/frameworks/rs/cpu_ref/linkloader/include/ |
H A D | ELFSectionHeaderTable.h | 24 #include <vector> 33 std::vector<ELFSectionHeaderTy *> table;
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/frameworks/av/media/libeffects/loudness/common/core/ |
H A D | basic_types.h | 25 #include <vector> 26 using ::std::vector; 98 class WaveData : public vector<int16> {
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/frameworks/base/media/mca/filterfw/native/core/ |
H A D | geometry.h | 20 #include <vector> 64 const std::vector<Point>& points() const { return points_; } 68 std::vector<Point> points_;
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H A D | native_program.h | 20 #include <vector> 56 bool CallProcess(const std::vector<const char*>& inputs, 57 const std::vector<int>& input_sizes,
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H A D | shader_program.h | 20 #include <vector> 97 bool Process(const std::vector<const GLFrame*>& inputs, GLFrame* output); 102 bool Process(const std::vector<const GLTextureHandle*>& input, 164 // in the shader. For instance, a vector of 3 elements cannot be assigned to 193 // Set the specified uniform value to the given vector value. Returns true 195 bool SetUniformValue(ProgramVar var, const std::vector<int>& values); 197 // Set the specified uniform value to the given vector value. Returns true 199 bool SetUniformValue(ProgramVar var, const std::vector<float>& values); 203 // of type float, float array (or vector), and int are supported. 238 // Set an attribute vector valu [all...] |
/frameworks/compile/libbcc/bcinfo/BitReader_2_7/ |
H A D | BitcodeReader.h | 25 #include <vector> 41 std::vector<WeakVH> ValuePtrs; 44 /// information about them to this vector. This allows us to resolve them in 48 /// The key of this vector is the placeholder constant, the value is the slot 50 typedef std::vector<std::pair<Constant*, unsigned> > ResolveConstantsTy; 59 // vector compatibility methods 100 std::vector<WeakVH> MDValuePtrs; 106 // vector compatibility methods 140 std::vector<Type*> TypeList; 145 std::vector<st [all...] |
/frameworks/compile/libbcc/bcinfo/BitReader_3_0/ |
H A D | BitcodeReader.h | 25 #include <vector> 41 std::vector<WeakVH> ValuePtrs; 44 /// information about them to this vector. This allows us to resolve them in 48 /// The key of this vector is the placeholder constant, the value is the slot 50 typedef std::vector<std::pair<Constant*, unsigned> > ResolveConstantsTy; 59 // vector compatibility methods 100 std::vector<WeakVH> MDValuePtrs; 106 // vector compatibility methods 140 std::vector<Type*> TypeList; 145 std::vector<st [all...] |
/frameworks/compile/mclinker/include/mcld/LD/ |
H A D | IdenticalCodeFolding.h | 14 #include <vector> 53 std::vector<Relocation*> variable_relocs; 56 typedef std::vector<FoldingCandidate> FoldingCandidates;
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H A D | LDContext.h | 12 #include <vector> 33 typedef std::vector<LDSection*> SectionTable; 37 typedef std::vector<LDSymbol*> SymbolTable;
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H A D | ELFSegmentFactory.h | 14 #include <vector> 28 typedef std::vector<ELFSegment*> Segments;
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H A D | GarbageCollection.h | 14 #include <vector> 31 typedef std::vector<const LDSection*> SectionVecTy;
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/frameworks/compile/slang/ |
H A D | rs_cc_options.h | 28 #include <vector> 42 std::vector<std::string> mIncludePaths; 81 std::vector<std::string> mAdditionalDepTargets;
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/frameworks/ml/bordeaux/learning/multiclass_pa/jni/ |
H A D | jni_multiclass_pa.cpp | 20 #include <vector> 23 using std::vector; 27 const int length, vector<pair<int, float> >* pairs) { 72 vector<pair<int, float> > inputs; 105 vector<pair<int, float> > inputs;
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/frameworks/ml/bordeaux/service/src/android/bordeaux/services/ |
H A D | LocationCluster.java | 72 double[] vector = getLocationVector(location); 81 newCenter[i] += vector[i] * duration; 116 double[] vector = new double[VECTOR_LENGTH]; 124 vector[i] = mCenter[i] - dot * cluster.mCenter[i]; 125 norm += vector[i] * vector[i]; 132 (vector[i] / norm) * Math.sin(radian);
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/frameworks/compile/mclinker/include/mcld/ |
H A D | Module.h | 21 #include <vector> 37 typedef std::vector<Input*> ObjectList; 41 typedef std::vector<Input*> LibraryList; 48 typedef std::vector<LDSection*> SectionTable; 56 typedef std::vector<const ResolveInfo*> AliasList; 173 std::vector<AliasList*> m_AliasLists;
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H A D | LinkerScript.h | 12 #include <vector> 40 typedef std::vector<std::pair<LDSymbol*, Assignment> > Assignments; 42 typedef std::vector<AssertCmd> Assertions;
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/frameworks/base/core/java/android/gesture/ |
H A D | Instance.java | 35 // the feature vector 36 final float[] vector; field in class:Instance 46 vector = sample; 51 float[] sample = vector;
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/frameworks/base/media/mca/filterpacks/native/base/ |
H A D | geometry.h | 20 #include <vector> 64 const std::vector<Point>& points() const { return points_; } 68 std::vector<Point> points_;
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/frameworks/base/tools/aidl/ |
H A D | AST.h | 5 #include <vector> 119 vector<Statement*> statements; 155 vector<Expression*> arguments; 156 vector<string> exceptions; 185 vector<Expression*> arguments; 291 vector<string> cases; 303 vector<Case*> cases; 324 vector<Variable*> parameters; 325 vector<Type*> exceptions; 347 vector<Typ [all...] |
H A D | generate_java.h | 27 vector<Variable*> m_vars;
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/frameworks/minikin/sample/ |
H A D | example.cpp | 21 #include <vector> 30 using std::vector; 37 vector<FontFamily *>typefaces;
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/frameworks/base/media/jni/ |
H A D | android_media_Utils.h | 34 KeyedVector<String8, String8>* vector);
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/frameworks/minikin/include/minikin/ |
H A D | Layout.h | 22 #include <vector> 109 // Find a face in the mFaces vector, or create a new entry 127 std::vector<LayoutGlyph> mGlyphs; 128 std::vector<float> mAdvances; 131 std::vector<FakedFont> mFaces;
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/frameworks/base/libs/hwui/renderthread/ |
H A D | DrawFrameTask.h | 19 #include <vector> 86 std::vector< sp<DeferredLayerUpdater> > mLayers;
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/frameworks/compile/mclinker/include/mcld/MC/ |
H A D | SearchDirs.h | 17 #include <vector> 37 typedef std::vector<MCLDDirectory*> DirList;
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