Searched defs:y4 (Results 1 - 7 of 7) sorted by relevance

/frameworks/base/libs/hwui/font/
H A DCacheTexture.h160 float x4, float y4, float u4, float v4) {
165 TextureVertex::set(mesh++, x4, y4, u4, v4);
157 addQuad(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4) argument
/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/jni/
H A Dcolorspace.cpp73 int u, v, y1, y2, y3, y4; local
78 y4 = pInY[width + 1];
86 pOutColor[width + 1] = convertYuvToRgba(y4, u, v);
/frameworks/rs/cpu_ref/
H A DrsCpuIntrinsicConvolve5x5.cpp346 const void *y2, const void *y3, const void *y4,
364 uint32_t y4 = rsMin((int32_t)p->y+2, (int32_t)(p->dimY-1)); local
370 const uchar4 *py4 = (const uchar4 *)(pin + stride * y4);
424 uint32_t y4 = rsMin((int32_t)p->y+2, (int32_t)(p->dimY-1)); local
430 const uchar2 *py4 = (const uchar2 *)(pin + stride * y4);
473 uint32_t y4 = rsMin((int32_t)p->y+2, (int32_t)(p->dimY-1)); local
479 const uchar *py4 = (const uchar *)(pin + stride * y4);
522 uint32_t y4 = rsMin((int32_t)p->y+2, (int32_t)(p->dimY-1)); local
528 const float4 *py4 = (const float4 *)(pin + stride * y4);
571 uint32_t y4 local
620 uint32_t y4 = rsMin((int32_t)p->y+2, (int32_t)(p->dimY-1)); local
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H A DrsCpuIntrinsics_x86.c455 __m128i y1, y2, y3, y4; local
464 y4 = _mm_shuffle_epi8(y3, T4x4);
465 _mm_storeu_si128((__m128i *)dst, y4);
517 __m128i y1, y2, y3, y4; local
526 y4 = _mm_shuffle_epi8(y3, T4x4);
527 _mm_storeu_si128((__m128i *)dst, y4);
578 __m128i y1, y2, y3, y4; local
587 y4 = _mm_shuffle_epi8(y3, T4x4);
588 _mm_storeu_si128((__m128i *)dst, y4);
597 const void *y2, const void *y3, const void *y4,
596 rsdIntrinsicConvolve5x5_K(void *dst, const void *y0, const void *y1, const void *y2, const void *y3, const void *y4, const short *coef, uint32_t count) argument
[all...]
/frameworks/base/libs/hwui/
H A DFontRenderer.cpp539 float x4, float y4, float u4, float v4, CacheTexture* texture) {
546 x3, y3, u3, v3, x4, y4, u4, v4);
551 float x4, float y4, float u4, float v4, CacheTexture* texture) {
554 (x1 > mClip->right || y1 < mClip->top || x2 < mClip->left || y4 > mClip->bottom)) {
558 appendMeshQuadNoClip(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4, texture);
574 float x4, float y4, float u4, float v4, CacheTexture* texture) {
576 appendMeshQuadNoClip(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4, texture);
580 mBounds->top = fmin(mBounds->top, fmin(y1, fmin(y2, fmin(y3, y4))));
582 mBounds->bottom = fmax(mBounds->bottom, fmax(y1, fmax(y2, fmax(y3, y4))));
537 appendMeshQuadNoClip(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4, CacheTexture* texture) argument
549 appendMeshQuad(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4, CacheTexture* texture) argument
572 appendRotatedMeshQuad(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4, CacheTexture* texture) argument
/frameworks/rs/
H A DrsFont.cpp674 float x4, float y4, float z4,
680 if (x1 > mSurfaceWidth || y1 < 0.0f || x2 < 0 || y4 > mSurfaceHeight) {
687 ALOGE("V3 x: %f y: %f z: %f", x4, y4, z4);*/
711 (*currentPos++) = y4;
668 appendMeshQuad(float x1, float y1, float z1, float u1, float v1, float x2, float y2, float z2, float u2, float v2, float x3, float y3, float z3, float u3, float v3, float x4, float y4, float z4, float u4, float v4) argument
/frameworks/rs/driver/
H A DrsdRuntimeStubs.cpp308 float x4, float y4, float z4, float u4, float v4) {
324 //ALOGE("%4.2f, %4.2f, %4.2f", x4, y4, z4);
326 float vtx[] = {x1,y1,z1, x2,y2,z2, x3,y3,z3, x4,y4,z4};
342 float x4, float y4, float z4) {
346 x4, y4, z4, 0, 0);
305 SC_DrawQuadTexCoords(float x1, float y1, float z1, float u1, float v1, float x2, float y2, float z2, float u2, float v2, float x3, float y3, float z3, float u3, float v3, float x4, float y4, float z4, float u4, float v4) argument
339 SC_DrawQuad(float x1, float y1, float z1, float x2, float y2, float z2, float x3, float y3, float z3, float x4, float y4, float z4) argument

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