Searched refs:P020 (Results 1 - 9 of 9) sorted by relevance

/external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeLeopard/SDL OpenGL Application/atlantis/
H A Ddolphin.c159 static float P020[3] = {246.87, -356.02, 2576.95}; variable
580 glVertex3fv(P020);
598 glVertex3fv(P020);
667 glVertex3fv(P020);
675 glVertex3fv(P020);
685 glVertex3fv(P020);
1839 P020[1] = iP020[1] + seg4;
H A Dwhale.c200 static float P020[3] = {246.87, -98.73, 1783.04}; variable
618 glVertex3fv(P020);
636 glVertex3fv(P020);
705 glVertex3fv(P020);
713 glVertex3fv(P020);
723 glVertex3fv(P020);
1704 P020[1] = iP020[1] + seg4;
H A Dshark.c121 static float P020[3] = {-55.63, -570.63, 2000.00}; variable
316 glVertex3fv(P020);
328 glVertex3fv(P020);
483 glVertex3fv(P020);
543 glVertex3fv(P020);
/external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeSnowLeopard/SDL OpenGL Application/atlantis/
H A Ddolphin.c159 static float P020[3] = {246.87, -356.02, 2576.95}; variable
580 glVertex3fv(P020);
598 glVertex3fv(P020);
667 glVertex3fv(P020);
675 glVertex3fv(P020);
685 glVertex3fv(P020);
1839 P020[1] = iP020[1] + seg4;
H A Dwhale.c200 static float P020[3] = {246.87, -98.73, 1783.04}; variable
618 glVertex3fv(P020);
636 glVertex3fv(P020);
705 glVertex3fv(P020);
713 glVertex3fv(P020);
723 glVertex3fv(P020);
1704 P020[1] = iP020[1] + seg4;
H A Dshark.c121 static float P020[3] = {-55.63, -570.63, 2000.00}; variable
316 glVertex3fv(P020);
328 glVertex3fv(P020);
483 glVertex3fv(P020);
543 glVertex3fv(P020);
/external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeTiger/SDL OpenGL Application/atlantis/
H A Ddolphin.c159 static float P020[3] = {246.87, -356.02, 2576.95}; variable
580 glVertex3fv(P020);
598 glVertex3fv(P020);
667 glVertex3fv(P020);
675 glVertex3fv(P020);
685 glVertex3fv(P020);
1839 P020[1] = iP020[1] + seg4;
H A Dwhale.c200 static float P020[3] = {246.87, -98.73, 1783.04}; variable
618 glVertex3fv(P020);
636 glVertex3fv(P020);
705 glVertex3fv(P020);
713 glVertex3fv(P020);
723 glVertex3fv(P020);
1704 P020[1] = iP020[1] + seg4;
H A Dshark.c121 static float P020[3] = {-55.63, -570.63, 2000.00}; variable
316 glVertex3fv(P020);
328 glVertex3fv(P020);
483 glVertex3fv(P020);
543 glVertex3fv(P020);

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