Searched refs:BitmapProcShaderContext (Results 1 - 4 of 4) sorted by relevance
/external/skia/src/core/ |
H A D | SkBitmapProcShader.h | 37 class BitmapProcShaderContext : public SkShader::Context { class in class:SkBitmapProcShader 41 BitmapProcShaderContext(const SkBitmapProcShader&, const ContextRec&, SkBitmapProcState*); 42 virtual ~BitmapProcShaderContext();
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H A D | SkBitmapProcShader.cpp | 111 void* stateStorage = (char*)storage + sizeof(BitmapProcShaderContext); 123 return SkNEW_PLACEMENT_ARGS(storage, BitmapProcShaderContext, (*this, rec, state)); 129 return sizeof(BitmapProcShaderContext) + sizeof(SkBitmapProcState); 132 SkBitmapProcShader::BitmapProcShaderContext::BitmapProcShaderContext( function in class:SkBitmapProcShader::BitmapProcShaderContext 180 SkBitmapProcShader::BitmapProcShaderContext::~BitmapProcShaderContext() { 197 void SkBitmapProcShader::BitmapProcShaderContext::shadeSpan(int x, int y, SkPMColor dstC[], 242 SkShader::Context::ShadeProc SkBitmapProcShader::BitmapProcShaderContext::asAShadeProc(void** ctx) { 250 void SkBitmapProcShader::BitmapProcShaderContext [all...] |
/external/chromium_org/third_party/skia/src/core/ |
H A D | SkBitmapProcShader.h | 38 class BitmapProcShaderContext : public SkShader::Context { class in class:SkBitmapProcShader 42 BitmapProcShaderContext(const SkBitmapProcShader&, const ContextRec&, SkBitmapProcState*); 43 virtual ~BitmapProcShaderContext();
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H A D | SkBitmapProcShader.cpp | 124 void* stateStorage = (char*)storage + sizeof(BitmapProcShaderContext); 136 return SkNEW_PLACEMENT_ARGS(storage, BitmapProcShaderContext, (*this, rec, state)); 142 return sizeof(BitmapProcShaderContext) + sizeof(SkBitmapProcState); 145 SkBitmapProcShader::BitmapProcShaderContext::BitmapProcShaderContext( function in class:SkBitmapProcShader::BitmapProcShaderContext 193 SkBitmapProcShader::BitmapProcShaderContext::~BitmapProcShaderContext() { 210 void SkBitmapProcShader::BitmapProcShaderContext::shadeSpan(int x, int y, SkPMColor dstC[], 255 SkShader::Context::ShadeProc SkBitmapProcShader::BitmapProcShaderContext::asAShadeProc(void** ctx) { 263 void SkBitmapProcShader::BitmapProcShaderContext [all...] |
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