/external/deqp/modules/gles3/functional/ |
H A D | es3fFboApiTests.cpp | 96 case GL_TEXTURE: return "GL_TEXTURE"; 368 checkFboAttachmentParam(testCtx, ctx, GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_TEXTURE); 381 checkFboAttachmentParam(testCtx, ctx, GL_DEPTH_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_TEXTURE); 412 checkFboAttachmentParam(testCtx, ctx, GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_TEXTURE); 428 checkFboAttachmentParam(testCtx, ctx, GL_DEPTH_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_TEXTURE); 460 checkFboAttachmentParam(testCtx, ctx, GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_TEXTURE); 469 checkFboAttachmentParam(testCtx, ctx, GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_TEXTURE); 481 checkFboAttachmentParam(testCtx, ctx, GL_DEPTH_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_TEXTURE); 490 checkFboAttachmentParam(testCtx, ctx, GL_DEPTH_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_TEXTURE); [all...] |
H A D | es3fFboCompletenessTests.cpp | 276 texCfg->internalFormat = getDefaultFormat(target, GL_TEXTURE); 390 attachTargetToNew(target, GL_TEXTURE, fmt, 64, 64, builder);
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/external/chromium_org/third_party/mesa/src/src/mesa/swrast/ |
H A D | s_texrender.c | 37 ASSERT(att->Type == GL_TEXTURE);
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/external/mesa3d/src/mesa/swrast/ |
H A D | s_texrender.c | 37 ASSERT(att->Type == GL_TEXTURE);
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/external/chromium_org/third_party/mesa/src/src/mesa/main/ |
H A D | matrix.c | 152 if (ctx->Transform.MatrixMode == mode && mode != GL_TEXTURE) 163 case GL_TEXTURE: 252 if (ctx->Transform.MatrixMode == GL_TEXTURE) { 254 "glPushMatrix(mode=GL_TEXTURE, unit=%d)", 292 if (ctx->Transform.MatrixMode == GL_TEXTURE) { 294 "glPopMatrix(mode=GL_TEXTURE, unit=%d)",
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H A D | querymatrix.c | 121 {GL_TEXTURE, GL_TEXTURE_MATRIX},
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H A D | fbobject.h | 78 assert(att->Type == GL_TEXTURE); 87 assert(att->Type == GL_TEXTURE);
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H A D | texstate.c | 53 { GL_TEXTURE, GL_PREVIOUS, GL_CONSTANT, GL_CONSTANT }, 54 { GL_TEXTURE, GL_PREVIOUS, GL_CONSTANT, GL_CONSTANT }, 232 state->SourceRGB[2] = GL_TEXTURE; 258 state->SourceRGB[2] = GL_TEXTURE; 259 state->SourceA[2] = GL_TEXTURE; 319 if (ctx->Transform.MatrixMode == GL_TEXTURE) {
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/external/deqp/modules/gles2/functional/ |
H A D | es2fFboApiTest.cpp | 100 case GL_TEXTURE: return "GL_TEXTURE"; 392 checkFboAttachmentParam(testCtx, ctx, GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_TEXTURE); 405 checkFboAttachmentParam(testCtx, ctx, GL_DEPTH_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_TEXTURE); 436 checkFboAttachmentParam(testCtx, ctx, GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_TEXTURE); 452 checkFboAttachmentParam(testCtx, ctx, GL_DEPTH_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_TEXTURE); 484 checkFboAttachmentParam(testCtx, ctx, GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_TEXTURE); 493 checkFboAttachmentParam(testCtx, ctx, GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_TEXTURE); 505 checkFboAttachmentParam(testCtx, ctx, GL_DEPTH_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_TEXTURE); 514 checkFboAttachmentParam(testCtx, ctx, GL_DEPTH_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_TEXTURE); [all...] |
H A D | es2fFboCompletenessTests.cpp | 212 return rbo ? GL_RENDERBUFFER : GL_TEXTURE;
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/external/mesa3d/src/mesa/main/ |
H A D | matrix.c | 152 if (ctx->Transform.MatrixMode == mode && mode != GL_TEXTURE) 163 case GL_TEXTURE: 252 if (ctx->Transform.MatrixMode == GL_TEXTURE) { 254 "glPushMatrix(mode=GL_TEXTURE, unit=%d)", 292 if (ctx->Transform.MatrixMode == GL_TEXTURE) { 294 "glPopMatrix(mode=GL_TEXTURE, unit=%d)",
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H A D | querymatrix.c | 119 {GL_TEXTURE, GL_TEXTURE_MATRIX},
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H A D | fbobject.h | 78 assert(att->Type == GL_TEXTURE); 87 assert(att->Type == GL_TEXTURE);
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H A D | texstate.c | 53 { GL_TEXTURE, GL_PREVIOUS, GL_CONSTANT, GL_CONSTANT }, 54 { GL_TEXTURE, GL_PREVIOUS, GL_CONSTANT, GL_CONSTANT }, 232 state->SourceRGB[2] = GL_TEXTURE; 258 state->SourceRGB[2] = GL_TEXTURE; 259 state->SourceA[2] = GL_TEXTURE; 319 if (ctx->Transform.MatrixMode == GL_TEXTURE) {
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/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/nouveau/ |
H A D | nv04_state_frag.c | 88 case GL_TEXTURE: 139 int i = (source == GL_TEXTURE ?
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H A D | nv10_state_frag.c | 103 case GL_TEXTURE: 170 int i = (source == GL_TEXTURE ?
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H A D | nouveau_util.h | 189 return s == GL_TEXTURE || (s >= GL_TEXTURE0 && s <= GL_TEXTURE31);
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/external/mesa3d/src/mesa/drivers/dri/nouveau/ |
H A D | nv04_state_frag.c | 88 case GL_TEXTURE: 139 int i = (source == GL_TEXTURE ?
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H A D | nv10_state_frag.c | 103 case GL_TEXTURE: 170 int i = (source == GL_TEXTURE ?
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/external/chromium_org/third_party/mesa/src/src/mesa/state_tracker/ |
H A D | st_cb_fbo.c | 519 if (att->Type != GL_TEXTURE) 563 if (depth->Type == GL_TEXTURE && 604 if (depth->Type == GL_TEXTURE && 605 stencil->Type == GL_TEXTURE &&
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/external/deqp/modules/glshared/ |
H A D | glsFboCompletenessTests.cpp | 538 case GL_TEXTURE: 653 case GL_TEXTURE: 827 const RenderableParams params = { it->attPoint, GL_TEXTURE, *it2 }; 843 static const GLenum s_bufTypes[] = { GL_NONE, GL_RENDERBUFFER, GL_TEXTURE };
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H A D | glsFboUtil.cpp | 134 case GL_TEXTURE: 295 return GL_TEXTURE; 445 case GL_TEXTURE:
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/external/mesa3d/src/mesa/state_tracker/ |
H A D | st_cb_fbo.c | 519 if (att->Type != GL_TEXTURE) 563 if (depth->Type == GL_TEXTURE && 604 if (depth->Type == GL_TEXTURE && 605 stencil->Type == GL_TEXTURE &&
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/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i915/ |
H A D | i830_texblend.c | 224 case GL_TEXTURE: 310 case GL_TEXTURE:
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/external/mesa3d/src/mesa/drivers/dri/i915/ |
H A D | i830_texblend.c | 224 case GL_TEXTURE: 310 case GL_TEXTURE:
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