid* texCoords, GLuint vbo) {
1875 // If vbo is != 0 we want to treat the vertices parameter as an offset inside
1876 // a VBO. However, if vertices is set to NULL and vbo == 0 then we want to
1878 if (!vertices || vbo) {
1879 force = mCaches.bindMeshBuffer(vbo == 0 ? mCaches.meshBuffer : vbo);
1837 setupDrawMesh(const GLvoid* vertices, const GLvoid* texCoords, GLuint vbo) argument
1872 setupDrawMeshIndices(const GLvoid* vertices, const GLvoid* texCoords, GLuint vbo) argument
3297 drawTextureMesh(float left, float top, float right, float bottom, GLuint texture, const SkPaint* paint, bool blend, GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount, bool swapSrcDst, bool ignoreTransform, GLuint vbo, ModelViewMode modelViewMode, bool dirty) argument
3324 drawIndexedTextureMesh(float left, float top, float right, float bottom, GLuint texture, const SkPaint* paint, bool blend, GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount, bool swapSrcDst, bool ignoreTransform, GLuint vbo, ModelViewMode modelViewMode, bool dirty) argument
[all...]

Completed in 151 milliseconds