Searched refs:depth (Results 26 - 50 of 104) sorted by relevance

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/frameworks/av/media/libstagefright/timedtext/
H A DTextDescriptions.cpp72 int timeMs, Parcel *parcel, int depth) {
73 if (depth == 0) {
288 const uint8_t *data, ssize_t size, Parcel *parcel, int depth) {
299 if (depth == 0) {
70 extract3GPPLocalDescriptions( const uint8_t *data, ssize_t size, int timeMs, Parcel *parcel, int depth) argument
287 extract3GPPGlobalDescriptions( const uint8_t *data, ssize_t size, Parcel *parcel, int depth) argument
/frameworks/base/packages/SystemUI/src/com/android/systemui/statusbar/
H A DStatusBarIconView.java239 protected void debug(int depth) { argument
240 super.debug(depth);
241 Log.d("View", debugIndent(depth) + "slot=" + mSlot);
242 Log.d("View", debugIndent(depth) + "icon=" + mIcon);
/frameworks/rs/
H A DrsScriptGroup.h103 bool calcOrderRecurse(Node *n, int depth);
H A DrsScriptGroup.cpp59 bool ScriptGroup::calcOrderRecurse(Node *n, int depth) { argument
61 if (n->mOrder < depth) {
62 n->mOrder = depth;
/frameworks/base/graphics/java/android/graphics/drawable/
H A DAnimationDrawable.java292 int depth;
294 && ((depth = parser.getDepth()) >= innerDepth || type != XmlPullParser.END_TAG)) {
299 if (depth > innerDepth || !parser.getName().equals("item")) {
H A DLevelListDrawable.java97 int depth;
99 && ((depth = parser.getDepth()) >= innerDepth
105 if (depth > innerDepth || !parser.getName().equals("item")) {
H A DStateListDrawable.java166 int depth;
168 && ((depth = parser.getDepth()) >= innerDepth
174 if (depth > innerDepth || !parser.getName().equals("item")) {
/frameworks/support/v8/renderscript/java/src/android/support/v8/renderscript/
H A DRenderScript.java452 int width, int height, int depth,
457 int width, int height, int depth,
463 dstMip, width, height, depth,
467 native void rsnAllocationData3D(int con, int id, int xoff, int yoff, int zoff, int mip, int w, int h, int depth, byte[] d, int sizeBytes); argument
468 synchronized void nAllocationData3D(int id, int xoff, int yoff, int zoff, int mip, int w, int h, int depth, byte[] d, int sizeBytes) { argument
470 rsnAllocationData3D(mContext, id, xoff, yoff, zoff, mip, w, h, depth, d, sizeBytes);
472 native void rsnAllocationData3D(int con, int id, int xoff, int yoff, int zoff, int mip, int w, int h, int depth, short[] d, int sizeBytes); argument
473 synchronized void nAllocationData3D(int id, int xoff, int yoff, int zoff, int mip, int w, int h, int depth, short[] d, int sizeBytes) { argument
475 rsnAllocationData3D(mContext, id, xoff, yoff, zoff, mip, w, h, depth, d, sizeBytes);
477 native void rsnAllocationData3D(int con, int id, int xoff, int yoff, int zoff, int mip, int w, int h, int depth, in argument
449 rsnAllocationData3D(int con, int dstAlloc, int dstXoff, int dstYoff, int dstZoff, int dstMip, int width, int height, int depth, int srcAlloc, int srcXoff, int srcYoff, int srcZoff, int srcMip) argument
455 nAllocationData3D(int dstAlloc, int dstXoff, int dstYoff, int dstZoff, int dstMip, int width, int height, int depth, int srcAlloc, int srcXoff, int srcYoff, int srcZoff, int srcMip) argument
478 nAllocationData3D(int id, int xoff, int yoff, int zoff, int mip, int w, int h, int depth, int[] d, int sizeBytes) argument
482 rsnAllocationData3D(int con, int id, int xoff, int yoff, int zoff, int mip, int w, int h, int depth, float[] d, int sizeBytes) argument
483 nAllocationData3D(int id, int xoff, int yoff, int zoff, int mip, int w, int h, int depth, float[] d, int sizeBytes) argument
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/frameworks/base/media/java/android/mtp/
H A DMtpPropertyGroup.java296 MtpPropertyList getPropertyList(int handle, int format, int depth) { argument
297 //Log.d(TAG, "getPropertyList handle: " + handle + " format: " + format + " depth: " + depth);
298 if (depth > 1) {
299 // we only support depth 0 and 1
300 // depth 0: single object, depth 1: immediate children
313 if (depth == 1) {
326 if (depth == 1) {
337 if (depth >
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/frameworks/base/tools/aapt/
H A DCommand.cpp330 int depth = 0; local
335 depth--;
336 if (depth < 0) {
344 depth++;
410 int depth = 0; local
414 depth--;
422 if (depth == 0 && tag == serviceTagName) {
427 depth++;
435 if (depth == 1) {
439 } else if (depth
716 int depth = 0; local
779 int depth = 0; local
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H A DXMLNode.cpp414 static String8 make_prefix(int depth) argument
418 for (i=0; i<depth; i++) {
450 int depth = 0; local
452 String8 prefix = make_prefix(depth);
466 depth++;
467 prefix = make_prefix(depth);
502 depth--;
516 depth++;
518 depth--;
529 prefix = make_prefix(depth);
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/frameworks/base/opengl/java/android/opengl/
H A DGLES30.java366 // C function void glTexImage3D ( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels )
374 int depth,
381 // C function void glTexImage3D ( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, GLsizei offset )
389 int depth,
396 // C function void glTexSubImage3D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels )
406 int depth,
412 // C function void glTexSubImage3D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei offset )
422 int depth,
442 // C function void glCompressedTexImage3D ( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data )
450 int depth,
368 glTexImage3D( int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, java.nio.Buffer pixels ) argument
383 glTexImage3D( int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, int offset ) argument
398 glTexSubImage3D( int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, java.nio.Buffer pixels ) argument
414 glTexSubImage3D( int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, int offset ) argument
444 glCompressedTexImage3D( int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, java.nio.Buffer data ) argument
458 glCompressedTexImage3D( int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, int offset ) argument
472 glCompressedTexSubImage3D( int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, java.nio.Buffer data ) argument
488 glCompressedTexSubImage3D( int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, int offset ) argument
1224 glClearBufferfi( int buffer, int drawbuffer, float depth, int stencil ) argument
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/frameworks/native/opengl/libagl/
H A Dcontext.h451 uint8_t depth; member in struct:android::gl::matrix_stack_t
456 void init(int depth);
468 matrixf_t& top() { return stack[depth]; }
469 const matrixf_t& top() const { return stack[depth]; }
470 uint32_t top_ops() const { return ops[depth]; }
472 return !(ops[depth] & ~(OP_TRANSLATE|OP_UNIFORM_SCALE|OP_ROTATE));
H A Dstate.cpp95 // in OpenGL, writing to the depth buffer is enabled by default.
