Searched refs:Texture (Results 301 - 325 of 355) sorted by relevance

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/external/mesa3d/src/mesa/drivers/osmesa/
H A Dosmesa.c199 if (ctx->Texture._EnabledUnits) return NULL;
301 if (ctx->Texture._EnabledUnits) return (swrast_tri_func) NULL;
/external/mesa3d/src/mesa/main/
H A Deval.c394 if (ctx->Texture.CurrentUnit != 0) {
488 if (ctx->Texture.CurrentUnit != 0) {
/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/r200/
H A Dr200_state.c1263 ctx->Texture._GenFlags & TEXGEN_NEED_NORMALS)
1988 rmesa->recheck_texgen[ctx->Texture.CurrentUnit] = GL_TRUE;
2170 if (!ctx->Texture.Unit[unit]._ReallyEnabled)
2242 if (!ctx->Texture.Unit[i]._ReallyEnabled)
2245 t = radeon_tex_obj(ctx->Texture.Unit[i]._Current);
H A Dr200_tcl.c414 if (ctx->Texture.Unit[i]._ReallyEnabled) {
/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/radeon/
H A Dradeon_state.c1778 rmesa->recheck_texgen[ctx->Texture.CurrentUnit] = GL_TRUE;
1848 struct gl_texture_unit tUnit = rmesa->radeon.glCtx->Texture.Unit[unit];
1937 if (ctx->Texture.Unit[unit]._ReallyEnabled) {
1964 !ctx->Texture.Unit[unit].TexGenEnabled );
2018 if (!ctx->Texture.Unit[i]._ReallyEnabled)
/external/mesa3d/src/mesa/drivers/dri/r200/
H A Dr200_state.c1263 ctx->Texture._GenFlags & TEXGEN_NEED_NORMALS)
1988 rmesa->recheck_texgen[ctx->Texture.CurrentUnit] = GL_TRUE;
2170 if (!ctx->Texture.Unit[unit]._ReallyEnabled)
2242 if (!ctx->Texture.Unit[i]._ReallyEnabled)
2245 t = radeon_tex_obj(ctx->Texture.Unit[i]._Current);
H A Dr200_tcl.c414 if (ctx->Texture.Unit[i]._ReallyEnabled) {
/external/mesa3d/src/mesa/drivers/dri/radeon/
H A Dradeon_state.c1778 rmesa->recheck_texgen[ctx->Texture.CurrentUnit] = GL_TRUE;
1848 struct gl_texture_unit tUnit = rmesa->radeon.glCtx->Texture.Unit[unit];
1937 if (ctx->Texture.Unit[unit]._ReallyEnabled) {
1964 !ctx->Texture.Unit[unit].TexGenEnabled );
2018 if (!ctx->Texture.Unit[i]._ReallyEnabled)
/external/deqp/modules/gles3/performance/
H A Des3pDepthTests.cpp329 // Texture fetch based time waster. Renders red triangles with edges highlighted. Exact shade depends on depth.
341 " d *= texture(u_texture, (gl_FragCoord.xy+vec2(i))/512.0).r;\n" // Texture is expected to be fully white
1399 typedef MovePtr<glu::Texture> TexPtr;
1420 m_texture = MovePtr<glu::Texture>(new glu::Texture(gl));
/external/chromium_org/content/browser/renderer_host/
H A Drender_widget_host_view_aura.h64 class Texture;
/external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/gallivm/
H A Dlp_bld_tgsi_soa.c1166 switch (inst->Texture.Texture) {
1306 switch (inst->Texture.Texture) {
/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i965/
H A Dbrw_wm.c448 const struct gl_texture_unit *unit = &ctx->Texture.Unit[unit_id];
/external/chromium_org/third_party/mesa/src/src/mesa/swrast/
H A Ds_aaline.c481 if (ctx->Texture._EnabledCoordUnits != 0
H A Ds_atifragshader.c54 ctx->Texture.Unit[unit]._Current,
H A Ds_drawpix.c207 ctx->Texture._EnabledCoordUnits ||
/external/chromium_org/ui/views/
H A Dview.h57 class Texture;
/external/deqp/modules/gles31/functional/
H A Des31fBasicComputeShaderTests.cpp1012 const Texture inputTexture (m_context.getRenderContext());
1116 const Texture outputTexture (m_context.getRenderContext());
1244 const Texture outputTexture (m_context.getRenderContext());
1368 const Texture tempTexture (m_context.getRenderContext());
/external/mesa3d/src/gallium/auxiliary/gallivm/
H A Dlp_bld_tgsi_soa.c1166 switch (inst->Texture.Texture) {
1306 switch (inst->Texture.Texture) {
/external/mesa3d/src/mesa/drivers/dri/i965/
H A Dbrw_wm.c448 const struct gl_texture_unit *unit = &ctx->Texture.Unit[unit_id];
/external/mesa3d/src/mesa/swrast/
H A Ds_aaline.c481 if (ctx->Texture._EnabledCoordUnits != 0
H A Ds_atifragshader.c54 ctx->Texture.Unit[unit]._Current,
H A Ds_drawpix.c207 ctx->Texture._EnabledCoordUnits ||
/external/replicaisland/src/com/replica/replicaisland/
H A DGame.java191 Texture[] digitTextures = {
266 // then two things happen: first, the static data will refer to junk Texture objects, and
/external/chromium_org/third_party/mesa/src/src/gallium/drivers/i915/
H A Di915_fpc_translate.c418 uint texture = inst->Texture.Texture;
/external/chromium_org/third_party/mesa/src/src/mesa/drivers/x11/
H A Dxm_api.c1657 const GLuint unit = ctx->Texture.CurrentUnit;
1658 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];

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