Searched refs:EGL_FALSE (Results 1 - 5 of 5) sorted by relevance

/development/ndk/platforms/android-4/samples/san-angeles/jni/
H A Dapp-linux.c127 if (success != EGL_FALSE)
129 if (success != EGL_FALSE)
132 if (success != EGL_FALSE)
136 success = EGL_FALSE;
138 if (success != EGL_FALSE)
168 if (success != EGL_FALSE)
173 success = EGL_FALSE;
175 if (success != EGL_FALSE)
179 if (success == EGL_FALSE)
182 return success != EGL_FALSE;
[all...]
H A Dapp-win32.c121 if (success != EGL_FALSE)
123 if (success != EGL_FALSE)
126 if (success != EGL_FALSE)
131 success = EGL_FALSE;
133 if (success != EGL_FALSE)
137 success = EGL_FALSE;
139 if (success != EGL_FALSE)
143 if (success == EGL_FALSE)
/development/ndk/sources/android/ndk_helper/
H A DGLContext.cpp154 if( eglMakeCurrent( display_, surface_, surface_, context_ ) == EGL_FALSE )
/development/ndk/platforms/android-9/samples/native-activity/jni/
H A Dmain.c104 if (eglMakeCurrent(display, surface, surface, context) == EGL_FALSE) {
/development/ndk/platforms/android-9/include/EGL/
H A Degl.h64 #define EGL_FALSE 0 macro

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