/external/deqp/modules/glshared/ |
H A D | glsScissorTests.hpp | 68 CLEAR_DEPTH, enumerator in enum:deqp::gls::Functional::ScissorTestInternal::ClearType
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H A D | glsScissorTests.cpp | 803 case CLEAR_DEPTH: gl.clearBufferfv (GL_DEPTH, 0, &clearDepth); break; 811 const bool useDepth = (m_clearType == CLEAR_DEPTH || m_clearType == CLEAR_DEPTH_STENCIL);
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/external/deqp/modules/gles3/functional/ |
H A D | es3fScissorTests.cpp | 111 addChild(createFramebufferClearTest(tc, rc, "clear_depth_buffer", "Depth buffer clear", CLEAR_DEPTH));
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H A D | es3fRandomFragmentOpTests.cpp | 70 static const float CLEAR_DEPTH = 1.0f; member in namespace:deqp::gles3::Functional 307 const float clearDepth = CLEAR_DEPTH;
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/external/deqp/modules/gles2/functional/ |
H A D | es2fRandomFragmentOpTests.cpp | 70 static const float CLEAR_DEPTH = 1.0f; member in namespace:deqp::gles2::Functional 307 const float clearDepth = CLEAR_DEPTH;
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/external/deqp/modules/egl/ |
H A D | teglRenderTests.cpp | 84 static const float CLEAR_DEPTH = 1.0f; member in namespace:deqp::egl 376 rr::clearMultisampleDepthBuffer(depthBuffer, CLEAR_DEPTH, rr::WindowRectangle(0, 0, width, height)); 750 clear(api, CLEAR_COLOR, CLEAR_DEPTH, CLEAR_STENCIL); 963 clear(api, CLEAR_COLOR, CLEAR_DEPTH, CLEAR_STENCIL);
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/external/kernel-headers/original/uapi/drm/ |
H A D | radeon_drm.h | 601 #define CLEAR_DEPTH 4 macro
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/external/chromium_org/third_party/mesa/src/src/gallium/drivers/nv50/ |
H A D | nv50_surface.c | 343 BEGIN_NV04(push, NV50_3D(CLEAR_DEPTH), 1); 407 BEGIN_NV04(push, NV50_3D(CLEAR_DEPTH), 1);
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/external/chromium_org/third_party/mesa/src/src/gallium/drivers/nvc0/ |
H A D | nvc0_surface.c | 360 BEGIN_NVC0(push, NVC0_3D(CLEAR_DEPTH), 1); 426 BEGIN_NVC0(push, NVC0_3D(CLEAR_DEPTH), 1);
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/external/mesa3d/src/gallium/drivers/nv50/ |
H A D | nv50_surface.c | 343 BEGIN_NV04(push, NV50_3D(CLEAR_DEPTH), 1); 407 BEGIN_NV04(push, NV50_3D(CLEAR_DEPTH), 1);
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/external/mesa3d/src/gallium/drivers/nvc0/ |
H A D | nvc0_surface.c | 360 BEGIN_NVC0(push, NVC0_3D(CLEAR_DEPTH), 1); 426 BEGIN_NVC0(push, NVC0_3D(CLEAR_DEPTH), 1);
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