Searched refs:moonLux (Results 1 - 1 of 1) sorted by relevance

/device/generic/goldfish/camera/fake-pipeline2/
H A DScene.cpp212 float moonLux = local
215 float moonShadeLux = moonLux * (kDaylightShadeIllum / kDirectSunIllum);
218 moonLux / kMoonlightXY[1] * kMoonlightXY[0],
219 moonLux,
220 moonLux / kMoonlightXY[1] *

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