410 params[0] = c->rasterizer.state.buffers.depth.format ? 0 : 16;
584 void glClearDepthx(GLclampx depth) { argument
586 c->rasterizer.procs.clearDepthx(c, depth);
589 void glClearDepthf(GLclampf depth) argument
592 c->rasterizer.procs.clearDepthx(c, gglFloatToFixed(depth));
/frameworks/base/core/java/android/content/res/
H A DColorStateList.java179 int depth;
186 && ((depth=parser.getDepth()) >= innerDepth
192 if (depth > innerDepth || !parser.getName().equals("item")) {
/frameworks/base/core/java/android/view/
H A DGhostView.java288 int depth = Math.min(viewParents.size(), comparedWith.size());
289 for (int i = 1; i < depth; i++) {
300 boolean isComparedWithTheParent = (comparedWith.size() == depth);
/frameworks/av/media/libstagefright/include/
H A DAVIExtractor.h88 ssize_t parseChunk(off64_t offset, off64_t size, int depth = 0);
/frameworks/av/media/mtp/
H A DMtpDatabase.h81 int groupCode, int depth,
/frameworks/base/core/java/android/view/textservice/
H A DSpellCheckerInfo.java102 final int depth = parser.getDepth();
104 while (((type = parser.next()) != XmlPullParser.END_TAG || parser.getDepth() > depth)
/frameworks/native/opengl/tools/glgen/specs/gles11/
H A DGLES11Ext.spec16 void glClearDepthxOES ( GLclampx depth )
81 void glClearDepthfOES ( GLclampf depth )
H A DGLES31Ext.spec14 void glTexStorage3DMultisampleOES ( GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations )
/frameworks/base/core/java/android/preference/
H A DGenericInflater.java462 final int depth = parser.getDepth();
466 parser.getDepth() > depth) && type != parser.END_DOCUMENT) {
/frameworks/base/libs/hwui/
H A DPathTessellator.cpp978 Vector<Vertex>& outputVertices, int depth) {
986 if (depth >= MAX_DEPTH
1011 sqrInvScaleX, sqrInvScaleY, thresholdSquared, outputVertices, depth + 1);
1015 sqrInvScaleX, sqrInvScaleY, thresholdSquared, outputVertices, depth + 1);
1024 Vector<Vertex>& outputVertices, int depth) {
1030 if (depth >= MAX_DEPTH
1045 sqrInvScaleX, sqrInvScaleY, thresholdSquared, outputVertices, depth + 1);
1047 sqrInvScaleX, sqrInvScaleY, thresholdSquared, outputVertices, depth + 1);
974 recursiveCubicBezierVertices( float p1x, float p1y, float c1x, float c1y, float p2x, float p2y, float c2x, float c2y, float sqrInvScaleX, float sqrInvScaleY, float thresholdSquared, Vector<Vertex>& outputVertices, int depth) argument
1019 recursiveQuadraticBezierVertices( float ax, float ay, float bx, float by, float cx, float cy, float sqrInvScaleX, float sqrInvScaleY, float thresholdSquared, Vector<Vertex>& outputVertices, int depth) argument
/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/testapp/
H A DFullscreenBlur.java83 static RenderPass addPass(Scene scene, Camera cam, TextureRenderTarget color, TextureRenderTarget depth) { argument
86 pass.setDepthTarget(depth);
/frameworks/native/opengl/include/GLES/
H A Dglext.h669 GL_API void GL_APIENTRY glClearDepthxOES (GLclampx depth);
709 typedef void (GL_APIENTRYP PFNGLCLEARDEPTHXOESPROC) (GLclampx depth);
851 GL_API void GL_APIENTRY glClearDepthfOES (GLclampf depth);
858 typedef void (GL_APIENTRYP PFNGLCLEARDEPTHFOESPROC) (GLclampf depth);
1116 GL_API void GL_APIENTRY glTexStorage3DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
1119 GL_API void GL_APIENTRY glTextureStorage3DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
1123 typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
1126 typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
1224 GL_API void GL_APIENTRY glExtGetTexSubImageQCOM (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels);
1233 typedef void (GL_APIENTRYP PFNGLEXTGETTEXSUBIMAGEQCOMPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenu
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