Searched defs:vbo (Results 1 - 4 of 4) sorted by relevance
/frameworks/base/media/mca/filterfw/native/core/ |
H A D | shader_program.h | 418 GLuint vbo; member in struct:android::filterfw::ShaderProgram::VertexAttrib
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H A D | shader_program.cpp | 71 vbo(0), 952 const VertexFrame* vbo, 961 if (vbo) { 969 attrib.vbo = vbo->GetVboId(); 1081 } else if (attrib.vbo) { 1083 glBindBuffer(GL_ARRAY_BUFFER, attrib.vbo); 951 SetAttributeValues(ProgramVar var, const VertexFrame* vbo, GLenum type, int components, int stride, int offset, bool normalize) argument
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/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/ |
H A D | ImageShader.java | 111 int vbo){ 118 mVbo = vbo; 405 public void setAttributeValues(String attributeName, int vbo, int type, int components, argument 408 attr.set(normalize, offset, stride, components, type, vbo); 110 set(boolean normalize, int offset, int stride, int components, int type, int vbo) argument
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/frameworks/base/libs/hwui/ |
H A D | OpenGLRenderer.cpp | 1838 const GLvoid* texCoords, GLuint vbo) { 1840 if (!vertices || vbo) { 1841 force = mCaches.bindMeshBuffer(vbo == 0 ? mCaches.meshBuffer : vbo); 1873 const GLvoid* texCoords, GLuint vbo) { 1875 // If vbo is != 0 we want to treat the vertices parameter as an offset inside 1876 // a VBO. However, if vertices is set to NULL and vbo == 0 then we want to 1878 if (!vertices || vbo) { 1879 force = mCaches.bindMeshBuffer(vbo == 0 ? mCaches.meshBuffer : vbo); 1837 setupDrawMesh(const GLvoid* vertices, const GLvoid* texCoords, GLuint vbo) argument 1872 setupDrawMeshIndices(const GLvoid* vertices, const GLvoid* texCoords, GLuint vbo) argument 3297 drawTextureMesh(float left, float top, float right, float bottom, GLuint texture, const SkPaint* paint, bool blend, GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount, bool swapSrcDst, bool ignoreTransform, GLuint vbo, ModelViewMode modelViewMode, bool dirty) argument 3324 drawIndexedTextureMesh(float left, float top, float right, float bottom, GLuint texture, const SkPaint* paint, bool blend, GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount, bool swapSrcDst, bool ignoreTransform, GLuint vbo, ModelViewMode modelViewMode, bool dirty) argument [all...] |
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