Searched refs:fY (Results 1 - 4 of 4) sorted by relevance
/development/ndk/platforms/android-18/samples/MoreTeapots/jni/ |
H A D | MoreTeapotsRenderer.cpp | 130 float fY = random() / float( RAND_MAX ) - 0.5f; local 131 vec_rotations_.push_back( ndk_helper::Vec2( fX * 0.05f, fY * 0.05f ) ); 132 vec_current_rotations_.push_back( ndk_helper::Vec2( fX * M_PI, fY * M_PI ) ); 318 float fX, fY; local 320 vec_current_rotations_[i].Value( fX, fY ); 322 * ndk_helper::Mat4::RotationY( fY );
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/development/ndk/sources/android/ndk_helper/ |
H A D | vecmath.h | 60 Vec2( const float fX, const float fY ) 63 y_ = fY; 233 void Value( float& fX, float& fY ) 236 fY = y_; 264 Vec3( const float fX, const float fY, const float fZ ) argument 267 y_ = fY; 473 void Value( float& fX, float& fY, float& fZ ) argument 476 fY = y_; 505 Vec4( const float fX, const float fY, const float fZ, const float fW ) argument 508 y_ = fY; 733 Value( float& fX, float& fY, float& fZ, float& fW ) argument 979 Quaternion( const float fX, const float fY, const float fZ, const float fW ) argument 1106 Value( float& fX, float& fY, float& fZ, float& fW ) argument [all...] |
H A D | vecmath.cpp | 272 Mat4 Mat4::Translation( const float fX, const float fY, const float fZ ) argument 282 ret.f_[13] = fY;
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/development/ndk/platforms/android-17/samples/Teapot/jni/ |
H A D | TeapotNativeActivity.cpp | 86 float& fY );
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