Searched defs:vertexBuffer (Results 1 - 4 of 4) sorted by relevance

/frameworks/rs/java/tests/GenImages/src/com/android/rs/genimage/
H A DGenImage.java126 private final FloatBuffer vertexBuffer; field in class:Triangle
212 vertexBuffer = createFloatBuffer(triangleCoords);
242 GLES20.glVertexAttribPointer(posA, 3, GLES20.GL_FLOAT, false, 12, vertexBuffer);
/frameworks/base/libs/hwui/
H A DOpenGLRenderer.h662 * @param vertexBuffer The VertexBuffer to be drawn
666 status_t drawVertexBuffer(float translateX, float translateY, const VertexBuffer& vertexBuffer,
672 status_t drawVertexBuffer(const VertexBuffer& vertexBuffer, argument
674 return drawVertexBuffer(0.0f, 0.0f, vertexBuffer, paint, flags);
H A DPathTessellator.cpp25 for (unsigned int i = 0; i < vertexBuffer.getSize(); i++) { \
30 for (unsigned int i = 0; i < vertexBuffer.getSize(); i++) { \
183 void getFillVerticesFromPerimeter(const Vector<Vertex>& perimeter, VertexBuffer& vertexBuffer) { argument
184 Vertex* buffer = vertexBuffer.alloc<Vertex>(perimeter.size());
201 * Fills a vertexBuffer with non-alpha vertices, zig-zagging at each perimeter point to create a
208 VertexBuffer& vertexBuffer) {
209 Vertex* buffer = vertexBuffer.alloc<Vertex>(perimeter.size() * 2 + 2);
260 * Fills a vertexBuffer with non-alpha vertices similar to getStrokeVerticesFromPerimeter, except:
267 const Vector<Vertex>& vertices, VertexBuffer& vertexBuffer) {
270 Vertex* buffer = vertexBuffer
207 getStrokeVerticesFromPerimeter(const PaintInfo& paintInfo, const Vector<Vertex>& perimeter, VertexBuffer& vertexBuffer) argument
266 getStrokeVerticesFromUnclosedVertices(const PaintInfo& paintInfo, const Vector<Vertex>& vertices, VertexBuffer& vertexBuffer) argument
347 getFillVerticesFromPerimeterAA(const PaintInfo& paintInfo, const Vector<Vertex>& perimeter, VertexBuffer& vertexBuffer, float maxAlpha = 1.0f) argument
577 getStrokeVerticesFromUnclosedVerticesAA(const PaintInfo& paintInfo, const Vector<Vertex>& vertices, VertexBuffer& vertexBuffer) argument
651 getStrokeVerticesFromPerimeterAA(const PaintInfo& paintInfo, const Vector<Vertex>& perimeter, VertexBuffer& vertexBuffer) argument
725 tessellatePath(const SkPath &path, const SkPaint* paint, const mat4& transform, VertexBuffer& vertexBuffer) argument
808 tessellatePoints(const float* points, int count, const SkPaint* paint, const mat4& transform, VertexBuffer& vertexBuffer) argument
850 tessellateLines(const float* points, int count, const SkPaint* paint, const mat4& transform, VertexBuffer& vertexBuffer) argument
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H A DOpenGLRenderer.cpp2328 const VertexBuffer& vertexBuffer, const SkPaint* paint, int displayFlags) {
2330 if (!vertexBuffer.getVertexCount()) {
2335 Rect bounds(vertexBuffer.getBounds());
2356 const void* vertices = vertexBuffer.getBuffer();
2370 const VertexBuffer::Mode mode = vertexBuffer.getMode();
2373 glDrawArrays(GL_TRIANGLE_STRIP, 0, vertexBuffer.getVertexCount());
2382 glDrawElements(GL_TRIANGLE_STRIP, vertexBuffer.getIndexCount(), GL_UNSIGNED_SHORT,
2383 vertexBuffer.getIndices());
2403 VertexBuffer vertexBuffer; local
2405 PathTessellator::tessellatePath(path, paint, *currentTransform(), vertexBuffer);
2327 drawVertexBuffer(float translateX, float translateY, const VertexBuffer& vertexBuffer, const SkPaint* paint, int displayFlags) argument
2498 const VertexBuffer* vertexBuffer = mCaches.tessellationCache.getRoundRect( local
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