Searched defs:yRatio (Results 1 - 1 of 1) sorted by relevance

/external/deqp/modules/glshared/
H A DglsFragmentOpUtil.cpp242 float yRatio = (0.5f + (float)(y - yFirst)) / height; local
244 yRatio = 1.0f - yRatio;
253 tcu::Vec4 color = triQuadInterpolate(quad.color, xRatio, yRatio);
254 tcu::Vec4 color1 = triQuadInterpolate(quad.color1, xRatio, yRatio);
255 float depth = triQuadInterpolate(quad.depth, xRatio, yRatio);

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